![]() |
ezEngine Release 26.3
|
#include <MsaaResolvePass.h>

Public Member Functions | |
| virtual bool | GetRenderTargetDescriptions (const ezView &view, const ezArrayPtr< ezGALTextureCreationDescription *const > inputs, ezArrayPtr< ezGALTextureCreationDescription > outputs) override |
| For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins. | |
| virtual void | Execute (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) override |
| Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data. | |
Public Member Functions inherited from ezRenderPipelinePass | |
| ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false) | |
| void | SetName (const char *szName) |
| Sets the name of the pass. | |
| const char * | GetName () const |
| returns the name of the pass. | |
| bool | IsStereoAware () const |
| True if the render pipeline pass can handle stereo cameras correctly. | |
| virtual ezGALTextureHandle | QueryTextureProvider (const ezRenderPipelineNodePin *pPin, const ezGALTextureCreationDescription &desc) |
| virtual void | InitRenderPipelinePass (const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) |
| After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer. | |
| virtual void | ExecuteInactive (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) |
| virtual void | ReadBackProperties (ezView *pView) |
| Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc. | |
| virtual ezResult | Serialize (ezStreamWriter &inout_stream) const |
| virtual ezResult | Deserialize (ezStreamReader &inout_stream) |
| void | RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category) |
| EZ_ALWAYS_INLINE ezRenderPipeline * | GetPipeline () |
| EZ_ALWAYS_INLINE const ezRenderPipeline * | GetPipeline () const |
Public Member Functions inherited from ezRenderPipelineNode | |
| void | InitializePins () |
| ezHashedString | GetPinName (const ezRenderPipelineNodePin *pPin) const |
| const ezRenderPipelineNodePin * | GetPinByName (const char *szName) const |
| const ezRenderPipelineNodePin * | GetPinByName (ezHashedString sName) const |
| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetInputPins () const |
| const ezArrayPtr< const ezRenderPipelineNodePin *const > | GetOutputPins () const |
Public Member Functions inherited from ezReflectedClass | |
| virtual const ezRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Protected Attributes | |
| ezRenderPipelineNodeInputPin | m_PinInput |
| ezRenderPipelineNodeOutputPin | m_PinOutput |
| bool | m_bIsDepth = false |
| ezGALMSAASampleCount::Enum | m_MsaaSampleCount = ezGALMSAASampleCount::None |
| ezShaderResourceHandle | m_hDepthResolveShader |
Additional Inherited Members | |
Static Public Member Functions inherited from ezNoBase | |
| static const ezRTTI * | GetStaticRTTI () |
Render pass that resolves a multi-sampled texture to a non-multi-sampled texture.
Converts MSAA render targets to regular textures by averaging the samples. Supports both color and depth textures. Required when using MSAA rendering with post-processing effects that cannot operate on multi-sampled textures.
|
overridevirtual |
Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.
Implements ezRenderPipelinePass.
|
overridevirtual |
For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.
Implements ezRenderPipelinePass.