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ezEngine Release 26.3
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#include <TargetPass.h>

Public Member Functions | |
| ezTargetPass (const char *szName="TargetPass") | |
| virtual bool | GetRenderTargetDescriptions (const ezView &view, const ezArrayPtr< ezGALTextureCreationDescription *const > inputs, ezArrayPtr< ezGALTextureCreationDescription > outputs) override |
| For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins. | |
| virtual ezGALTextureHandle | QueryTextureProvider (const ezRenderPipelineNodePin *pPin, const ezGALTextureCreationDescription &desc) override |
| Provides the actual target texture handles for connected pins. | |
| virtual void | Execute (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) override |
| Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data. | |
Public Member Functions inherited from ezRenderPipelinePass | |
| ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false) | |
| void | SetName (const char *szName) |
| Sets the name of the pass. | |
| const char * | GetName () const |
| returns the name of the pass. | |
| bool | IsStereoAware () const |
| True if the render pipeline pass can handle stereo cameras correctly. | |
| virtual void | InitRenderPipelinePass (const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) |
| After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer. | |
| virtual void | ExecuteInactive (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) |
| virtual void | ReadBackProperties (ezView *pView) |
| Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc. | |
| virtual ezResult | Serialize (ezStreamWriter &inout_stream) const |
| virtual ezResult | Deserialize (ezStreamReader &inout_stream) |
| void | RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category) |
| EZ_ALWAYS_INLINE ezRenderPipeline * | GetPipeline () |
| EZ_ALWAYS_INLINE const ezRenderPipeline * | GetPipeline () const |
Public Member Functions inherited from ezRenderPipelineNode | |
| void | InitializePins () |
| ezHashedString | GetPinName (const ezRenderPipelineNodePin *pPin) const |
| const ezRenderPipelineNodePin * | GetPinByName (const char *szName) const |
| const ezRenderPipelineNodePin * | GetPinByName (ezHashedString sName) const |
| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetInputPins () const |
| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetOutputPins () const |
Public Member Functions inherited from ezReflectedClass | |
| virtual const ezRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Protected Attributes | |
| ezRenderPipelineNodeInputProviderPin | m_PinColor0 |
| Color target 0 input. | |
| ezRenderPipelineNodeInputProviderPin | m_PinColor1 |
| Color target 1 input. | |
| ezRenderPipelineNodeInputProviderPin | m_PinColor2 |
| Color target 2 input. | |
| ezRenderPipelineNodeInputProviderPin | m_PinColor3 |
| Color target 3 input. | |
| ezRenderPipelineNodeInputProviderPin | m_PinColor4 |
| Color target 4 input. | |
| ezRenderPipelineNodeInputProviderPin | m_PinColor5 |
| Color target 5 input. | |
| ezRenderPipelineNodeInputProviderPin | m_PinColor6 |
| Color target 6 input. | |
| ezRenderPipelineNodeInputProviderPin | m_PinColor7 |
| Color target 7 input. | |
| ezRenderPipelineNodeInputProviderPin | m_PinDepthStencil |
| Depth-stencil target input. | |
| ezGALRenderTargets | m_RenderTargets |
| Configured render target setup. | |
| ezGALSwapChainHandle | m_hSwapChain |
| Swap chain handle if rendering to screen. | |
Additional Inherited Members | |
Static Public Member Functions inherited from ezNoBase | |
| static const ezRTTI * | GetStaticRTTI () |
Render pass that outputs to final render targets or swap chain.
Terminal pass that writes the final pipeline output to the specified render targets. Can output to multiple color targets and depth-stencil, typically used as the final stage in a render pipeline to present results to the screen or external targets.
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overridevirtual |
Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.
Implements ezRenderPipelinePass.
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overridevirtual |
For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.
Implements ezRenderPipelinePass.
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overridevirtual |
Provides the actual target texture handles for connected pins.
Reimplemented from ezRenderPipelinePass.