ezEngine  Release 25.03
ezScene2Document Class Reference
Inheritance diagram for ezScene2Document:

Public Member Functions

 ezScene2Document (ezStringView sDocumentPath)
 
Scene Data Accessors
const ezDocumentObjectManagerGetSceneObjectManager () const
 
ezDocumentObjectManagerGetSceneObjectManager ()
 
ezSelectionManagerGetSceneSelectionManager () const
 
ezCommandHistoryGetSceneCommandHistory () const
 
ezObjectAccessorBaseGetSceneObjectAccessor () const
 
const ezObjectMetaData< ezUuid, ezDocumentObjectMetaData > * GetSceneDocumentObjectMetaData () const
 
ezObjectMetaData< ezUuid, ezDocumentObjectMetaData > * GetSceneDocumentObjectMetaData ()
 
const ezObjectMetaData< ezUuid, ezGameObjectMetaData > * GetSceneGameObjectMetaData () const
 
ezObjectMetaData< ezUuid, ezGameObjectMetaData > * GetSceneGameObjectMetaData ()
 
Layer Functions
ezSelectionManagerGetLayerSelectionManager () const
 
ezStatus CreateLayer (const char *szName, ezUuid &out_layerGuid)
 
ezStatus DeleteLayer (const ezUuid &layerGuid)
 
const ezUuidGetActiveLayer () const
 
ezStatus SetActiveLayer (const ezUuid &layerGuid)
 
bool IsLayerLoaded (const ezUuid &layerGuid) const
 
ezStatus SetLayerLoaded (const ezUuid &layerGuid, bool bLoaded)
 
void GetAllLayers (ezDynamicArray< ezUuid > &out_layerGuids)
 
void GetLoadedLayers (ezDynamicArray< ezSceneDocument * > &out_layers) const
 
bool IsLayerVisible (const ezUuid &layerGuid) const
 
ezStatus SetLayerVisible (const ezUuid &layerGuid, bool bVisible)
 
const ezDocumentObjectGetLayerObject (const ezUuid &layerGuid) const
 
ezSceneDocumentGetLayerDocument (const ezUuid &layerGuid) const
 
virtual ezGameObjectDocumentGetRedirectedGameObjectDoc () override
 In case a document consists of multiple layers, this redirection is necessary to execute actions on the active layer.
 
bool IsAnyLayerModified () const
 
Base Class Functions
virtual void InitializeAfterLoading (bool bFirstTimeCreation) override
 
virtual void InitializeAfterLoadingAndSaving () override
 
virtual const ezDocumentObjectGetSettingsObject () const override
 
virtual void HandleEngineMessage (const ezEditorEngineDocumentMsg *pMsg) override
 Handles all messages received from the corresponding ezEngineProcessDocumentContext on the engine process.
 
virtual ezTaskGroupID InternalSaveDocument (AfterSaveCallback callback) override
 Overrides the base function to call UpdateAssetDocumentInfo() to update the settings hash.
 
virtual void SendGameWorldToEngine () override
 Sends the current state of the scene to the engine process. This is typically done after scene load or when the world might have deviated on the engine side (after play the game etc.)
 
Selection Specific Functions
void PreventDoubleSelectionChange (bool b)
 
virtual void UndoSelection () override
 
- Public Member Functions inherited from ezSceneDocument
 ezSceneDocument (ezStringView sDocumentPath, DocumentType documentType)
 
void GroupSelection ()
 Creates a new object and attaches all currently selected objects to it.
 
void SelectParentObject ()
 Changes the selection to the parent object.
 
void SetSelectedAsActiveParent ()
 Sets the last selected object as the 'active parent'.
 
void ClearActiveParent ()
 Clears the 'active parent' object.
 
void DuplicateSpecial ()
 Opens the Duplicate Special dialog.
 
void DeltaTransform ()
 Opens the 'Delta Transform' dialog.
 
void SnapObjectToCamera ()
 Moves all selected objects to the editor camera position.
 
void AttachToObject ()
 Attaches all selected objects to the selected object.
 
void DetachFromParent ()
 Detaches all selected objects from their current parent.
 
void CopyReference ()
 Puts the GUID of the single selected object into the clipboard.
 
ezStatus CreateEmptyObject (bool bAttachToParent, bool bAtPickedPosition, bool bComponentSelectionMenu)
 Creates a new empty object, either top-level (selection empty) or as a child of the selected item.
 
void DuplicateSelection ()
 
void ShowOrHideSelectedObjects (ShowOrHide action)
 
void ShowOrHideAllObjects (ShowOrHide action)
 
void HideUnselectedObjects ()
 
bool IsPrefab () const
 Whether this document represents a prefab or a scene.
 
