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ezUInt32 | m_uiWidth = 0 |
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ezUInt32 | m_uiHeight = 0 |
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ezUInt32 | m_uiDepth = 1 |
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ezUInt32 | m_uiMipLevelCount = 1 |
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ezUInt32 | m_uiArraySize = 1 |
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ezEnum< ezGALResourceFormat > | m_Format = ezGALResourceFormat::Invalid |
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ezEnum< ezGALMSAASampleCount > | m_SampleCount = ezGALMSAASampleCount::None |
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ezEnum< ezGALTextureType > | m_Type = ezGALTextureType::Texture2D |
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bool | m_bAllowShaderResourceView = true |
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bool | m_bAllowUAV = false |
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bool | m_bAllowRenderTargetView = false |
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bool | m_bAllowDynamicMipGeneration = false |
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ezGALResourceAccess | m_ResourceAccess |
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void * | m_pExisitingNativeObject = nullptr |
| Can be used to encapsulate existing native textures in objects usable by the GAL.
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The documentation for this struct was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererFoundation/Descriptors/Descriptors.h
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererFoundation/Descriptors/Implementation/Descriptors_inl.h