ezEngine  Release 25.03
ezRenderPipelinePassConnection Struct Reference

Passed to ezRenderPipelinePass::InitRenderPipelinePass to inform about existing connections on each input / output pin index. More...

#include <RenderPipelinePass.h>

Public Attributes

ezGALTextureCreationDescription m_Desc
 
ezGALTextureHandle m_TextureHandle
 
const ezRenderPipelineNodePinm_pOutput
 The output pin that this connection spawns from.
 
ezHybridArray< const ezRenderPipelineNodePin *, 4 > m_Inputs
 The various input pins this connection is connected to.
 

Detailed Description

Passed to ezRenderPipelinePass::InitRenderPipelinePass to inform about existing connections on each input / output pin index.


The documentation for this struct was generated from the following file: