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| ezGALCommandEncoder (ezGALDevice &ref_device, ezGALCommandEncoderCommonPlatformInterface &ref_commonImpl) |
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| void | SetBindGroup (ezUInt32 uiBindGroup, const ezGALBindGroupCreationDescription &bindGroup) |
| | Sets a bind group to the given bind group index. Preferably, bindGroup should be created via ezBindGroupBuilder::CreateBindGroup.
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| void | SetBindGroup (ezUInt32 uiBindGroup, ezGALBindGroupHandle hBindGroup) |
| | Sets a bind group resource to the given bind group index. As there are two functions to set bind groups (this one and the overload for transient bind groups) the last call takes precedence if both functions are called for the same index.
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void | SetPushConstants (ezArrayPtr< const ezUInt8 > data) |
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| ezGALTimestampHandle | InsertTimestamp () |
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| ezGALOcclusionHandle | BeginOcclusionQuery (ezEnum< ezGALQueryType > type) |
| | Starts an occlusion query. This function must be called within a render scope and EndOcclusionQuery must be called within the same scope. Only one occlusion query can be active at any given time.
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| void | EndOcclusionQuery (ezGALOcclusionHandle hOcclusion) |
| | Ends an occlusion query. The given handle must afterwards be passed into the ezGALDevice::GetOcclusionQueryResult function, which needs to be repeated every frame until results are ready.
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| ezGALFenceHandle | InsertFence () |
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void | CopyBuffer (ezGALBufferHandle hDest, ezGALBufferHandle hSource) |
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void | CopyBufferRegion (ezGALBufferHandle hDest, ezUInt32 uiDestOffset, ezGALBufferHandle hSource, ezUInt32 uiSourceOffset, ezUInt32 uiByteCount) |
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void | UpdateBuffer (ezGALBufferHandle hDest, ezUInt32 uiDestOffset, ezArrayPtr< const ezUInt8 > sourceData, ezGALUpdateMode::Enum updateMode=ezGALUpdateMode::TransientConstantBuffer) |
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void | CopyTexture (ezGALTextureHandle hDest, ezGALTextureHandle hSource) |
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void | CopyTextureRegion (ezGALTextureHandle hDest, const ezGALTextureSubresource &destinationSubResource, const ezVec3U32 &vDestinationPoint, ezGALTextureHandle hSource, const ezGALTextureSubresource &sourceSubResource, const ezBoundingBoxu32 &box) |
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void | UpdateTexture (ezGALTextureHandle hDest, const ezGALTextureSubresource &destinationSubResource, const ezBoundingBoxu32 &destinationBox, const ezGALSystemMemoryDescription &sourceData) |
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void | ResolveTexture (ezGALTextureHandle hDest, const ezGALTextureSubresource &destinationSubResource, ezGALTextureHandle hSource, const ezGALTextureSubresource &sourceSubResource) |
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void | ReadbackTexture (ezGALReadbackTextureHandle hDestination, ezGALTextureHandle hSource) |
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void | ReadbackBuffer (ezGALReadbackBufferHandle hDestination, ezGALBufferHandle hSource) |
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void | GenerateMipMaps (ezGALTextureHandle hTexture, ezGALTextureRange range) |
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void | Flush () |
| | Submits all pending work to the GPU. Call this if you want to wait for a fence or some other kind of GPU synchronization to take place to ensure the work is actually submitted to the GPU.
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void | PushMarker (const char *szMarker) |
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void | PopMarker () |
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void | InsertEventMarker (const char *szMarker) |
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void | BeginCompute (const char *szName="") |
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void | EndCompute () |
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ezResult | Dispatch (ezUInt32 uiThreadGroupCountX, ezUInt32 uiThreadGroupCountY, ezUInt32 uiThreadGroupCountZ) |
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ezResult | DispatchIndirect (ezGALBufferHandle hIndirectArgumentBuffer, ezUInt32 uiArgumentOffsetInBytes) |
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void | BeginRendering (const ezGALRenderingSetup &renderingSetup, const char *szName="") |
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void | EndRendering () |
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bool | IsInRenderingScope () const |
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| void | Clear (const ezColor &clearColor, ezUInt32 uiRenderTargetClearMask=0xFFFFFFFFu, bool bClearDepth=true, bool bClearStencil=true, float fDepthClear=1.0f, ezUInt8 uiStencilClear=0x0u) |
| | Clears active rendertargets.
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ezResult | Draw (ezUInt32 uiVertexCount, ezUInt32 uiStartVertex) |
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ezResult | DrawIndexed (ezUInt32 uiIndexCount, ezUInt32 uiStartIndex) |
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ezResult | DrawIndexedInstanced (ezUInt32 uiIndexCountPerInstance, ezUInt32 uiInstanceCount, ezUInt32 uiStartIndex) |
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ezResult | DrawIndexedInstancedIndirect (ezGALBufferHandle hIndirectArgumentBuffer, ezUInt32 uiArgumentOffsetInBytes) |
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ezResult | DrawInstanced (ezUInt32 uiVertexCountPerInstance, ezUInt32 uiInstanceCount, ezUInt32 uiStartVertex) |
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ezResult | DrawInstancedIndirect (ezGALBufferHandle hIndirectArgumentBuffer, ezUInt32 uiArgumentOffsetInBytes) |
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| void | SetIndexBuffer (ezGALBufferHandle hIndexBuffer) |
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void | SetVertexBuffer (ezUInt32 uiSlot, ezGALBufferHandle hVertexBuffer, ezUInt32 uiOffset=0) |
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void | SetGraphicsPipeline (ezGALGraphicsPipelineHandle hGraphicsPipeline) |
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void | SetComputePipeline (ezGALComputePipelineHandle hComputePipeline) |
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void | SetViewport (const ezRectFloat &rect, float fMinDepth=0.0f, float fMaxDepth=1.0f) |
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void | SetScissorRect (const ezRectU32 &rect) |
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void | SetStencilReference (ezUInt8 uiStencilRefValue) |
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EZ_ALWAYS_INLINE ezGALDevice & | GetDevice () |
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void | InvalidateState () |
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const ezGALCommandEncoderStats & | GetStats () const |
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void | ResetStats () |
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