ezEngine Release 26.9
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ezOpaqueForwardRenderPass Class Reference

#include <OpaqueForwardRenderPass.h>

Inheritance diagram for ezOpaqueForwardRenderPass:

Public Member Functions

 ezOpaqueForwardRenderPass (const char *szName="OpaqueForwardRenderPass")
 
virtual ezStatus AddRenderPasses (const ezViewData &viewData, const ezCamera &camera, ezRenderGraph &ref_graph, const ezArrayPtr< const ezRenderPipelinePinConnection > inputs, ezArrayPtr< ezRenderPipelinePinConnection > outputs) override
 Called by the render pipeline when this pass is active. The pass declares its render-graph passes and writes the resulting transient handles into the outputs array.
 
- Public Member Functions inherited from ezForwardRenderPass
 ezForwardRenderPass (const char *szName="ForwardRenderPass")
 
virtual ezResult Serialize (ezStreamWriter &inout_stream) const override
 
virtual ezResult Deserialize (ezStreamReader &inout_stream) override
 
- Public Member Functions inherited from ezRenderPipelinePass
 ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false)
 
void SetName (const char *szName)
 Sets the name of the pass.
 
const char * GetName () const
 returns the name of the pass.
 
EZ_ALWAYS_INLINE bool IsStereoAware () const
 True if the render pipeline pass can handle stereo cameras correctly.
 
virtual void ReadBackProperties (ezView *pView)
 Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc.
 
void DeclareRendererDependenciesForCategory (ezRenderData::Category category, ezRenderGraph &ref_graph, ezRenderGraphPassBuilder &ref_passBuilder)
 
void RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category)
 
EZ_ALWAYS_INLINE ezRenderPipelineGetPipeline ()
 
EZ_ALWAYS_INLINE const ezRenderPipelineGetPipeline () const
 
virtual ezStatus AddRenderPassesInactive (const ezViewData &viewData, const ezCamera &camera, ezRenderGraph &ref_graph, const ezArrayPtr< const ezRenderPipelinePinConnection > inputs, ezArrayPtr< ezRenderPipelinePinConnection > outputs)
 Called by the render pipeline when this pass is inactive instead of AddRenderPasses. The default implementation does nothing; passes that produce outputs must override this and at minimum write the same output handles they would in AddRenderPasses (typically by adding a clear pass) so downstream passes still see a valid resource.
 
virtual ezGALTextureHandle QueryTextureProvider (const ezRenderPipelineNodePin *pPin, const ezGALTextureCreationDescription &desc)
 
- Public Member Functions inherited from ezRenderPipelineNode
void InitializePins ()
 
ezHashedString GetPinName (const ezRenderPipelineNodePin *pPin) const
 
const ezRenderPipelineNodePinGetPinByName (ezTempHashedString sName) const
 
const ezArrayPtr< const ezRenderPipelineNodePin *const > GetInputPins () const
 
const ezArrayPtr< const ezRenderPipelineNodePin *const > GetOutputPins () const
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

virtual void SetupPermutationVars (const ezRenderViewContext &renderViewContext) override
 Configures shader permutation variables based on render settings.
 
virtual void DeclareRenderObjectDependencies (ezRenderGraph &ref_graph, ezRenderGraphPassBuilder &ref_pass) override
 
virtual void RenderObjects (const ezRenderViewContext &renderViewContext) override
 Renders the objects for this pass. Must be implemented by derived classes.
 
- Protected Member Functions inherited from ezRenderPipelinePass
void SetReadBackProperty (ezView *pView, ezStringView sPropertyName, const ezVariant &value)
 

Protected Attributes

ezRenderPipelineNodeInputPin m_PinSSAO
 Optional SSAO input for ambient occlusion.
 
ezRenderPipelineNodeInputPin m_PinShadowMasks
 Optional shadow mask input for deferred shadows.
 
bool m_bWriteDepth = true
 Whether to write to the depth buffer.
 
- Protected Attributes inherited from ezForwardRenderPass
ezRenderPipelineNodePassThroughPin m_PinColor
 Color target for rendering.
 
ezRenderPipelineNodePassThroughPin m_PinDepthStencil
 Depth-stencil target.
 
ezEnum< ezForwardRenderShadingQualitym_ShadingQuality
 Quality level for shading calculations.
 
ezTexture2DResourceHandle m_hWhiteTexture
 Fallback white texture for unbound inputs.
 

Additional Inherited Members

- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

Detailed Description

Forward render pass that renders opaque objects.

Renders all opaque geometry with full lighting and shading. Optionally accepts an ambient occlusion input for enhanced shading.

Member Function Documentation

◆ AddRenderPasses()

ezStatus ezOpaqueForwardRenderPass::AddRenderPasses ( const ezViewData viewData,
const ezCamera camera,
ezRenderGraph ref_graph,
const ezArrayPtr< const ezRenderPipelinePinConnection inputs,
ezArrayPtr< ezRenderPipelinePinConnection outputs 
)
overridevirtual

Called by the render pipeline when this pass is active. The pass declares its render-graph passes and writes the resulting transient handles into the outputs array.

Reimplemented from ezForwardRenderPass.

◆ DeclareRenderObjectDependencies()

void ezOpaqueForwardRenderPass::DeclareRenderObjectDependencies ( ezRenderGraph ref_graph,
ezRenderGraphPassBuilder ref_pass 
)
overrideprotectedvirtual

Declares the renderer dependencies for the render data categories that RenderObjects will render.

Must declare the same set of categories that RenderObjects passes to RenderDataWithCategory.

Implements ezForwardRenderPass.

◆ RenderObjects()

void ezOpaqueForwardRenderPass::RenderObjects ( const ezRenderViewContext renderViewContext)
overrideprotectedvirtual

Renders the objects for this pass. Must be implemented by derived classes.

Implements ezForwardRenderPass.

◆ SetupPermutationVars()

void ezOpaqueForwardRenderPass::SetupPermutationVars ( const ezRenderViewContext renderViewContext)
overrideprotectedvirtual

Configures shader permutation variables based on render settings.

Reimplemented from ezForwardRenderPass.


The documentation for this class was generated from the following files: