|
| EZ_DECLARE_POD_TYPE () |
|
| ezVec3Template () |
| default-constructed vector is uninitialized (for speed)
|
|
| ezVec3Template (Type x, Type y, Type z) |
| Initializes the vector with x,y,z.
|
|
| ezVec3Template (Type v) |
| Initializes all 3 components with xyz.
|
|
const ezVec2Template< Type > | GetAsVec2 () const |
| Returns an ezVec2Template with x and y from this vector.
|
|
const ezVec4Template< Type > | GetAsVec4 (Type w) const |
| Returns an ezVec4Template with x,y,z from this vector and w set to the parameter.
|
|
const ezVec4Template< Type > | GetAsPositionVec4 () const |
| Returns an ezVec4Template with x,y,z from this vector and w set 1.
|
|
const ezVec4Template< Type > | GetAsDirectionVec4 () const |
| Returns an ezVec4Template with x,y,z from this vector and w set 0.
|
|
const Type * | GetData () const |
| Returns the data as an array.
|
|
Type * | GetData () |
| Returns the data as an array.
|
|
void | Set (Type xyz) |
| Sets all 3 components to this value.
|
|
void | Set (Type x, Type y, Type z) |
| Sets the vector to these values.
|
|
void | SetZero () |
| Sets the vector to all zero.
|
|
EZ_DECLARE_IF_FLOAT_TYPE Type | GetLength () const |
| Returns the length of the vector.
|
|
EZ_DECLARE_IF_FLOAT_TYPE Type | GetDistanceTo (const ezVec3Template< Type > &rhs) const |
| Returns the length between this position and rhs.
|
|
EZ_DECLARE_IF_FLOAT_TYPE Type | GetSquaredDistanceTo (const ezVec3Template< Type > &rhs) const |
| Returns the squared length between this position and rhs.
|
|
EZ_DECLARE_IF_FLOAT_TYPE ezResult | SetLength (Type fNewLength, Type fEpsilon=ezMath::DefaultEpsilon< Type >()) |
| Tries to rescale the vector to the given length. If the vector is too close to zero, EZ_FAILURE is returned and the vector is set to zero.
|
|
Type | GetLengthSquared () const |
| Returns the squared length. Faster, since no square-root is taken. Useful, if one only wants to compare the lengths of two vectors.
|
|
EZ_DECLARE_IF_FLOAT_TYPE Type | GetLengthAndNormalize () |
| Normalizes this vector and returns its previous length in one operation. More efficient than calling GetLength and then Normalize.
|
|
const EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | GetNormalized () const |
| Returns a normalized version of this vector, leaves the vector itself unchanged.
|
|
EZ_DECLARE_IF_FLOAT_TYPE void | Normalize () |
| Normalizes this vector.
|
|
EZ_DECLARE_IF_FLOAT_TYPE ezResult | NormalizeIfNotZero (const ezVec3Template< Type > &vFallback=ezVec3Template< Type >(1, 0, 0), Type fEpsilon=ezMath::SmallEpsilon< Type >()) |
| Tries to normalize this vector. If the vector is too close to zero, EZ_FAILURE is returned and the vector is set to the given fallback value.
|
|
bool | IsZero () const |
| Returns, whether this vector is (0, 0, 0).
|
|
bool | IsZero (Type fEpsilon) const |
| Returns, whether this vector is (0, 0, 0) within a given epsilon.
|
|
EZ_DECLARE_IF_FLOAT_TYPE bool | IsNormalized (Type fEpsilon=ezMath::HugeEpsilon< Type >()) const |
| Returns, whether the squared length of this vector is between 0.999f and 1.001f. More...
|
|
bool | IsNaN () const |
| Returns true, if any of x, y or z is NaN.
|
|
bool | IsValid () const |
| Checks that all components are finite numbers.
|
|
const ezVec3Template< Type > | operator- () const |
| Returns the negation of this vector.
|
|
void | operator+= (const ezVec3Template< Type > &rhs) |
| Adds rhs component-wise to this vector.
|
|
void | operator-= (const ezVec3Template< Type > &rhs) |
| Subtracts rhs component-wise from this vector.
|
|
void | operator*= (const ezVec3Template< Type > &rhs) |
| Multiplies rhs component-wise to this vector. More...
|
|
void | operator/= (const ezVec3Template< Type > &rhs) |
| Divides this vector component-wise by rhs. More...
|
|
void | operator*= (Type f) |
| Multiplies all components of this vector with f.
|
|
void | operator/= (Type f) |
| Divides all components of this vector by f.
|
|
bool | IsIdentical (const ezVec3Template< Type > &rhs) const |
| Equality Check (bitwise)
|
|
bool | IsEqual (const ezVec3Template< Type > &rhs, Type fEpsilon) const |
| Equality Check with epsilon.
