ezEngine  Release 25.03
ezGameObjectDocument Class Reference
Inheritance diagram for ezGameObjectDocument:

Classes

struct  GameModeData
 

Public Member Functions

 ezGameObjectDocument (ezStringView sDocumentPath, ezDocumentObjectManager *pObjectManager, ezAssetDocEngineConnection engineConnectionType=ezAssetDocEngineConnection::FullObjectMirroring)
 
virtual ezGameObjectDocumentGetRedirectedGameObjectDoc ()
 In case a document consists of multiple layers, this redirection is necessary to execute actions on the active layer.
 
virtual ezEditorInputContextGetEditorInputContextOverride () override
 Allows to return a single input context that currently overrides all others (in priority). More...
 
void SelectionManagerEventHandler (const ezSelectionManagerEvent &e)
 
void ObjectPropertyEventHandler (const ezDocumentObjectPropertyEvent &e)
 
void ObjectStructureEventHandler (const ezDocumentObjectStructureEvent &e)
 
void ObjectEventHandler (const ezDocumentObjectEvent &e)
 
Actions
void TriggerShowSelectionInScenegraph () const
 
void TriggerFocusOnSelection (bool bAllViews) const
 
void TriggerSnapPivotToGrid () const
 
void TriggerSnapEachObjectToGrid () const
 
void SnapCameraToObject ()
 Moves the editor camera to the same position as the selected object.
 
void MoveCameraHere ()
 Moves the camera to the current picking position.
 
void ScheduleSendObjectSelection ()
 
void SendObjectSelection ()
 Sends the current object selection, but only if it was modified or specifically tagged for resending with ScheduleSendObjectSelection().
 
Node Names
void DetermineNodeName (const ezDocumentObject *pObject, const ezUuid &prefabGuid, ezStringBuilder &out_sResult, QIcon *out_pIcon=nullptr) const
 Generates a good name for pObject. Queries the "Name" property, child components and asset properties, if necessary.
 
void QueryCachedNodeName (const ezDocumentObject *pObject, ezStringBuilder &out_sResult, ezUuid *out_pPrefabGuid=nullptr, QIcon *out_pIcon=nullptr) const
 Similar to DetermineNodeName() but prefers to return the last cached value from scene meta data. This is more efficient, but may give an outdated result.
 
void GenerateFullDisplayName (const ezDocumentObject *pRoot, ezStringBuilder &out_sFullPath) const
 Creates a full "path" to a scene object for display in UIs. No guarantee for uniqueness.
 
- Public Member Functions inherited from ezAssetDocument
 ezAssetDocument (ezStringView sDocumentPath, ezDocumentObjectManager *pObjectManager, ezAssetDocEngineConnection engineConnectionType)
 
ezAssetDocumentManagerGetAssetDocumentManager () const
 
const ezAssetDocumentInfoGetAssetDocumentInfo () const
 
ezBitflags< ezAssetDocumentFlagsGetAssetFlags () const
 
const ezAssetDocumentTypeDescriptorGetAssetDocumentTypeDescriptor () const
 
ezTransformStatus TransformAsset (ezBitflags< ezTransformFlags > transformFlags, const ezPlatformProfile *pAssetProfile=nullptr)
 Transforms an asset. Typically not called manually but by the curator which takes care of dependencies first. More...
 
ezTransformStatus CreateThumbnail ()
 Updates the thumbnail of the asset. Should never be called manually. Called only by the curator which takes care of dependencies first.
 
ezUInt16 GetAssetTypeVersion () const
 Returns the RTTI type version of this asset document type. E.g. when the algorithm to transform an asset changes, Increase the RTTI version. This will ensure that assets get re-transformed, even though their settings and dependencies might not have changed.
 
