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ezEngine
Release 25.03
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The base class for all resources. More...
#include <Resource.h>
Classes | |
struct | MemoryUsage |
Public Types | |
enum | DoUpdate { OnMainThread, OnAnyThread, DoUpdate::OnGraphicsResourceThreads } |
Public Member Functions | |
EZ_ALWAYS_INLINE ezStringView | GetResourceID () const |
Returns the unique ID that identifies this resource. On a file resource this might be a path. Can also be a GUID or any other scheme that uniquely identifies the resource. | |
EZ_ALWAYS_INLINE ezUInt64 | GetResourceIDHash () const |
Returns the hash of the unique ID. | |
void | SetResourceDescription (ezStringView sDescription) |
The resource description allows to store an additional string that might be more descriptive during debugging, than the unique ID. | |
const ezString & | GetResourceDescription () const |
The resource description allows to store an additional string that might be more descriptive during debugging, than the unique ID. | |
const ezString & | GetResourceIdOrDescription () const |
The returns the resource description, if available, otherwise the resource ID. More... | |
EZ_ALWAYS_INLINE ezResourceState | GetLoadingState () const |
Returns the current state in which this resource is in. | |
EZ_ALWAYS_INLINE ezUInt8 | GetNumQualityLevelsDiscardable () const |
Returns the current maximum quality level that the resource could have. More... | |
EZ_ALWAYS_INLINE ezUInt8 | GetNumQualityLevelsLoadable () const |
Returns how many quality levels the resource may additionally load. | |
float | GetLoadingPriority (ezTime now) const |
Returns the priority that is used by the resource manager to determine which resource to load next. | |
ezResourcePriority | GetPriority () const |
Returns the current resource priority. | |
void | SetPriority (ezResourcePriority priority) |
Changes the current resource priority. | |
const EZ_ALWAYS_INLINE ezBitflags< ezResourceFlags > & | GetBaseResourceFlags () const |
Returns the basic flags for the resource type. Mostly used the resource manager. | |
const EZ_ALWAYS_INLINE MemoryUsage & | GetMemoryUsage () const |
Returns the information about the current memory usage of the resource. | |
EZ_ALWAYS_INLINE ezTime | GetLastAcquireTime () const |
Returns the time at which the resource was (tried to be) acquired last. If a resource is acquired using ezResourceAcquireMode::PointerOnly, this does not update the last acquired time, since the resource is not acquired for full use. | |
EZ_ALWAYS_INLINE ezInt32 | GetReferenceCount () const |
Returns the reference count of this resource. | |
const EZ_ALWAYS_INLINE ezTimestamp & | GetLoadedFileModificationTime () const |
Returns the modification date of the file from which this resource was loaded. More... | |
EZ_ALWAYS_INLINE ezUInt32 | GetCurrentResourceChangeCounter () const |
Returns the current value of the resource change counter. Can be used to detect whether the resource has changed since using it last time. More... | |
EZ_ALWAYS_INLINE void | IncResourceChangeCounter () |
Allows to manually increase the resource change counter to signal that dependent code might need to update. | |
virtual void | ResetResource () |
If the resource has modifications from the original state, it should reset itself to that state now (or force a reload on itself). | |
void | PrintHandleStackTraces () |
Prints the stack-traces for all handles that currently reference this resource. More... | |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Public Attributes | |
ezEvent< const ezResourceEvent &, ezMutex > | m_ResourceEvents |
Static Public Attributes | |
static DoUpdate | UpdateGraphicsResource = ezResource::DoUpdate::OnAnyThread |
Protected Types | |
enum | Unload { AllQualityLevels, OneQualityLevel } |
Protected Member Functions | |
ezResource (DoUpdate ResourceUpdateThread, ezUInt8 uiQualityLevelsLoadable) | |
Default constructor. | |
virtual | ~ezResource () |
virtual destructor. | |
MemoryUsage & | ModifyMemoryUsage () |
Non-const version for resources that want to write this variable directly. | |
void | SetIsReloadable (bool bIsReloadable) |
Call this to specify whether a resource is reloadable. More... | |
void | SetHasLoadingFallback (bool bHasLoadingFallback) |
Used internally by the code injection macros. | |
Private Member Functions | |
virtual ezResourceLoadDesc | UnloadData (Unload WhatToUnload)=0 |
Requests the resource to unload another quality level. If bFullUnload is true, the resource should unload all data, because it is going to be deleted afterwards. | |
virtual ezResourceLoadDesc | UpdateContent (ezStreamReader *pStream)=0 |
Called whenever more data for the resource is available. The resource must read the stream to update it's data. More... | |
virtual ezResourceTypeLoader * | GetDefaultResourceTypeLoader () const |
Returns the resource type loader that should be used for this type of resource, unless it has been overridden on the ezResourceManager. More... | |
virtual void | UpdateMemoryUsage (MemoryUsage &out_NewMemoryUsage)=0 |
This function must be overridden by all resource types. More... | |
Friends | |
class | ezResourceManager |
class | ezResourceManagerWorkerDataLoad |
class | ezResourceManagerWorkerUpdateContent |
template<typename ResourceType > | |
class | ezTypedResourceHandle |
EZ_CORE_DLL_FRIEND void | IncreaseResourceRefCount (ezResource *pResource, const void *pOwner) |
EZ_CORE_DLL_FRIEND void | DecreaseResourceRefCount (ezResource *pResource, const void *pOwner) |
Additional Inherited Members | |
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static const ezRTTI * | GetStaticRTTI () |
The base class for all resources.
