ezEngine Release 25.08
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ezGALTextureSubresource Struct Reference

Used to define a texture sub-resource, i.e. a single slice. More...

#include <RendererFoundationDLL.h>

Public Attributes

ezUInt32 m_uiMipLevel = 0
 
ezUInt32 m_uiArraySlice = 0
 

Detailed Description

Used to define a texture sub-resource, i.e. a single slice.


The documentation for this struct was generated from the following file: