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| ezAssetDocumentInfo (ezAssetDocumentInfo &&rhs) |
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void | operator= (ezAssetDocumentInfo &&rhs) |
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void | CreateShallowClone (ezAssetDocumentInfo &out_docInfo) const |
| | Creates a clone without meta data.
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void | ClearMetaData () |
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const char * | GetAssetsDocumentTypeName () const |
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void | SetAssetsDocumentTypeName (const char *szSz) |
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const ezString & | GetAssetsDocumentTags () const |
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void | SetAssetsDocumentTags (const ezString &sTags) |
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const ezReflectedClass * | GetMetaInfo (const ezRTTI *pType) const |
| | Returns an object from m_MetaInfo of the given base type, or nullptr if none exists.
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template<typename T > |
| const T * | GetMetaInfo () const |
| | Returns an object from m_MetaInfo of the given base type, or nullptr if none exists.
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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ezUInt64 | m_uiSettingsHash |
| | Current hash over all settings in the document, used to check resulting resource for being up-to-date in combination with dependency hashes.
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ezSet< ezString > | m_TransformDependencies |
| | [Data dir relative path or GUID] Files that are required to generate the asset, ie. if one changes, the asset needs to be recreated
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ezSet< ezString > | m_ThumbnailDependencies |
| | [Data dir relative path or GUID] Files that are used to generate the thumbnail.
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ezSet< ezString > | m_PackageDependencies |
| | [Data dir relative path or GUID] Files that are needed at runtime and should be packaged with the game.
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| ezSet< ezString > | m_Outputs |
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ezHashedString | m_sAssetsDocumentTypeName |
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ezString | m_sAssetsDocumentTags |
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| ezDynamicArray< ezReflectedClass * > | m_MetaInfo |
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ezUuid | m_DocumentID |
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static const ezRTTI * | GetStaticRTTI () |
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◆ m_MetaInfo
Holds arbitrary objects that store meta-data for the asset document. Mainly used for exposed parameters, but can be any reflected type. This array takes ownership of all objects and deallocates them on shutdown.
◆ m_Outputs
Additional output this asset produces besides the default one. These are tags like VISUAL_SHADER that are resolved by the ezAssetDocumentManager into paths.
The documentation for this class was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/Editor/EditorFramework/Assets/AssetDocumentInfo.h
- /home/runner/work/ezEngine/ezEngine/Code/Editor/EditorFramework/Assets/Implementation/AssetDocumentInfo.cpp