|
ezGALRenderTargetSetup | m_RenderTargetSetup |
|
ezColor | m_ClearColor = ezColor(0, 0, 0, 0) |
|
ezUInt32 | m_uiRenderTargetClearMask = 0x0 |
|
float | m_fDepthClear = 1.0f |
|
ezUInt8 | m_uiStencilClear = 0 |
|
bool | m_bClearDepth = false |
|
bool | m_bClearStencil = false |
|
bool | m_bDiscardColor = false |
|
bool | m_bDiscardDepth = false |
|
The documentation for this struct was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererFoundation/Resources/RenderTargetSetup.h
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererFoundation/Resources/Implementation/RenderTargetSetup.cpp