- Member ezAiActions::MapMenuActions ()
- Is there a way to integrate into ALL document types in a specific menu (ie. project settings)
- Member ezApplicationFileSystemConfig::Load (ezStringView sPath=s_sConfigFile)
- Temp fix for backwards compatibility
- Class ezArrayMapBase< KEY, VALUE >::Pair
- Custom comparer
- Member ezAssetDocument::InternalAfterSaveDocument () override
- Should only be done for platform agnostic assets
- Member ezAssetDocument::SaveThumbnail (const ezImage &img, const ThumbnailInfo &thumbnailInfo) const
- A conversion to B8G8R8X8_UNORM currently fails
- Member ezChunkStreamWriter::EndChunk ()
- Write Chunk CRC
- Member ezColorGradient::EvaluateAlpha (double x, ezUInt8 &ref_uiAlpha) const
- Use a midpoint interpolation
- Member ezColorGradient::EvaluateColor (double x, ezColor &ref_rgb) const
- Use a midpoint interpolation
- Member ezColorGradient::EvaluateIntensity (double x, float &ref_fIntensity) const
- Use a midpoint interpolation
- Member ezColorGradientAssetData::TickFromTime (ezTime time)
- Make this a property ?
- Member ezCommandHistory::MergeLastTwoTransactions ()
- This would not be necessary, if hierarchical transactions would not crash
- Member ezCommandHistory::StartTransaction (const ezFormatString &displayString)
- Allow to have a limited transaction history and clean up transactions after a while
- Member ezCurve1D::CreateLinearApproximation (double fMaxError=0.01, ezUInt8 uiMaxSubDivs=8)
- Since we do this, we actually don't need the linear approximation anymore and could just evaluate the full curve
- Member ezCurve1DResourceDescriptor::Load (ezStreamReader &inout_stream)
- We can do this on load, or somehow ensure this is always already correctly saved
- Member ezDdsFileFormat::WriteImage (ezStreamWriter &inout_stream, const ezImageView &image, ezStringView sFileExtension) const override
- sub-image size
- Member ezDocumentObject::IsOnHeap () const
- Christopher: This crashes when the pointer is nullptr, which appears to be possible It happened for me when duplicating (CTRL+D) 2 objects 2 times then moving them and finally undoing everything
- Member ezEditorShapeIconsExtractor::Extract (const ezView &view, const ezDynamicArray< const ezGameObject * > &visibleObjects, ezExtractedRenderData &ref_extractedRenderData) override
- Once we have a solution for objects that only have a shape icon we can switch this loop to use visibleObjects instead.
- Member ezFileserveClient::EnsureConnected (ezTime timeout=ezTime::MakeFromSeconds(-5))
- Somehow abstract this away ?
- Member ezFileserveClient::WaitForServerInfo (ezTime timeout=ezTime::MakeFromSeconds(60.0 *5))
- Abstract this somehow ?
- Member ezFileSystem::ResolvePath (ezStringView sPath, ezStringBuilder *out_pAbsolutePath, ezStringBuilder *out_pDataDirRelativePath, const ezDataDirectoryInfo **out_pDataDir=nullptr)
We might also need the none-redirected path as an output
We might also need the none-redirected path as an output
- Member ezGALCommandEncoder::SetIndexBuffer (ezGALBufferHandle hIndexBuffer)
- Assert on index buffer type (if non nullptr)
- Member ezGALCommandEncoder::SetShader (ezGALShaderHandle hShader)
- Assert for shader capabilities (supported shader stages etc.)
- Member ezGALDevice::CreateBuffer (const ezGALBufferCreationDescription &description, ezArrayPtr< const ezUInt8 > initialData=ezArrayPtr< const ezUInt8 >())
- Platform independent validation (buffer type supported)
- Member ezGALDevice::CreateRenderTargetView (const ezGALRenderTargetViewCreationDescription &description)
- Platform independent validation
- Member ezGALDevice::CreateSamplerState (const ezGALSamplerStateCreationDescription &description)
- Platform independent validation
- Member ezGALDevice::CreateSharedTexture (const ezGALTextureCreationDescription &description, ezArrayPtr< ezGALSystemMemoryDescription > initialData={})
- Platform independent validation (desc width & height < platform maximum, format, etc.)
- Member ezGALDevice::CreateTexture (const ezGALTextureCreationDescription &description, ezArrayPtr< ezGALSystemMemoryDescription > initialData=ezArrayPtr< ezGALSystemMemoryDescription >())
- Platform independent validation (desc width & height < platform maximum, format, etc.)
- Member ezGALDevice::CreateVertexDeclaration (const ezGALVertexDeclarationCreationDescription &description)
- Platform independent validation
- Member ezGALResourceFormat::IsDepthFormat (ezGALResourceFormat::Enum format)
- A combination of propertyflags, something like srgb, normalized, ...