EngineStatus GetEngineStatus () const
 Returns the current state of the engine process side of this document.
 
virtual ezVariant GetCreateEngineMetaData () const
 Passed into ezEngineProcessDocumentContext::Initialize on the engine process side. Allows the document to provide additional data to the engine process during context creation.
 
bool SendMessageToEngine (ezEditorEngineDocumentMsg *pMessage) const
 Sends a message to the corresponding ezEngineProcessDocumentContext on the engine process.
 
ezEditorEngineConnectionGetEditorEngineConnection () const
 Returns the ezEditorEngineConnection for this document.
 
void AddSyncObject (ezEditorEngineSyncObject *pSync) const
 Registers a sync object for this document. It will be mirrored to the ezEngineProcessDocumentContext on the engine process.
 
void RemoveSyncObject (ezEditorEngineSyncObject *pSync) const
 Removes a previously registered sync object. It will be removed on the engine process side.
 
ezEditorEngineSyncObjectFindSyncObject (const ezUuid &guid) const
 Returns the sync object registered under the given guid.
 
ezEditorEngineSyncObjectFindSyncObject (const ezRTTI *pType) const
 Returns the first sync object registered with the given type.
 
void SyncObjectsToEngine () const
 Sends messages to sync all sync objects to the engine process side.
 
void SendDocumentOpenMessage (bool bOpen)
 
virtual void SetCommonAssetUiState (ezCommonAssetUiState::Enum state, double value)
 Override this to handle a change to a common asset state differently. More...
 
virtual double GetCommonAssetUiState (ezCommonAssetUiState::Enum state) const
 Override this to return custom values for a common asset state.
 
- Public Member Functions inherited from ezDocument
 ezDocument (ezStringView sPath, ezDocumentObjectManager *pDocumentObjectManagerImpl)
 
bool IsModified () const
 
bool IsReadOnly () const
 
const ezUuid GetGuid () const
 
const ezDocumentObjectManagerGetObjectManager () const
 
ezDocumentObjectManagerGetObjectManager ()
 
ezSelectionManagerGetSelectionManager () const
 
ezCommandHistoryGetCommandHistory () const
 
virtual ezObjectAccessorBaseGetObjectAccessor () const
 
virtual void GetSupportedMimeTypesForPasting (ezHybridArray< ezString, 4 > &out_mimeTypes) const
 Whether this document supports pasting the given mime format into it.
 
virtual bool CopySelectedObjects (ezAbstractObjectGraph &out_objectGraph, ezStringBuilder &out_sMimeType) const
 Creates the abstract graph of data to be copied and returns the mime type for the clipboard to identify the data.
 
virtual bool Paste (const ezArrayPtr< PasteInfo > &info, const ezAbstractObjectGraph &objectGraph, bool bAllowPickedPosition, ezStringView sMimeType)
 
void BroadcastInterDocumentMessage (ezReflectedClass *pMessage, ezDocument *pSender)
 This will deliver the message to all open documents. The documents may respond, e.g. by modifying the content of the message.
 
virtual void OnInterDocumentMessage (ezReflectedClass *pMessage, ezDocument *pSender)
 Called on all documents when BroadcastInterDocumentMessage() is called. More...
 
virtual void DeleteSelectedObjects () const
 
const ezSet< ezString > & GetUnknownObjectTypes () const
 
ezUInt32 GetUnknownObjectTypeInstances () const
 
void SetAddToResetFilesList (bool b)
 If disabled, this document will not be put into the recent files list.
 
bool GetAddToRecentFilesList () const
 Whether this document shall be put into the recent files list.
 
void ShowDocumentStatus (const ezFormatString &msg) const
 Broadcasts a status message event. The window that displays the document may show this in some form, e.g. in the status bar.
 
virtual ezManipulatorSearchStrategy GetManipulatorSearchStrategy () const
 Needed by ezManipulatorManager to know where to look for the manipulator attributes. More...
 
bool IsMainDocument () const
 Returns whether this document is a main document, i.e. self contained.
 
bool IsSubDocument () const
 Returns whether this document is a sub-document, i.e. is part of another document.
 
const ezDocumentGetMainDocument () const
 In case this is a sub-document, returns the main document this belongs to. Otherwise 'this' is returned.
 
const ezDocumentGetActiveSubDocument () const
 At any given time, only the active sub-document can be edited. This returns the active sub-document which can also be this document itself. Changes to the active sub-document are generally triggered by ezDocumentObjectStructureEvent::Type::AfterReset.
 
ezDocumentGetMainDocument ()
 
ezDocumentGetActiveSubDocument ()
 
ezStringView GetDocumentPath () const
 Returns the absolute path to the document.
 
ezStatus SaveDocument (bool bForce=false)
 Saves the document, if it is modified. If bForce is true, the document will be written, even if it is not considered modified.
 