|
|
ezAngle | GetAngleBetween (const ezVec3Template< Type > &rhs) const |
| Returns the positive angle between *this and rhs. Both this and rhs must be normalized.
|
|
Type | Dot (const ezVec3Template< Type > &rhs) const |
| Returns the Dot-product of the two vectors (commutative, order does not matter)
|
|
const ezVec3Template< Type > | CrossRH (const ezVec3Template< Type > &rhs) const |
| Returns the Cross-product of the two vectors (NOT commutative, order DOES matter)
|
|
const ezVec3Template< Type > | CompMin (const ezVec3Template< Type > &rhs) const |
| Returns the component-wise minimum of *this and rhs.
|
|
const ezVec3Template< Type > | CompMax (const ezVec3Template< Type > &rhs) const |
| Returns the component-wise maximum of *this and rhs.
|
|
const ezVec3Template< Type > | CompClamp (const ezVec3Template< Type > &vLow, const ezVec3Template< Type > &vHigh) const |
| Returns the component-wise clamped value of *this between low and high.
|
|
const ezVec3Template< Type > | CompMul (const ezVec3Template< Type > &rhs) const |
| Returns the component-wise multiplication of *this and rhs.
|
|
const ezVec3Template< Type > | CompDiv (const ezVec3Template< Type > &rhs) const |
| Returns the component-wise division of *this and rhs.
|
|
const ezVec3Template< Type > | Abs () const |
| brief Returns the component-wise absolute of *this.
|
|
EZ_DECLARE_IF_FLOAT_TYPE ezResult | CalculateNormal (const ezVec3Template< Type > &v1, const ezVec3Template< Type > &v2, const ezVec3Template< Type > &v3) |
| Calculates the normal of the triangle defined by the three vertices. Vertices are assumed to be ordered counter-clockwise.
|
|
EZ_DECLARE_IF_FLOAT_TYPE void | MakeOrthogonalTo (const ezVec3Template< Type > &vNormal) |
| Modifies this direction vector to be orthogonal to the given (normalized) direction vector. The result is NOT normalized. More...
|
|
const EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | GetOrthogonalVector () const |
| Returns some arbitrary vector orthogonal to this one. The vector is NOT normalized.
|
|
const EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | GetReflectedVector (const ezVec3Template< Type > &vNormal) const |
| Returns this vector reflected at vNormal.
|
|
const EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | GetRefractedVector (const ezVec3Template< Type > &vNormal, Type fRefIndex1, Type fRefIndex2) const |
| Returns this vector, refracted at vNormal, using the refraction index of the current medium and the medium it enters.
|
|
|
static EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | MakeNaN () |
| Returns a vector with all components set to Not-a-Number (NaN).
|
|
static ezVec3Template< Type > | MakeZero () |
| Returns a vector with all components set to zero.
|
|
static ezVec3Template< Type > | MakeAxisX () |
| Returns a vector initialized to the X unit vector (1, 0, 0).
|
|
static ezVec3Template< Type > | MakeAxisY () |
| Returns a vector initialized to the Y unit vector (0, 1, 0).
|
|
static ezVec3Template< Type > | MakeAxisZ () |
| Returns a vector initialized to the Z unit vector (0, 0, 1).
|
|
static ezVec3Template< Type > | Make (Type x, Type y, Type z) |
| Returns a vector initialized to x,y,z.
|
|
static EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | MakeRandomPointInSphere (ezRandom &inout_rng) |
| Returns a random point inside a unit sphere (radius 1).
|
|
static EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | MakeRandomDirection (ezRandom &inout_rng) |
| Creates a random direction vector. The vector is normalized.
|
|
static EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | MakeRandomDeviationX (ezRandom &inout_rng, const ezAngle &maxDeviation) |
| Creates a random vector around the x axis with a maximum deviation angle of maxDeviation. The vector is normalized. The deviation angle must be larger than zero.
|
|
static EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | MakeRandomDeviationY (ezRandom &inout_rng, const ezAngle &maxDeviation) |
| Creates a random vector around the y axis with a maximum deviation angle of maxDeviation. The vector is normalized. The deviation angle must be larger than zero.
|
|
static EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | MakeRandomDeviationZ (ezRandom &inout_rng, const ezAngle &maxDeviation) |
| Creates a random vector around the z axis with a maximum deviation angle of maxDeviation. The vector is normalized. The deviation angle must be larger than zero.
|
|
static EZ_DECLARE_IF_FLOAT_TYPE ezVec3Template< Type > | MakeRandomDeviation (ezRandom &inout_rng, const ezAngle &maxDeviation, const ezVec3Template< Type > &vNormal) |
| Creates a random vector around the given normal with a maximum deviation. More...
|
|
template<typename Type>
class ezVec3Template< Type >
A 3-component vector class.