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ezEngine Release 25.08
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Used to define a texture sub-resource, i.e. a single slice. More...
#include <RendererFoundationDLL.h>
Public Attributes | |
ezUInt32 | m_uiMipLevel = 0 |
ezUInt32 | m_uiArraySlice = 0 |
Used to define a texture sub-resource, i.e. a single slice.