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ezEngine Release 25.08
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Helper to map linear system memory to a 2D texture sub-resource. More...
#include <RendererFoundationDLL.h>
Public Attributes | |
ezConstByteBlobPtr | m_pData |
ezUInt32 | m_uiRowPitch = 0 |
ezUInt32 | m_uiSlicePitch = 0 |
Helper to map linear system memory to a 2D texture sub-resource.