ezTaskGroupID SaveDocumentAsync (AfterSaveCallback callback, bool bForce=false)
 
void DocumentRenamed (ezStringView sNewDocumentPath)
 
ezStatus LoadDocument ()
 
void EnsureVisible ()
 Brings the corresponding window to the front.
 
ezDocumentManagerGetDocumentManager () const
 
bool HasWindowBeenRequested () const
 
const ezDocumentTypeDescriptorGetDocumentTypeDescriptor () const
 
ezStringView GetDocumentTypeName () const
 Returns the document's type name. Same as GetDocumentTypeDescriptor()->m_sDocumentTypeName.
 
const ezDocumentInfoGetDocumentInfo () const
 
virtual bool CanEngineProcessBeRestarted () const
 Asks the document whether a restart of the engine process is allowed at this time. More...
 
virtual bool ArePrefabsAllowed () const
 Whether the document allows to create prefabs in it. This may note be allowed for prefab documents themselves, to prevent nested prefabs.
 
virtual void UpdatePrefabs ()
 Updates ALL prefabs in the document with the latest changes. Merges the current prefab templates with the instances in the document.
 
void RevertPrefabs (ezArrayPtr< const ezDocumentObject * > selection)
 Resets the given objects to their template prefab state, if they have local modifications.
 
virtual void UnlinkPrefabs (ezArrayPtr< const ezDocumentObject * > selection)
 Removes the link between a prefab instance and its template, turning the instance into a regular object.
 
virtual ezStatus CreatePrefabDocumentFromSelection (ezStringView sFile, const ezRTTI *pRootType, ezDelegate< void(ezAbstractObjectNode *)> adjustGraphNodeCB={}, ezDelegate< void(ezDocumentObject *)> adjustNewNodesCB={}, ezDelegate< void(ezAbstractObjectGraph &graph, ezDynamicArray< ezAbstractObjectNode * > &graphRootNodes)> finalizeGraphCB={})
 
virtual ezStatus CreatePrefabDocument (ezStringView sFile, ezArrayPtr< const ezDocumentObject * > rootObjects, const ezUuid &invPrefabSeed, ezUuid &out_newDocumentGuid, ezDelegate< void(ezAbstractObjectNode *)> adjustGraphNodeCB={}, bool bKeepOpen=false, ezDelegate< void(ezAbstractObjectGraph &graph, ezDynamicArray< ezAbstractObjectNode * > &graphRootNodes)> finalizeGraphCB={})
 
virtual ezUuid ReplaceByPrefab (const ezDocumentObject *pRootObject, ezStringView sPrefabFile, const ezUuid &prefabAsset, const ezUuid &prefabSeed, bool bEnginePrefab)
 
virtual ezUuid RevertPrefab (const ezDocumentObject *pObject)
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Public Attributes

ezEvent< const ezGameObjectEvent & > m_GameObjectEvents
 
ezUniquePtr< ezObjectMetaData< ezUuid, ezGameObjectMetaData > > m_GameObjectMetaData
 
- Public Attributes inherited from ezAssetDocument
ezEvent< const ezEditorEngineDocumentMsg * > m_ProcessMessageEvent
 
ezEvent< const ezCommonAssetUiState & > m_CommonAssetUiChangeEvent
 Used to broadcast state change events for common asset states.
 
- Public Attributes inherited from ezDocument
ezUniquePtr< ezObjectMetaData< ezUuid, ezDocumentObjectMetaData > > m_DocumentObjectMetaData
 
ezEvent< const ezDocumentEvent & > m_EventsOne
 
ezEvent< const ezObjectAccessorChangeEvent & > m_ObjectAccessorChangeEvents
 

Static Public Attributes

static ezEvent< const ezGameObjectDocumentEvent & > s_GameObjectDocumentEvents
 
- Static Public Attributes inherited from ezDocument
static ezEvent< const ezDocumentEvent & > s_EventsAny
 

Protected Member Functions

void SubscribeGameObjectEventHandlers ()
 
void UnsubscribeGameObjectEventHandlers ()
 
void GameObjectDocumentEventHandler (const ezGameObjectDocumentEvent &e)
 
void InvalidateGlobalTransformValue (const ezDocumentObject *pObject) const
 
virtual void SendGameWorldToEngine ()
 Sends the current state of the scene to the engine process. This is typically done after scene load or when the world might have deviated on the engine side (after play the game etc.)
 
