ezEngine  Release 25.03
ezHybridArray< T, Size, AllocatorWrapper > Class Template Reference

A hybrid array uses in-place storage to handle the first few elements without any allocation. It dynamically resizes when more elements are needed. More...

#include <HybridArray.h>

Inheritance diagram for ezHybridArray< T, Size, AllocatorWrapper >:

Classes

struct  alignas
 The fixed size array. More...
 

Public Member Functions

 ezHybridArray ()
 Creates an empty array. Does not allocate any data yet.
 
 ezHybridArray (ezAllocator *pAllocator)
 Creates an empty array. Does not allocate any data yet.
 
 ezHybridArray (const ezHybridArray< T, Size, AllocatorWrapper > &other)
 Creates a copy of the given array.
 
 ezHybridArray (const ezArrayPtr< const T > &other)
 Creates a copy of the given array.
 
 ezHybridArray (ezHybridArray< T, Size, AllocatorWrapper > &&other) noexcept
 Moves the given array.
 
void operator= (const ezHybridArray< T, Size, AllocatorWrapper > &rhs)
 Copies the data from some other contiguous array into this one.
 
void operator= (const ezArrayPtr< const T > &rhs)
 Copies the data from some other contiguous array into this one.
 
void operator= (ezHybridArray< T, Size, AllocatorWrapper > &&rhs) noexcept
 Moves the data from some other contiguous array into this one.
 
- Public Member Functions inherited from ezDynamicArray< T, ezDefaultAllocatorWrapper >
 EZ_DECLARE_MEM_RELOCATABLE_TYPE ()
 
 ezDynamicArray (ezAllocator *pAllocator)
 
 ezDynamicArray (const ezDynamicArray< T, ezDefaultAllocatorWrapper > &other)
 
 ezDynamicArray (const ezDynamicArrayBase< T > &other)
 
 ezDynamicArray (const ezArrayPtr< const T > &other)
 
 ezDynamicArray (ezDynamicArray< T, ezDefaultAllocatorWrapper > &&other)
 
 ezDynamicArray (ezDynamicArrayBase< T > &&other)
 
void operator= (const ezDynamicArray< T, ezDefaultAllocatorWrapper > &rhs)
 
void operator= (const ezDynamicArrayBase< T > &rhs)
 
void operator= (const ezArrayPtr< const T > &rhs)
 
void operator= (ezDynamicArray< T, ezDefaultAllocatorWrapper > &&rhs) noexcept
 
void operator= (ezDynamicArrayBase< T > &&rhs) noexcept
 
- Public Member Functions inherited from ezDynamicArrayBase< T >
void Reserve (ezUInt32 uiCapacity)
 Expands the array so it can at least store the given capacity.
 
void Compact ()
 Tries to compact the array to avoid wasting memory. The resulting capacity is at least 'GetCount' (no elements get removed). Will deallocate all data, if the array is empty.
 
ezAllocatorGetAllocator () const
 Returns the allocator that is used by this instance.
 
ezUInt64 GetHeapMemoryUsage () const
 Returns the amount of bytes that are currently allocated on the heap.
 
void Swap (ezDynamicArrayBase< T > &other)
 swaps the contents of this array with another one
 
- Public Member Functions inherited from ezArrayBase< T, ezDynamicArrayBase< T > >
 ezArrayBase ()
 Constructor.
 
 ~ezArrayBase ()
 Destructor.
 
void operator= (const ezArrayPtr< const T > &rhs)
 Copies the data from some other contiguous array into this one.
 
 operator ezArrayPtr< const T > () const
 Conversion to const ezArrayPtr.
 
 operator ezArrayPtr< T > ()
 Conversion to ezArrayPtr.
 
bool operator== (const ezArrayBase< T, ezDynamicArrayBase< T > > &rhs) const
 Compares this array to another contiguous array type.
 
 EZ_ADD_DEFAULT_OPERATOR_NOTEQUAL (const ezArrayBase< T, ezDynamicArrayBase< T > > &)
 
bool operator< (const ezArrayBase< T, ezDynamicArrayBase< T > > &rhs) const
 Compares this array to another contiguous array type.
 
bool operator< (const ezArrayPtr< const T > &rhs) const
 Compares this array to another contiguous array type.
 
const T & operator[] (ezUInt32 uiIndex) const
 Returns the element at the given index. Does bounds checks in debug builds.
 
T & operator[] (ezUInt32 uiIndex)
 Returns the element at the given index. Does bounds checks in debug builds.
 
void SetCount (ezUInt32 uiCount)
 Resizes the array to have exactly uiCount elements. Default constructs extra elements if the array is grown.
 
void SetCount (ezUInt32 uiCount, const T &fillValue)
 Resizes the array to have exactly uiCount elements. Constructs all new elements by copying the FillValue.
 
void SetCountUninitialized (ezUInt32 uiCount)
 Resizes the array to have exactly uiCount elements. Extra elements might be uninitialized.
 
void EnsureCount (ezUInt32 uiCount)
 Ensures the container has at least uiCount elements. Ie. calls SetCount() if the container has fewer elements, does nothing otherwise.
 
ezUInt32 GetCount () const
 Returns the number of active elements in the array.
 
bool IsEmpty () const
 Returns true, if the array does not contain any elements.
 
void Clear ()
 Clears the array.
 
bool Contains (const T &value) const
 Checks whether the given value can be found in the array. O(n) complexity.
 
void InsertAt (ezUInt32 uiIndex, const T &value)
 Inserts value at index by shifting all following elements.
 
void InsertAt (ezUInt32 uiIndex, T &&value)
 Inserts value at index by shifting all following elements.
 
void InsertRangeAt (ezUInt32 uiIndex, const ezArrayPtr< const T > &range)
 Inserts all elements in the range starting at the given index, shifting the elements after the index.
 
bool RemoveAndCopy (const T &value)
 Removes the first occurrence of value and fills the gap by shifting all following elements.
 
bool RemoveAndSwap (const T &value)
 Removes the first occurrence of value and fills the gap by swapping in the last element.
 
void RemoveAtAndCopy (ezUInt32 uiIndex, ezUInt32 uiNumElements=1)
 Removes the element at index and fills the gap by shifting all following elements.
 
void RemoveAtAndSwap (ezUInt32 uiIndex, ezUInt32 uiNumElements=1)
 Removes the element at index and fills the gap by swapping in the last element.
 
ezUInt32 IndexOf (const T &value, ezUInt32 uiStartIndex=0) const
 Searches for the first occurrence of the given value and returns its index or ezInvalidIndex if not found.
 
ezUInt32 LastIndexOf (const T &value, ezUInt32 uiStartIndex=ezInvalidIndex) const
 Searches for the last occurrence of the given value and returns its index or ezInvalidIndex if not found.
 
T & ExpandAndGetRef ()
 Grows the array by one element and returns a reference to the newly created element.
 
T * ExpandBy (ezUInt32 uiNumNewItems)
 Expands the array by N new items and returns a pointer to the first new one.
 
void PushBack (const T &value)
 Pushes value at the end of the array.
 
void PushBack (T &&value)
 Pushes value at the end of the array.
 
void PushBackUnchecked (const T &value)
 Pushes value at the end of the array. Does NOT ensure capacity.
 
void PushBackUnchecked (T &&value)
 Pushes value at the end of the array. Does NOT ensure capacity.
 
void PushBackRange (const ezArrayPtr< const T > &range)
 Pushes all elements in range at the end of the array. Increases the capacity if necessary.
 
void PopBack (ezUInt32 uiCountToRemove=1)
 Removes count elements from the end of the array.
 
T & PeekBack ()
 Returns the last element of the array.
 
const T & PeekBack () const
 Returns the last element of the array.
 
void Sort (const Comparer &comparer)
 Sort with explicit comparer.
 
void Sort ()
 Sort with default comparer.
 
T * GetData ()
 Returns a pointer to the array data, or nullptr if the array is empty.
 
const T * GetData () const
 Returns a pointer to the array data, or nullptr if the array is empty.
 
ezArrayPtr< T > GetArrayPtr ()
 Returns an array pointer to the array data, or an empty array pointer if the array is empty.
 
ezArrayPtr< const T > GetArrayPtr () const
 Returns an array pointer to the array data, or an empty array pointer if the array is empty.
 
ezArrayPtr< typename ezArrayPtr< T >::ByteType > GetByteArrayPtr ()
 Returns a byte array pointer to the array data, or an empty array pointer if the array is empty.
 
ezArrayPtr< typename ezArrayPtr< const T >::ByteType > GetByteArrayPtr () const
 Returns a byte array pointer to the array data, or an empty array pointer if the array is empty.
 
ezUInt32 GetCapacity () const
 Returns the reserved number of elements that the array can hold without reallocating.
 

Protected Member Functions

EZ_ALWAYS_INLINE T * GetStaticArray ()
 
const EZ_ALWAYS_INLINE T * GetStaticArray () const
 
- Protected Member Functions inherited from ezDynamicArray< T, ezDefaultAllocatorWrapper >
 ezDynamicArray (T *pInplaceStorage, ezUInt32 uiCapacity, ezAllocator *pAllocator)
 
- Protected Member Functions inherited from ezDynamicArrayBase< T >
 ezDynamicArrayBase (ezAllocator *pAllocator)
 Creates an empty array. Does not allocate any data yet.
 
 ezDynamicArrayBase (T *pInplaceStorage, ezUInt32 uiCapacity, ezAllocator *pAllocator)
 
 ezDynamicArrayBase (const ezDynamicArrayBase< T > &other, ezAllocator *pAllocator)
 Creates a copy of the given array.
 
 ezDynamicArrayBase (ezDynamicArrayBase< T > &&other, ezAllocator *pAllocator)
 Moves the given array into this one.
 
 ezDynamicArrayBase (const ezArrayPtr< const T > &other, ezAllocator *pAllocator)
 Creates a copy of the given array.
 
 ~ezDynamicArrayBase ()
 Destructor.
 
void operator= (const ezDynamicArrayBase< T > &rhs)
 Copies the data from some other contiguous array into this one.
 
void operator= (ezDynamicArrayBase< T > &&rhs) noexcept
 Moves the data from some other contiguous array into this one.
 
T * GetElementsPtr ()
 
const T * GetElementsPtr () const
 
- Protected Member Functions inherited from ezArrayBase< T, ezDynamicArrayBase< T > >
void DoSwap (ezArrayBase< T, ezDynamicArrayBase< T > > &other)
 

Additional Inherited Members

- Public Types inherited from ezArrayBase< T, ezDynamicArrayBase< T > >
using const_iterator = const T *
 
using const_reverse_iterator = const_reverse_pointer_iterator< T >
 
using iterator = T *
 
using reverse_iterator = reverse_pointer_iterator< T >
 
- Protected Attributes inherited from ezArrayBase< T, ezDynamicArrayBase< T > >
T * m_pElements
 Element-type access to m_Data.
 
ezUInt32 m_uiCount
 The number of elements used from the array.
 
ezUInt32 m_uiCapacity
 The number of elements which can be stored in the array without re-allocating.
 

Detailed Description

template<typename T, ezUInt32 Size, typename AllocatorWrapper = ezDefaultAllocatorWrapper>
class ezHybridArray< T, Size, AllocatorWrapper >

A hybrid array uses in-place storage to handle the first few elements without any allocation. It dynamically resizes when more elements are needed.

It is often more efficient to use a hybrid array, rather than a dynamic array, when the number of needed elements is typically low or when the array is used only temporarily. In this case costly allocations can often be prevented entirely. However, if the number of elements is unpredictable or usually very large, prefer a dynamic array, to avoid wasting (stack) memory for a hybrid array that is rarely large enough to be used. The ezHybridArray is derived from ezDynamicArray and can therefore be passed to functions that expect an ezDynamicArray, even for output.


The documentation for this class was generated from the following files: