ezEngine Release 25.08
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ezAOPass Class Reference
Inheritance diagram for ezAOPass:

Public Member Functions

virtual bool GetRenderTargetDescriptions (const ezView &view, const ezArrayPtr< ezGALTextureCreationDescription *const > inputs, ezArrayPtr< ezGALTextureCreationDescription > outputs) override
 For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.
 
virtual void Execute (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) override
 Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.
 
virtual void ExecuteInactive (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) override
 
virtual ezResult Serialize (ezStreamWriter &inout_stream) const override
 
virtual ezResult Deserialize (ezStreamReader &inout_stream) override
 
void SetFadeOutStart (float fStart)
 
float GetFadeOutStart () const
 
void SetFadeOutEnd (float fEnd)
 
float GetFadeOutEnd () const
 
- Public Member Functions inherited from ezRenderPipelinePass
 ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false)
 
void SetName (const char *szName)
 Sets the name of the pass.
 
const char * GetName () const
 returns the name of the pass.
 
bool IsStereoAware () const
 True if the render pipeline pass can handle stereo cameras correctly.
 
virtual ezGALTextureHandle QueryTextureProvider (const ezRenderPipelineNodePin *pPin, const ezGALTextureCreationDescription &desc)
 
virtual void InitRenderPipelinePass (const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs)
 After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer.
 
virtual void ReadBackProperties (ezView *pView)
 Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc.
 
void RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category)
 
EZ_ALWAYS_INLINE ezRenderPipelineGetPipeline ()
 
EZ_ALWAYS_INLINE const ezRenderPipelineGetPipeline () const
 
- Public Member Functions inherited from ezRenderPipelineNode
void InitializePins ()
 
ezHashedString GetPinName (const ezRenderPipelineNodePin *pPin) const
 
const ezRenderPipelineNodePinGetPinByName (const char *szName) const
 
const ezRenderPipelineNodePinGetPinByName (ezHashedString sName) const
 
const ezArrayPtr< const ezRenderPipelineNodePin *const > GetInputPins () const
 
const ezArrayPtr< const ezRenderPipelineNodePin *const > GetOutputPins () const
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

void CreateSamplerState ()
 

Protected Attributes

ezRenderPipelineNodeInputPin m_PinDepthInput
 
ezRenderPipelineNodeOutputPin m_PinOutput
 
float m_fRadius = 1.0f
 
float m_fMaxScreenSpaceRadius = 1.0f
 
float m_fContrast = 2.0f
 
float m_fIntensity = 0.7f
 
float m_fFadeOutStart = 80.0f
 
float m_fFadeOutEnd = 100.0f
 
float m_fPositionBias = 5.0f
 
float m_fMipLevelScale = 10.0f
 
float m_fDepthBlurThreshold = 2.0f
 
ezConstantBufferStorageHandle m_hDownscaleConstantBuffer
 
ezConstantBufferStorageHandle m_hSSAOConstantBuffer
 
ezTexture2DResourceHandle m_hNoiseTexture
 
ezGALSamplerStateHandle m_hSSAOSamplerState
 
ezShaderResourceHandle m_hDownscaleShader
 
ezShaderResourceHandle m_hSSAOShader
 
ezShaderResourceHandle m_hBlurShader
 

Additional Inherited Members

- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

Member Function Documentation

◆ Deserialize()

ezResult ezAOPass::Deserialize ( ezStreamReader inout_stream)
overridevirtual

Reimplemented from ezRenderPipelinePass.

◆ Execute()

void ezAOPass::Execute ( const ezRenderViewContext renderViewContext,
const ezArrayPtr< ezRenderPipelinePassConnection *const >  inputs,
const ezArrayPtr< ezRenderPipelinePassConnection *const >  outputs 
)
overridevirtual

Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.

Implements ezRenderPipelinePass.

◆ ExecuteInactive()

void ezAOPass::ExecuteInactive ( const ezRenderViewContext renderViewContext,
const ezArrayPtr< ezRenderPipelinePassConnection *const >  inputs,
const ezArrayPtr< ezRenderPipelinePassConnection *const >  outputs 
)
overridevirtual

Reimplemented from ezRenderPipelinePass.

◆ GetRenderTargetDescriptions()

bool ezAOPass::GetRenderTargetDescriptions ( const ezView view,
const ezArrayPtr< ezGALTextureCreationDescription *const >  inputs,
ezArrayPtr< ezGALTextureCreationDescription outputs 
)
overridevirtual

For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.

Implements ezRenderPipelinePass.

◆ Serialize()

ezResult ezAOPass::Serialize ( ezStreamWriter inout_stream) const
overridevirtual

Reimplemented from ezRenderPipelinePass.


The documentation for this class was generated from the following files: