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|  | ezSelectionHighlightPass (const char *szName="SelectionHighlightPass") | 
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| virtual bool | GetRenderTargetDescriptions (const ezView &view, const ezArrayPtr< ezGALTextureCreationDescription *const > inputs, ezArrayPtr< ezGALTextureCreationDescription > outputs) override | 
|  | For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins. 
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| virtual void | Execute (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) override | 
|  | Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data. 
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| virtual ezResult | Serialize (ezStreamWriter &inout_stream) const override | 
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| virtual ezResult | Deserialize (ezStreamReader &inout_stream) override | 
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|  | ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false) | 
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| void | SetName (const char *szName) | 
|  | Sets the name of the pass. 
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| const char * | GetName () const | 
|  | returns the name of the pass. 
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| bool | IsStereoAware () const | 
|  | True if the render pipeline pass can handle stereo cameras correctly. 
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| virtual ezGALTextureHandle | QueryTextureProvider (const ezRenderPipelineNodePin *pPin, const ezGALTextureCreationDescription &desc) | 
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| virtual void | InitRenderPipelinePass (const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) | 
|  | After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer. 
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| virtual void | ExecuteInactive (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) | 
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| virtual void | ReadBackProperties (ezView *pView) | 
|  | Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc. 
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| void | RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category) | 
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| EZ_ALWAYS_INLINE ezRenderPipeline * | GetPipeline () | 
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| EZ_ALWAYS_INLINE const ezRenderPipeline * | GetPipeline () const | 
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| void | InitializePins () | 
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| ezHashedString | GetPinName (const ezRenderPipelineNodePin *pPin) const | 
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| const ezRenderPipelineNodePin * | GetPinByName (const char *szName) const | 
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| const ezRenderPipelineNodePin * | GetPinByName (ezHashedString sName) const | 
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| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetInputPins () const | 
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| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetOutputPins () const | 
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| virtual const ezRTTI * | GetDynamicRTTI () const | 
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| bool | IsInstanceOf (const ezRTTI *pType) const | 
|  | Returns whether the type of this instance is of the given type or derived from it. 
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| template<typename T > | 
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const | 
|  | Returns whether the type of this instance is of the given type or derived from it. 
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