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ezEngine Release 26.9
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Public Member Functions | |
| ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false) | |
| void | SetName (const char *szName) |
| Sets the name of the pass. | |
| const char * | GetName () const |
| returns the name of the pass. | |
| EZ_ALWAYS_INLINE bool | IsStereoAware () const |
| True if the render pipeline pass can handle stereo cameras correctly. | |
| virtual void | ReadBackProperties (ezView *pView) |
| Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc. | |
| virtual ezResult | Serialize (ezStreamWriter &inout_stream) const |
| virtual ezResult | Deserialize (ezStreamReader &inout_stream) |
| void | DeclareRendererDependenciesForCategory (ezRenderData::Category category, ezRenderGraph &ref_graph, ezRenderGraphPassBuilder &ref_passBuilder) |
| void | RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category) |
| EZ_ALWAYS_INLINE ezRenderPipeline * | GetPipeline () |
| EZ_ALWAYS_INLINE const ezRenderPipeline * | GetPipeline () const |
New Render Graph Interface | |
| virtual ezStatus | AddRenderPasses (const ezViewData &viewData, const ezCamera &camera, ezRenderGraph &ref_graph, const ezArrayPtr< const ezRenderPipelinePinConnection > inputs, ezArrayPtr< ezRenderPipelinePinConnection > outputs) |
Called by the render pipeline when this pass is active. The pass declares its render-graph passes and writes the resulting transient handles into the outputs array. | |
| virtual ezStatus | AddRenderPassesInactive (const ezViewData &viewData, const ezCamera &camera, ezRenderGraph &ref_graph, const ezArrayPtr< const ezRenderPipelinePinConnection > inputs, ezArrayPtr< ezRenderPipelinePinConnection > outputs) |
| Called by the render pipeline when this pass is inactive instead of AddRenderPasses. The default implementation does nothing; passes that produce outputs must override this and at minimum write the same output handles they would in AddRenderPasses (typically by adding a clear pass) so downstream passes still see a valid resource. | |
| virtual ezGALTextureHandle | QueryTextureProvider (const ezRenderPipelineNodePin *pPin, const ezGALTextureCreationDescription &desc) |
Public Member Functions inherited from ezRenderPipelineNode | |
| void | InitializePins () |
| ezHashedString | GetPinName (const ezRenderPipelineNodePin *pPin) const |
| const ezRenderPipelineNodePin * | GetPinByName (ezTempHashedString sName) const |
| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetInputPins () const |
| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetOutputPins () const |
Public Member Functions inherited from ezReflectedClass | |
| virtual const ezRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Protected Member Functions | |
| void | SetReadBackProperty (ezView *pView, ezStringView sPropertyName, const ezVariant &value) |
Friends | |
| class | ezRenderPipeline |
Additional Inherited Members | |
Static Public Member Functions inherited from ezNoBase | |
| static const ezRTTI * | GetStaticRTTI () |
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inlinevirtual |
Called by the render pipeline when this pass is active. The pass declares its render-graph passes and writes the resulting transient handles into the outputs array.
Reimplemented in ezPickingRenderPass, ezAntialiasingPass, ezAOPass, ezBlendPass, ezBloomPass, ezBlurPass, ezCopyTexturePass, ezCustomRenderDataPass, ezDepthOnlyPass, ezForwardRenderPass, ezHistorySourcePass, ezHistoryTargetPass, ezLensEffectsPass, ezLightShaftsPass, ezLSAOPass, ezMsaaResolvePass, ezMsaaUpscalePass, ezOpaqueForwardRenderPass, ezReflectionFilterPass, ezScreenSpaceShadowPass, ezSelectionHighlightPass, ezSeparatedBilateralBlurPass, ezSimpleRenderPass, ezSourcePass, ezStereoTestPass, ezTargetPass, ezTonemapPass, and ezTransparentForwardRenderPass.
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inlinevirtual |
Called by the render pipeline when this pass is inactive instead of AddRenderPasses. The default implementation does nothing; passes that produce outputs must override this and at minimum write the same output handles they would in AddRenderPasses (typically by adding a clear pass) so downstream passes still see a valid resource.
Reimplemented in ezAOPass, ezBloomPass, and ezLSAOPass.
| void ezRenderPipelinePass::DeclareRendererDependenciesForCategory | ( | ezRenderData::Category | category, |
| ezRenderGraph & | ref_graph, | ||
| ezRenderGraphPassBuilder & | ref_passBuilder | ||
| ) |
Imports and declares the render-graph barrier dependencies that were recorded during extraction for category (via ezMsgExtractRenderData::AddDependency). Call this in AddRenderPasses for every category you want to call RenderDataWithCategory on in the execution callback.
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inlinevirtual |
Returns the current texture this node provides at the given *ProviderPin. This function is called every frame if this node holds a ezRenderPipelineNodeInputProviderPin or ezRenderPipelineNodeOutputProviderPin pin. The node can return a valid texture handle, or an invalid handle, in which case the missing texture will be created from the texture pool.
| pPin | The member pin for which the texture is requested. |
| desc | The format of the texture that should be provided. |
Reimplemented in ezHistorySourcePass, ezHistoryTargetPass, and ezTargetPass.
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virtual |
Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc.
Reimplemented in ezPickingRenderPass.