bool IsObjectEditorPrefab (const ezUuid &object, ezUuid *out_pPrefabAssetGuid=nullptr) const
 Determines whether the given object is an editor prefab.
 
bool IsObjectEnginePrefab (const ezUuid &object, ezUuid *out_pPrefabAssetGuid=nullptr) const
 Determines whether the given object is an engine prefab.
 
virtual bool ArePrefabsAllowed () const override
 Nested prefabs are not allowed.
 
virtual void GetSupportedMimeTypesForPasting (ezHybridArray< ezString, 4 > &out_mimeTypes) const override
 Whether this document supports pasting the given mime format into it.
 
virtual bool CopySelectedObjects (ezAbstractObjectGraph &out_objectGraph, ezStringBuilder &out_sMimeType) const override
 Creates the abstract graph of data to be copied and returns the mime type for the clipboard to identify the data.
 
virtual bool Paste (const ezArrayPtr< PasteInfo > &info, const ezAbstractObjectGraph &objectGraph, bool bAllowPickedPosition, ezStringView sMimeType) override
 
bool DuplicateSelectedObjects (const ezArrayPtr< PasteInfo > &info, const ezAbstractObjectGraph &objectGraph, bool bSetSelected)
 
bool CopySelectedObjects (ezAbstractObjectGraph &ref_graph, ezMap< ezUuid, ezUuid > *out_pParents) const
 
bool PasteAt (const ezArrayPtr< PasteInfo > &info, const ezAbstractObjectGraph &objectGraph, const ezVec3 &vPos)
 
bool PasteAtOrignalPosition (const ezArrayPtr< PasteInfo > &info, const ezAbstractObjectGraph &objectGraph)
 
virtual void UpdatePrefabs () override
 Updates ALL prefabs in the document with the latest changes. Merges the current prefab templates with the instances in the document.
 
virtual void UnlinkPrefabs (ezArrayPtr< const ezDocumentObject * > selection) override
 Removes the link to the prefab template, making the editor prefab a simple object.
 
virtual ezUuid ReplaceByPrefab (const ezDocumentObject *pRootObject, ezStringView sPrefabFile, const ezUuid &prefabAsset, const ezUuid &prefabSeed, bool bEnginePrefab) override
 
virtual ezUuid RevertPrefab (const ezDocumentObject *pObject) override
 Reverts all selected editor prefabs to their original template state.
 
virtual void ConvertToEditorPrefab (ezArrayPtr< const ezDocumentObject * > selection)
 Converts all objects in the selection that are engine prefabs to their respective editor prefab representation.
 
virtual void ConvertToEnginePrefab (ezArrayPtr< const ezDocumentObject * > selection)
 Converts all objects in the selection that are editor prefabs to their respective engine prefab representation.
 
virtual ezStatus CreatePrefabDocumentFromSelection (ezStringView sFile, const ezRTTI *pRootType, ezDelegate< void(ezAbstractObjectNode *)> adjustGraphNodeCB={}, ezDelegate< void(ezDocumentObject *)> adjustNewNodesCB={}, ezDelegate< void(ezAbstractObjectGraph &graph, ezDynamicArray< ezAbstractObjectNode * > &graphRootNodes)> finalizeGraphCB={}) override
 
GameMode::Enum GetGameMode () const
 
virtual bool CanEngineProcessBeRestarted () const override
 Asks the document whether a restart of the engine process is allowed at this time. More...
 
void StartSimulateWorld ()
 
void TriggerGameModePlay (bool bUsePickedPositionAsStart)
 
bool StopGameMode ()
 Stops the world simulation, if it is running. Returns true, when the simulation needed to be stopped.
 
ezTransformStatus ExportScene (bool bCreateThumbnail)
 
void ExportSceneGeometry (const char *szFile, bool bOnlySelection, int iExtractionMode, const ezMat3 &mTransform)
 
void HandleGameModeMsg (const ezGameModeMsgToEditor *pMsg)
 
void HandleObjectStateFromEngineMsg (const ezPushObjectStateMsgToEditor *pMsg)
 
void SendObjectMsg (const ezDocumentObject *pObj, ezObjectTagMsgToEngine *pMsg)
 
void SendObjectMsgRecursive (const ezDocumentObject *pObj, ezObjectTagMsgToEngine *pMsg)
 
bool CanUndoSelection () const
 
const ezSceneDocumentSettingsBaseGetSettingsBase () const
 
template<typename T >
const T * GetSettings () const
 
ezStatus CreateExposedProperty (const ezDocumentObject *pObject, const ezAbstractProperty *pProperty, ezVariant index, ezExposedSceneProperty &out_key) const
 
ezStatus AddExposedParameter (const char *szName, const ezDocumentObject *pObject, const ezAbstractProperty *pProperty, ezVariant index)
 
ezInt32 FindExposedParameter (const ezDocumentObject *pObject, const ezAbstractProperty *pProperty, ezVariant index)
 
ezStatus RemoveExposedParameter (ezInt32 iIndex)
 
void StoreFavoriteCamera (ezUInt8 uiSlot)
 Stores the current editor camera position in a user preference. Slot can be 0 to 9. More...
 
void RestoreFavoriteCamera (ezUInt8 uiSlot)
 Applies the previously stored camera position from slot 0 to 9 to the current camera position. More...
 
ezResult JumpToLevelCamera (ezUInt8 uiSlot, bool bImmediate)
 Searches for an ezCameraComponent with the 'EditorShortcut' property set to uiSlot and moves the editor camera to that position.
 
ezResult CreateLevelCamera (ezUInt8 uiSlot)
 Creates an object with an ezCameraComponent at the current editor camera position and sets the 'EditorShortcut' property to uiSlot.
 
virtual ezManipulatorSearchStrategy GetManipulatorSearchStrategy () const override
 Needed by ezManipulatorManager to know where to look for the manipulator attributes. More...
 
- Public Member Functions inherited from ezGameObjectDocument
 ezGameObjectDocument (ezStringView sDocumentPath, ezDocumentObjectManager *pObjectManager, ezAssetDocEngineConnection engineConnectionType=ezAssetDocEngineConnection::FullObjectMirroring)
 
virtual ezEditorInputContextGetEditorInputContextOverride () override
 Allows to return a single input context that currently overrides all others (in priority). More...
 
void SelectionManagerEventHandler (const ezSelectionManagerEvent &e)
 
void ObjectPropertyEventHandler (const ezDocumentObjectPropertyEvent &e)
 
void ObjectStructureEventHandler (const ezDocumentObjectStructureEvent &e)
 
void ObjectEventHandler (const ezDocumentObjectEvent &e)
 
void TriggerShowSelectionInScenegraph () const
 
void TriggerFocusOnSelection (bool bAllViews) const
 
void TriggerSnapPivotToGrid () const
 
void TriggerSnapEachObjectToGrid () const
 
void SnapCameraToObject ()
 Moves the editor camera to the same position as the selected object.
 
void MoveCameraHere ()
 Moves the camera to the current picking position.
 
void ScheduleSendObjectSelection ()
 
void SendObjectSelection ()
 Sends the current object selection, but only if it was modified or specifically tagged for resending with ScheduleSendObjectSelection().
 
void DetermineNodeName (const ezDocumentObject *pObject, const ezUuid &prefabGuid, ezStringBuilder &out_sResult, QIcon *out_pIcon=nullptr) const
 Generates a good name for pObject. Queries the "Name" property, child components and asset properties, if necessary.
 
void QueryCachedNodeName (const ezDocumentObject *pObject, ezStringBuilder &out_sResult, ezUuid *out_pPrefabGuid=nullptr, QIcon *out_pIcon=nullptr) const
 Similar to DetermineNodeName() but prefers to return the last cached value from scene meta data. This is more efficient, but may give an outdated result.
 
void GenerateFullDisplayName (const ezDocumentObject *pRoot, ezStringBuilder &out_sFullPath) const
 Creates a full "path" to a scene object for display in UIs. No guarantee for uniqueness.
 
void SetActiveEditTool (const ezRTTI *pEditToolType)
 Makes an edit tool of the given type active. Allocates a new one, if necessary. Only works when SetEditToolConfigDelegate() is set.
 
ezGameObjectEditToolGetActiveEditTool () const
 Returns the currently active edit tool (nullptr for none).
 
bool IsActiveEditTool (const ezRTTI *pEditToolType) const
 Checks whether an edit tool of the given type, or nullptr for none, is active.
 
void SetEditToolConfigDelegate (ezDelegate< void(ezGameObjectEditTool *)> configDelegate)
 Needs to be called by some higher level code (usually the DocumentWindow) to react to newly created edit tools to configure them (call ezGameObjectEditTool::ConfigureTool()).
 
void SetGizmoWorldSpace (bool bWorldSpace)
 
bool GetGizmoWorldSpace () const
 
void SetGizmoMoveParentOnly (bool bMoveParent)
 
bool GetGizmoMoveParentOnly () const
 
void ComputeTopLevelSelectedGameObjects (ezDeque< ezSelectedGameObject > &out_selection)
 Finds all objects that are selected at the top level, ie. none of their parents is selected. More...
 