virtual void InitializeAfterLoading (bool bFirstTimeCreation) override
 
virtual void AttachMetaDataBeforeSaving (ezAbstractObjectGraph &graph) const override
 
virtual void RestoreMetaDataAfterLoading (const ezAbstractObjectGraph &graph, bool bUndoable) override
 
- Protected Member Functions inherited from ezAssetDocument
void EngineConnectionEventHandler (const ezEditorEngineProcessConnection::Event &e)
 
void AddPrefabDependencies (const ezDocumentObject *pObject, ezAssetDocumentInfo *pInfo) const
 Adds all prefab dependencies to the ezAssetDocumentInfo object. Called automatically by UpdateAssetDocumentInfo()
 
void AddReferences (const ezDocumentObject *pObject, ezAssetDocumentInfo *pInfo, bool bInsidePrefab) const
 Crawls through all asset properties of pObject and adds all string properties that have a ezAssetBrowserAttribute as a dependency to pInfo. Automatically called by UpdateAssetDocumentInfo()
 
virtual ezDocumentInfoCreateDocumentInfo () override
 
ezTransformStatus DoTransformAsset (const ezPlatformProfile *pAssetProfile, ezBitflags< ezTransformFlags > transformFlags)
 
ezUInt64 GetDocumentHash () const
 Computes the hash from all document objects.
 
void GetChildHash (const ezDocumentObject *pObject, ezUInt64 &inout_uiHash) const
 Computes the hash for one document object and combines it with the given hash.
 
virtual void InternalGetMetaDataHash (const ezDocumentObject *pObject, ezUInt64 &inout_uiHash) const
 Computes the hash for transform relevant meta data of the given document object and combines it with the given hash.
 
virtual ezTaskGroupID InternalSaveDocument (AfterSaveCallback callback) override
 Overrides the base function to call UpdateAssetDocumentInfo() to update the settings hash.
 
virtual void InternalAfterSaveDocument () override
 Implements auto transform on save. More...
 
virtual void InitializeAfterLoadingAndSaving () override
 
virtual ezTransformStatus InternalCreateThumbnail (const ThumbnailInfo &thumbnailInfo)
 Override this function to generate a thumbnail. Only called if GetAssetFlags returns ezAssetDocumentFlags::SupportsThumbnail.
 
ezString GetThumbnailFilePath (ezStringView sSubAssetName=ezStringView()) const
 Returns the full path to the jpg file in which the thumbnail for this asset is supposed to be.
 
void InvalidateAssetThumbnail (ezStringView sSubAssetName=ezStringView()) const
 Should be called after manually changing the thumbnail, such that the system will reload it.
 
ezStatus RemoteCreateThumbnail (const ThumbnailInfo &thumbnailInfo, ezArrayPtr< ezStringView > viewExclusionTags) const
 Requests the engine side to render a thumbnail, will call SaveThumbnail on success.
 
ezStatus RemoteCreateThumbnail (const ThumbnailInfo &thumbnailInfo) const
 
ezStatus SaveThumbnail (const ezImage &img, const ThumbnailInfo &thumbnailInfo) const
 Saves the given image as the new thumbnail for the asset. More...
 
ezStatus SaveThumbnail (const QImage &img, const ThumbnailInfo &thumbnailInfo) const
 Saves the given image as the new thumbnail for the asset.
 
void AppendThumbnailInfo (ezStringView sThumbnailFile, const ThumbnailInfo &thumbnailInfo) const
 Appends an asset header containing the thumbnail hash to the file. Each thumbnail is appended by it to check up-to-date state.
 
virtual void UpdateAssetDocumentInfo (ezAssetDocumentInfo *pInfo) const
 Override this to add custom data (e.g. additional file dependencies) to the info struct. More...
 
virtual ezTransformStatus InternalTransformAsset (ezStreamWriter &stream, ezStringView sOutputTag, const ezPlatformProfile *pAssetProfile, const ezAssetFileHeader &AssetHeader, ezBitflags< ezTransformFlags > transformFlags)=0
 Override this and write the transformed file for the given szOutputTag into the given stream. More...
 
virtual ezTransformStatus InternalTransformAsset (const char *szTargetFile, ezStringView sOutputTag, const ezPlatformProfile *pAssetProfile, const ezAssetFileHeader &AssetHeader, ezBitflags< ezTransformFlags > transformFlags)
 Only override this function, if the transformed file for the given szOutputTag must be written from another process. More...
 
ezStatus RemoteExport (const ezAssetFileHeader &header, const char *szOutputTarget) const
 
- Protected Member Functions inherited from ezDocument
void SetModified (bool b)
 
void SetReadOnly (bool b)
 
virtual ezStatus InternalLoadDocument ()
 
virtual void BeforeClosing ()
 
void SetUnknownObjectTypes (const ezSet< ezString > &Types, ezUInt32 uiInstances)
 
virtual void UpdatePrefabsRecursive (ezDocumentObject *pObject)
 
virtual void UpdatePrefabObject (ezDocumentObject *pObject, const ezUuid &PrefabAsset, const ezUuid &PrefabSeed, ezStringView sBasePrefab)
 

Protected Attributes

GameModeData m_CurrentMode
 
ezEventSubscriptionID m_SelectionManagerEventHandlerID
 
ezEventSubscriptionID m_ObjectPropertyEventHandlerID
 
ezEventSubscriptionID m_ObjectStructureEventHandlerID
 
ezEventSubscriptionID m_ObjectEventHandlerID
 
- Protected Attributes inherited from ezAssetDocument
ezUniquePtr< ezIPCObjectMirrorEditorm_pMirror
 
EngineStatus m_EngineStatus
 
ezAssetDocEngineConnection m_EngineConnectionType = ezAssetDocEngineConnection::None
 
ezEditorEngineConnectionm_pEngineConnection
 
ezHashTable< ezUuid, ezEditorEngineSyncObject * > m_AllSyncObjects
 
ezDeque< ezEditorEngineSyncObject * > m_SyncObjects
 
ezHybridArray< ezUuid, 32 > m_DeletedObjects
 
ezUInt32 m_uiCommonAssetStateFlags = 0
 
- Protected Attributes inherited from ezDocument
ezUniquePtr< ezDocumentObjectManagerm_pObjectManager
 
ezUniquePtr< ezCommandHistorym_pCommandHistory
 
ezUniquePtr< ezSelectionManagerm_pSelectionManager
 
ezUniquePtr< ezObjectCommandAccessorm_pObjectAccessor
 Default object accessor used by every doc.
 
ezDocumentInfom_pDocumentInfo = nullptr
 
const ezDocumentTypeDescriptorm_pTypeDescriptor = nullptr
 
ezDocumentm_pHostDocument = nullptr
 
ezDocumentm_pActiveSubDocument = nullptr
 

Gizmo

void SetActiveEditTool (const ezRTTI *pEditToolType)
 Makes an edit tool of the given type active. Allocates a new one, if necessary. Only works when SetEditToolConfigDelegate() is set.
 
ezGameObjectEditToolGetActiveEditTool () const
 Returns the currently active edit tool (nullptr for none).
 
bool IsActiveEditTool (const ezRTTI *pEditToolType) const
 Checks whether an edit tool of the given type, or nullptr for none, is active.
 
void SetEditToolConfigDelegate (ezDelegate< void(ezGameObjectEditTool *)> configDelegate)
 Needs to be called by some higher level code (usually the DocumentWindow) to react to newly created edit tools to configure them (call ezGameObjectEditTool::ConfigureTool()).
 
void SetGizmoWorldSpace (bool bWorldSpace)
 
bool GetGizmoWorldSpace () const
 
void SetGizmoMoveParentOnly (bool bMoveParent)
 
bool GetGizmoMoveParentOnly () const
 
void ComputeTopLevelSelectedGameObjects (ezDeque< ezSelectedGameObject > &out_selection)
 Finds all objects that are selected at the top level, ie. none of their parents is selected. More...
 
virtual void HandleEngineMessage (const ezEditorEngineDocumentMsg *pMsg) override
 Handles all messages received from the corresponding ezEngineProcessDocumentContext on the engine process.
 