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strong |
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inline |
Returns the current value of the resource change counter. Can be used to detect whether the resource has changed since using it last time.
The resource change counter is increased by calling IncResourceChangeCounter() or whenever the resource content is updated.
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privatevirtual |
Returns the resource type loader that should be used for this type of resource, unless it has been overridden on the ezResourceManager.
By default, this redirects to ezResourceManager::GetDefaultResourceLoader. So there is one global default loader, that can be set on the resource manager. Overriding this function will then allow to use a different resource loader on a specific type. Additionally, one can override the resource loader from the outside, by setting it via ezResourceManager::SetResourceTypeLoader. That last method always takes precedence and allows to modify the behavior without modifying the code for the resource. But in the default case, the resource defines which loader is used.
Reimplemented in ezShaderPermutationResource.
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inline |
Returns the modification date of the file from which this resource was loaded.
The date may be invalid, if it cannot be retrieved or the resource was created and not loaded.
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inline |
Returns the current maximum quality level that the resource could have.
This is used to scale the amount data used. Once a resource is in the 'Loaded' state, it can still have different quality levels. E.g. a texture can be fully used with n mipmap levels, but there might be more that could be loaded. On the other hand a resource could have a higher 'loaded quality level' then the 'max quality level', if the user just changed settings and reduced the maximum quality level that should be used. In this case the resource manager will instruct the resource to unload some of its data soon.
The quality level is a purely logical concept that can be handled very different by different resource types. E.g. a texture resource could theoretically use one quality level per available mipmap level. However, since the resource should generally be able to load and unload each quality level separately, it might make more sense for a texture resource, to use one quality level for everything up to 64*64, and then one quality level for each mipmap above that, which would result in 5 quality levels for a 1024*1024 texture.
Most resource will have zero or one quality levels (which is the same) as they are either loaded or not.
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inline |
The returns the resource description, if available, otherwise the resource ID.
This is mainly for logging, where you want the more user friendly description, but the ID, if no description is available.
void ezResource::PrintHandleStackTraces | ( | ) |
Prints the stack-traces for all handles that currently reference this resource.
Only implemented if EZ_RESOURCEHANDLE_STACK_TRACES is EZ_ON. Otherwise the function does nothing.
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inlineprotected |
Call this to specify whether a resource is reloadable.
By default all created resources are flagged as not reloadable. All resources loaded from file are automatically flagged as reloadable.
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privatepure virtual |
Called whenever more data for the resource is available. The resource must read the stream to update it's data.
pStream may be nullptr in case the resource data could not be found.
Implemented in ezMeshBufferResource, ezDynamicMeshBufferResource, ezMaterialResource, ezAnimationClipResource, ezPropertyAnimResource, ezKrautTreeResource, ezRenderToTexture2DResource, ezCollectionResource, ezCustomDataResource< T >, ezConfigFileResource, ezJoltMeshResource, ezKrautGeneratorResource, ezTexture3DResource, ezSkeletonResource, ezTexture2DResource, ezTextureCubeResource, ezSurfaceResource, ezPrefabResource, ezPxMeshResource, ezRmlUiResource, ezProbeTreeSectorResource, ezRecastNavMeshResource, ezAnimGraphResource, ezDecalAtlasResource, ezRenderPipelineResource, ezShaderPermutationResource, ezColorGradientResource, ezFmodSoundEventResource, ezMeshResource, ezBlackboardTemplateResource, ezCurve1DResource, ezImageDataResource, ezParticleEffectResource, ezShaderResource, ezProcGenGraphResource, ezFmodSoundBankResource, ezDecalResource, ezStateMachineResource, ezCpuMeshResource, ezScriptCompendiumResource, ezTypeScriptClassResource, ezAngelScriptResource, and ezVisualScriptClassResource.
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privatepure virtual |
This function must be overridden by all resource types.
It has to compute the memory used by this resource. It is called by the resource manager whenever the resource's data has been loaded or unloaded.
Implemented in ezMeshBufferResource, ezDynamicMeshBufferResource, ezMaterialResource, ezAnimationClipResource, ezPropertyAnimResource, ezKrautTreeResource, ezRenderToTexture2DResource, ezCollectionResource, ezCustomDataResource< T >, ezConfigFileResource, ezJoltMeshResource, ezKrautGeneratorResource, ezTexture3DResource, ezSkeletonResource, ezTexture2DResource, ezTextureCubeResource, ezSurfaceResource, ezPrefabResource, ezPxMeshResource, ezRmlUiResource, ezProbeTreeSectorResource, ezRecastNavMeshResource, ezAnimGraphResource, ezDecalAtlasResource, ezScriptCompendiumResource, ezRenderPipelineResource, ezShaderPermutationResource, ezColorGradientResource, ezFmodSoundEventResource, ezTypeScriptClassResource, ezMeshResource, ezBlackboardTemplateResource, ezCurve1DResource, ezImageDataResource, ezParticleEffectResource, ezShaderResource, ezProcGenGraphResource, ezAngelScriptResource, ezFmodSoundBankResource, ezDecalResource, ezStateMachineResource, ezCpuMeshResource, and ezVisualScriptClassResource.