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ezEngine Release 25.08
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Defines a sub-set of a texture that can be bound in a shader. Default constructed means entire texture. Mainly used in ezBindGroupBuilder::BindTexture calls to map resources to shader bindings and other binding related methods. More...
#include <RendererFoundationDLL.h>
Static Public Member Functions | |
static ezGALTextureRange | MakeFromMipRange (ezUInt8 uiBaseMipLevel=0, ezUInt8 uiMipLevels=EZ_GAL_ALL_MIP_LEVELS) |
Helper to just set mip levels without also having to set the array slice fields. | |
Defines a sub-set of a texture that can be bound in a shader. Default constructed means entire texture. Mainly used in ezBindGroupBuilder::BindTexture calls to map resources to shader bindings and other binding related methods.