Settings

bool GetAddAmbientLight () const
 
void SetAddAmbientLight (bool b)
 
float GetSimulationSpeed () const
 
void SetSimulationSpeed (float f)
 
bool GetRenderSelectionOverlay () const
 
void SetRenderSelectionOverlay (bool b)
 
bool GetRenderVisualizers () const
 
void SetRenderVisualizers (bool b)
 
bool GetRenderShapeIcons () const
 
void SetRenderShapeIcons (bool b)
 
bool GetPickTransparent () const
 
void SetPickTransparent (bool b)
 
void SetActiveParent (ezUuid object)
 Specifies which object is the 'active parent', which is the object under which newly created objects should be parented.
 
ezUuid GetActiveParent () const
 Returns the object under which newly created objects should be parented. More...
 

Transform

void SetGlobalTransform (const ezDocumentObject *pObject, const ezTransform &t, ezUInt8 uiTransformationChanges) const
 Sets the new global transformation of the given object. The transformationChanges bitmask (of type TransformationChanges) allows to tell the system that, e.g. only translation has changed and thus some work can be spared.
 
void SetGlobalTransformParentOnly (const ezDocumentObject *pObject, const ezTransform &t, ezUInt8 uiTransformationChanges) const
 Same as SetGlobalTransform, except that all children will keep their current global transform (thus their local transforms are adjusted)
 
ezTransform GetGlobalTransform (const ezDocumentObject *pObject) const
 Returns a cached value for the global transform of the given object, if available. Otherwise it calls ComputeGlobalTransform().
 
ezTransform ComputeGlobalTransform (const ezDocumentObject *pObject) const
 Computes the global transform of the parent and combines it with the local transform of the given object. This function does not return a cached value, but always computes it. It does update the internal cache for later reads though.
 
virtual ezResult ComputeObjectTransformation (const ezDocumentObject *pObject, ezTransform &out_result) const override
 Traverses the pObject hierarchy up until it hits an ezGameObject, then computes the global transform of that.
 
static ezTransform QueryLocalTransform (const ezDocumentObject *pObject)
 Retrieves the local transform property values from the object and combines it into one ezTransform.
 
static ezSimdTransform QueryLocalTransformSimd (const ezDocumentObject *pObject)
 

Additional Inherited Members

- Public Types inherited from ezAssetDocument
enum  EngineStatus { EngineStatus::Unsupported, EngineStatus::Disconnected, EngineStatus::Initializing, EngineStatus::Loaded }
 
- Public Types inherited from ezDocument
using AfterSaveCallback = ezDelegate< void(ezDocument *, ezStatus)>
 
- Static Public Member Functions inherited from ezDocument
static ezStatus ReadDocument (ezStringView sDocumentPath, ezUniquePtr< ezAbstractObjectGraph > &ref_pHeader, ezUniquePtr< ezAbstractObjectGraph > &ref_pObjects, ezUniquePtr< ezAbstractObjectGraph > &ref_pTypes)
 
static ezStatus ReadAndRegisterTypes (const ezAbstractObjectGraph &types)
 
- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

Member Function Documentation

◆ ComputeTopLevelSelectedGameObjects()

void ezGameObjectDocument::ComputeTopLevelSelectedGameObjects ( ezDeque< ezSelectedGameObject > &  out_selection)

Finds all objects that are selected at the top level, ie. none of their parents is selected.

Additionally stores the current transformation. Useful to store this at the start of an operation to then do modifications on this base transformation every frame.

◆ GetActiveParent()

ezUuid ezGameObjectDocument::GetActiveParent ( ) const
inline

Returns the object under which newly created objects should be parented.

Note
The object may not exist anymore! So check with the ObjectManager first.

◆ GetEditorInputContextOverride()

ezEditorInputContext * ezGameObjectDocument::GetEditorInputContextOverride ( )
overridevirtual

Allows to return a single input context that currently overrides all others (in priority).

Used to implement custom tools that need to have priority over selection and camera movement.

Reimplemented from ezDocument.

◆ InvalidateGlobalTransformValue()

void ezGameObjectDocument::InvalidateGlobalTransformValue ( const ezDocumentObject pObject) const
protected
Todo:
If all parents are always inserted as well, we can stop once an object is found that is not in the list

The documentation for this class was generated from the following files: