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ezEngine
Release 25.03
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Passed to ezRenderPipelinePass::InitRenderPipelinePass to inform about existing connections on each input / output pin index. More...
#include <RenderPipelinePass.h>
Public Attributes | |
ezGALTextureCreationDescription | m_Desc |
ezGALTextureHandle | m_TextureHandle |
const ezRenderPipelineNodePin * | m_pOutput |
The output pin that this connection spawns from. | |
ezHybridArray< const ezRenderPipelineNodePin *, 4 > | m_Inputs |
The various input pins this connection is connected to. | |
Passed to ezRenderPipelinePass::InitRenderPipelinePass to inform about existing connections on each input / output pin index.