bool GetAddAmbientLight () const
 
void SetAddAmbientLight (bool b)
 
float GetSimulationSpeed () const
 
void SetSimulationSpeed (float f)
 
bool GetRenderSelectionOverlay () const
 
void SetRenderSelectionOverlay (bool b)
 
bool GetRenderVisualizers () const
 
void SetRenderVisualizers (bool b)
 
bool GetRenderShapeIcons () const
 
void SetRenderShapeIcons (bool b)
 
bool GetPickTransparent () const
 
void SetPickTransparent (bool b)
 
void SetActiveParent (ezUuid object)
 Specifies which object is the 'active parent', which is the object under which newly created objects should be parented.
 
ezUuid GetActiveParent () const
 Returns the object under which newly created objects should be parented. More...
 
void SetGlobalTransform (const ezDocumentObject *pObject, const ezTransform &t, ezUInt8 uiTransformationChanges) const
 Sets the new global transformation of the given object. The transformationChanges bitmask (of type TransformationChanges) allows to tell the system that, e.g. only translation has changed and thus some work can be spared.
 
void SetGlobalTransformParentOnly (const ezDocumentObject *pObject, const ezTransform &t, ezUInt8 uiTransformationChanges) const
 Same as SetGlobalTransform, except that all children will keep their current global transform (thus their local transforms are adjusted)
 
ezTransform GetGlobalTransform (const ezDocumentObject *pObject) const
 Returns a cached value for the global transform of the given object, if available. Otherwise it calls ComputeGlobalTransform().
 
ezTransform ComputeGlobalTransform (const ezDocumentObject *pObject) const
 Computes the global transform of the parent and combines it with the local transform of the given object. This function does not return a cached value, but always computes it. It does update the internal cache for later reads though.
 
virtual ezResult ComputeObjectTransformation (const ezDocumentObject *pObject, ezTransform &out_result) const override
 Traverses the pObject hierarchy up until it hits an ezGameObject, then computes the global transform of that.
 
- Public Member Functions inherited from ezAssetDocument
 ezAssetDocument (ezStringView sDocumentPath, ezDocumentObjectManager *pObjectManager, ezAssetDocEngineConnection engineConnectionType)
 
ezAssetDocumentManagerGetAssetDocumentManager () const
 
const ezAssetDocumentInfoGetAssetDocumentInfo () const
 
ezBitflags< ezAssetDocumentFlagsGetAssetFlags () const
 
const ezAssetDocumentTypeDescriptorGetAssetDocumentTypeDescriptor () const
 
ezTransformStatus TransformAsset (ezBitflags< ezTransformFlags > transformFlags, const ezPlatformProfile *pAssetProfile=nullptr)
 Transforms an asset. Typically not called manually but by the curator which takes care of dependencies first. More...
 
ezTransformStatus CreateThumbnail ()
 Updates the thumbnail of the asset. Should never be called manually. Called only by the curator which takes care of dependencies first.
 
ezUInt16 GetAssetTypeVersion () const
 Returns the RTTI type version of this asset document type. E.g. when the algorithm to transform an asset changes, Increase the RTTI version. This will ensure that assets get re-transformed, even though their settings and dependencies might not have changed.
 
EngineStatus GetEngineStatus () const
 Returns the current state of the engine process side of this document.
 
virtual ezVariant GetCreateEngineMetaData () const
 Passed into ezEngineProcessDocumentContext::Initialize on the engine process side. Allows the document to provide additional data to the engine process during context creation.
 
bool SendMessageToEngine (ezEditorEngineDocumentMsg *pMessage) const
 Sends a message to the corresponding ezEngineProcessDocumentContext on the engine process.
 
ezEditorEngineConnectionGetEditorEngineConnection () const
 Returns the ezEditorEngineConnection for this document.
 
void AddSyncObject (ezEditorEngineSyncObject *pSync) const
 Registers a sync object for this document. It will be mirrored to the ezEngineProcessDocumentContext on the engine process.
 
void RemoveSyncObject (ezEditorEngineSyncObject *pSync) const
 Removes a previously registered sync object. It will be removed on the engine process side.
 
ezEditorEngineSyncObjectFindSyncObject (const ezUuid &guid) const
 Returns the sync object registered under the given guid.
 
ezEditorEngineSyncObjectFindSyncObject (const ezRTTI *pType) const
 Returns the first sync object registered with the given type.
 
void SyncObjectsToEngine () const
 Sends messages to sync all sync objects to the engine process side.
 
void SendDocumentOpenMessage (bool bOpen)
 
virtual void SetCommonAssetUiState (ezCommonAssetUiState::Enum state, double value)
 Override this to handle a change to a common asset state differently. More...
 
virtual double GetCommonAssetUiState (ezCommonAssetUiState::Enum state) const
 Override this to return custom values for a common asset state.
 