- Member ezGALSwapChainDX11::InitPlatform (ezGALDevice *pDevice) override
The mode switch needs to be handled (ResizeBuffers + communication with engine)
Get from MSAA value of the m_WindowDesc
Get from enumeration of available modes
- Member ezGALTextureDX11::InitFromNativeObject (ezGALDeviceDX11 *pDXDevice)
- Validation if interface of corresponding texture object exists
- Member ezGALVertexDeclarationDX11::InitPlatform (ezGALDevice *pDevice) override
- Expose step rate?
- Member ezGameApplication::Init_SetupDefaultResources () override
- Loading Cubemap Texture
- Member ezGameObjectDocument::InvalidateGlobalTransformValue (const ezDocumentObject *pObject) const
- If all parents are always inserted as well, we can stop once an object is found that is not in the list
- Member ezGameObjectGizmoEditTool::UpdateGizmoTransformation ()
- Pivot point
- Class ezGenericId< InstanceIndexBits, GenerationBits >
- Document this better.
- Member ezJoltActions::MapMenuActions ()
- Is there a way to integrate into ALL document types in a specific menu (ie. project settings)
- Member ezJoltMeshResource::UnloadData (Unload WhatToUnload) override
- Compute memory usage
- Member ezMaterialAssetDocument::InternalTransformAsset (const char *szTargetFile, ezStringView sOutputTag, const ezPlatformProfile *pAssetProfile, const ezAssetFileHeader &AssetHeader, ezBitflags< ezTransformFlags > transformFlags) override
- Rendering platform is currently hardcoded
- Member ezMaterialAssetDocument::UpdateAssetDocumentInfo (ezAssetDocumentInfo *pInfo) const override
- The Visual Shader node configuration files would need to be a dependency of the auto-generated shader.
- Member ezMeshResourceDescriptor::Load (ezStreamReader &inout_stream)
Material Path (relative to mesh file)
load from file
- Member ezMeshResourceDescriptor::Save (ezStreamWriter &inout_stream)
- Material Path (relative to mesh file)
- Member ezOpenDdlParser::OnPrimitiveBool (ezUInt32 count, const bool *pData, bool bThisIsAll)=0
- Currently not supported
- Member ezParticleBehavior_ColorGradient::Process (ezUInt64 uiNumElements) override
- Use level of detail to reduce the update interval further up close, with a high interval, animations appear choppy, especially when fading stuff out at the end
- Member ezParticleBehavior_FadeOut::Process (ezUInt64 uiNumElements) override
- Use level of detail to reduce the update interval further up close, with a high interval, animations appear choppy, especially when fading stuff out at the end
- Member ezParticleBehavior_Raycast::Process (ezUInt64 uiNumElements) override
- Get current element index from iterator ?
- Member ezParticleComponent::SerializeComponent (ezWorldWriter &inout_stream) const override
- store effect state
- Member ezParticleEffectResource::UnloadData (Unload WhatToUnload) override
- Clear something
- Member ezParticleEffectResource::UpdateMemoryUsage (MemoryUsage &out_NewMemoryUsage) override
- Better statistics
- Member ezParticleFinalizer_Age::Process (ezUInt64 uiNumElements) override
- Get current element index from iterator ?
- Member ezParticleTypeLight::CreateRequiredStreams () override
- Initialize (instead of during extraction)
- Member ezParticleTypeTrail::ExtractTypeRenderData (ezMsgExtractRenderData &ref_msg, const ezTransform &instanceTransform) const override
- This loop could be done without a condition
- Member ezParticleTypeTrail::GetMaxParticleRadius (float fParticleSize) const override
- This is a hacky guess, one would actually need to inspect the trail positions
- Member ezParticleTypeTrail::m_TrailPoints64
- Use a shared freelist across effects instead
- Member ezPhantomRttiManager::RegisterType (ezReflectedTypeDescriptor &ref_desc)
- Had to increase the recursion depth to allow registering phantom types that are based on actual types coming from the engine process
- Member ezPhysXActions::MapMenuActions ()
- Is there a way to integrate into ALL document types in a specific menu (ie. project settings)
- Member ezProcessingStream::SetSize (ezUInt64 uiNumElements)
- Allow to reuse memory from a pool ?
- Member ezPropertyAnimComponent::SerializeComponent (ezWorldWriter &inout_stream) const override
- Somehow store the animation state (not necessary for new scenes, but for quicksaves)
- Member ezPxCharacterControllerComponent::Update ()
- allow other gravity directions
- Member ezPxMeshResource::UnloadData (Unload WhatToUnload) override
- Compute memory usage
- Member ezQtColorGradientWidget::mouseMoveEvent (QMouseEvent *event) override
- Why not += ?
- Member ezQtDataWidget::ezQtDataWidget (ads::CDockManager *pDockManager, QWidget *pParent=0)
- Improve Data Transfer UI
- Member ezQtDuplicateDlg::ezQtDuplicateDlg (QWidget *pParent=nullptr)
Boundingbox helper not implemented yet (get bbox size from selection)
Grouping of duplicates not implemented yet
- Member ezQtEngineViewWidget::UpdateCameraInterpolation ()
- Hard coded up vector
- Member ezQtPropertyEditorTagSetWidget::OnInit () override
- ezStringView is POD? -> array<stringview>::Remove(stringview) fails, because of memcmp
- Member ezQtReflectionWidget::ProcessTelemetry (void *pUnuseed)
- should read the message handlers here
- Member ezQtShortcutEditorDlg::ezQtShortcutEditorDlg (QWidget *pParent)
- Instead of removing &, replace it by underlined text (requires formatted text output)
- Member ezRandom::DoubleMinMax (double fMinValue, double fMaxValue)
- Probably not correct
- Member ezRandom::DoubleVariance (double fValue, double fVariance)
- Test whether this is actually correct
- Member ezRandom::DoubleVarianceAroundZero (double fAbsMaxValue)
- Test whether this is actually correct
- Member ezRcAgentComponent::FindNavMeshPolyAt (const ezVec3 &vPosition, dtPolyRef &out_polyRef, ezVec3 *out_pAdjustedPosition=nullptr, float fPlaneEpsilon=0.01f, float fHeightEpsilon=1.0f) const
- Hard-coded filter
- Member ezRcAgentComponent::HasReachedPosition (const ezVec3 &vPos, float fMaxDistance) const
- The comment below may not always be true
- Class ezRemoteMessage
- Add move semantics for ezRemoteMessage
- Member ezResourceFlags::ResourceHasFallback
- implement NoFileAccessRequired
- Member ezRotorComponent::Update ()
Scripting integration
Scripting integration
This will probably give precision issues pretty quickly
- Member ezSceneActions::MapToolbarActions (ezStringView sMapping)
- This works incorrectly with value 6.0f -> it places the action inside the snap category
- Member ezSelectionContext::DoKeyPressEvent (QKeyEvent *e) override
- Handle the current cursor (icon) across all active input contexts
- Member ezShadowPool::AddPointLight (const ezPointLightComponent *pPointLight, float fScreenSpaceSize, const ezView *pReferenceView)
- expose somewhere
- Member ezShadowPool::AddSpotLight (const ezSpotLightComponent *pSpotLight, float fScreenSpaceSize, const ezView *pReferenceView)
- expose somewhere
- Member ezSimdMat4f::Invert (const ezSimdFloat &fEpsilon=ezMath::SmallEpsilon< float >())
- optimize
- Member ezSimdMath::Exp (const ezSimdVec4f &f)
- optimize these methods if needed
- Member ezSimdQuat::GetRotationAxisAndAngle (ezSimdVec4f &ref_vAxis, ezSimdFloat &ref_fAngle, const ezSimdFloat &fEpsilon=ezMath::DefaultEpsilon< float >()) const
- optimize
- Member ezSimdQuat::MakeFromAxisAndAngle (const ezSimdVec4f &vRotationAxis, const ezSimdFloat &fAngle)
- optimize
- Member ezSingletonRegistry::GetSingletonInstance ()
- Events for new/deleted singletons -> ezInspector integration
- Member ezSoundBankAssetDocument::InternalTransformAsset (ezStreamWriter &stream, ezStringView sOutputTag, const ezPlatformProfile *pAssetProfile, const ezAssetFileHeader &AssetHeader, ezBitflags< ezTransformFlags > transformFlags) override
- For platform specific sound banks, adjust the path to point to the correct file
- Member ezSurfaceResource::InteractWithSurface (ezWorld *pWorld, ezGameObjectHandle hObject, const ezVec3 &vPosition, const ezVec3 &vSurfaceNormal, const ezVec3 &vIncomingDirection, const ezTempHashedString &sInteraction, const ezUInt16 *pOverrideTeamID, float fImpulseSqr=0.0f) const
- do random deviation, make sure to clamp max deviation angle
- Class ezTelemetry
- document and test (and finish)
- Member ezTextureResourceLoader::OpenDataStream (const ezResource *pResource) override
- A conversion to B8G8R8X8_UNORM currently fails
- Member ezTextureUtils::ImageFormatToGalFormat (ezImageFormat::Enum format, bool bSRGB)
- Not supported by some GPUs ?
- Member ezTokenizer::GetNextLine (ezUInt32 &ref_uiFirstToken, ezHybridArray< const ezToken *, 32 > &ref_tokens) const
- Theoretically, if the line ends with an identifier, and the next directly starts with one again,
- Class ezTransformTemplate< Type >
- Fix docs and unit tests
- Member ezVisualShaderNodeManager::InternalCanAdd (const ezRTTI *pRtti, const ezDocumentObject *pParent, ezStringView sParentProperty, const ezVariant &index) const override
- This is an arbitrary limit and it does not count how many nodes reference the same texture