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ezEngine Release 26.9
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#include <StereoTestPass.h>

Public Member Functions | |
| virtual ezStatus | AddRenderPasses (const ezViewData &viewData, const ezCamera &camera, ezRenderGraph &ref_graph, const ezArrayPtr< const ezRenderPipelinePinConnection > inputs, ezArrayPtr< ezRenderPipelinePinConnection > outputs) override |
Called by the render pipeline when this pass is active. The pass declares its render-graph passes and writes the resulting transient handles into the outputs array. | |
Public Member Functions inherited from ezRenderPipelinePass | |
| ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false) | |
| void | SetName (const char *szName) |
| Sets the name of the pass. | |
| const char * | GetName () const |
| returns the name of the pass. | |
| EZ_ALWAYS_INLINE bool | IsStereoAware () const |
| True if the render pipeline pass can handle stereo cameras correctly. | |
| virtual void | ReadBackProperties (ezView *pView) |
| Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc. | |
| virtual ezResult | Serialize (ezStreamWriter &inout_stream) const |
| virtual ezResult | Deserialize (ezStreamReader &inout_stream) |
| void | DeclareRendererDependenciesForCategory (ezRenderData::Category category, ezRenderGraph &ref_graph, ezRenderGraphPassBuilder &ref_passBuilder) |
| void | RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category) |
| EZ_ALWAYS_INLINE ezRenderPipeline * | GetPipeline () |
| EZ_ALWAYS_INLINE const ezRenderPipeline * | GetPipeline () const |
| virtual ezStatus | AddRenderPassesInactive (const ezViewData &viewData, const ezCamera &camera, ezRenderGraph &ref_graph, const ezArrayPtr< const ezRenderPipelinePinConnection > inputs, ezArrayPtr< ezRenderPipelinePinConnection > outputs) |
| Called by the render pipeline when this pass is inactive instead of AddRenderPasses. The default implementation does nothing; passes that produce outputs must override this and at minimum write the same output handles they would in AddRenderPasses (typically by adding a clear pass) so downstream passes still see a valid resource. | |
| virtual ezGALTextureHandle | QueryTextureProvider (const ezRenderPipelineNodePin *pPin, const ezGALTextureCreationDescription &desc) |
Public Member Functions inherited from ezRenderPipelineNode | |
| void | InitializePins () |
| ezHashedString | GetPinName (const ezRenderPipelineNodePin *pPin) const |
| const ezRenderPipelineNodePin * | GetPinByName (ezTempHashedString sName) const |
| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetInputPins () const |
| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetOutputPins () const |
Public Member Functions inherited from ezReflectedClass | |
| virtual const ezRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Protected Attributes | |
| ezRenderPipelineNodeInputPin | m_PinInput |
| Input texture. | |
| ezRenderPipelineNodeOutputPin | m_PinOutput |
| Output texture with stereo test pattern. | |
| ezShaderResourceHandle | m_hShader |
| Shader for generating the stereo test pattern. | |
Additional Inherited Members | |
Static Public Member Functions inherited from ezNoBase | |
| static const ezRTTI * | GetStaticRTTI () |
Protected Member Functions inherited from ezRenderPipelinePass | |
| void | SetReadBackProperty (ezView *pView, ezStringView sPropertyName, const ezVariant &value) |
Render pass for testing stereo rendering configurations.
Debug pass used to verify stereo rendering pipeline setup and eye separation.
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overridevirtual |
Called by the render pipeline when this pass is active. The pass declares its render-graph passes and writes the resulting transient handles into the outputs array.
Reimplemented from ezRenderPipelinePass.