- Public Member Functions inherited from ezDocument
 ezDocument (ezStringView sPath, ezDocumentObjectManager *pDocumentObjectManagerImpl)
 
bool IsModified () const
 
bool IsReadOnly () const
 
const ezUuid GetGuid () const
 
const ezDocumentObjectManagerGetObjectManager () const
 
ezDocumentObjectManagerGetObjectManager ()
 
ezSelectionManagerGetSelectionManager () const
 
ezCommandHistoryGetCommandHistory () const
 
virtual ezObjectAccessorBaseGetObjectAccessor () const
 
void BroadcastInterDocumentMessage (ezReflectedClass *pMessage, ezDocument *pSender)
 This will deliver the message to all open documents. The documents may respond, e.g. by modifying the content of the message.
 
virtual void DeleteSelectedObjects () const
 
const ezSet< ezString > & GetUnknownObjectTypes () const
 
ezUInt32 GetUnknownObjectTypeInstances () const
 
void SetAddToResetFilesList (bool b)
 If disabled, this document will not be put into the recent files list.
 
bool GetAddToRecentFilesList () const
 Whether this document shall be put into the recent files list.
 
void ShowDocumentStatus (const ezFormatString &msg) const
 Broadcasts a status message event. The window that displays the document may show this in some form, e.g. in the status bar.
 
bool IsMainDocument () const
 Returns whether this document is a main document, i.e. self contained.
 
bool IsSubDocument () const
 Returns whether this document is a sub-document, i.e. is part of another document.
 
const ezDocumentGetMainDocument () const
 In case this is a sub-document, returns the main document this belongs to. Otherwise 'this' is returned.
 
const ezDocumentGetActiveSubDocument () const
 At any given time, only the active sub-document can be edited. This returns the active sub-document which can also be this document itself. Changes to the active sub-document are generally triggered by ezDocumentObjectStructureEvent::Type::AfterReset.
 
ezDocumentGetMainDocument ()
 
ezDocumentGetActiveSubDocument ()
 
ezStringView GetDocumentPath () const
 Returns the absolute path to the document.
 
ezStatus SaveDocument (bool bForce=false)
 Saves the document, if it is modified. If bForce is true, the document will be written, even if it is not considered modified.
 
ezTaskGroupID SaveDocumentAsync (AfterSaveCallback callback, bool bForce=false)
 
void DocumentRenamed (ezStringView sNewDocumentPath)
 
ezStatus LoadDocument ()
 
void EnsureVisible ()
 Brings the corresponding window to the front.
 
ezDocumentManagerGetDocumentManager () const
 
bool HasWindowBeenRequested () const
 
const ezDocumentTypeDescriptorGetDocumentTypeDescriptor () const
 
ezStringView GetDocumentTypeName () const
 Returns the document's type name. Same as GetDocumentTypeDescriptor()->m_sDocumentTypeName.
 
const ezDocumentInfoGetDocumentInfo () const
 
void RevertPrefabs (ezArrayPtr< const ezDocumentObject * > selection)
 Resets the given objects to their template prefab state, if they have local modifications.
 
virtual ezStatus CreatePrefabDocument (ezStringView sFile, ezArrayPtr< const ezDocumentObject * > rootObjects, const ezUuid &invPrefabSeed, ezUuid &out_newDocumentGuid, ezDelegate< void(ezAbstractObjectNode *)> adjustGraphNodeCB={}, bool bKeepOpen=false, ezDelegate< void(ezAbstractObjectGraph &graph, ezDynamicArray< ezAbstractObjectNode * > &graphRootNodes)> finalizeGraphCB={})
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Public Attributes

ezEvent< const ezScene2LayerEvent & > m_LayerEvents
 
- Public Attributes inherited from ezGameObjectDocument
ezEvent< const ezGameObjectEvent & > m_GameObjectEvents
 
ezUniquePtr< ezObjectMetaData< ezUuid, ezGameObjectMetaData > > m_GameObjectMetaData
 
- Public Attributes inherited from ezAssetDocument
ezEvent< const ezEditorEngineDocumentMsg * > m_ProcessMessageEvent
 
ezEvent< const ezCommonAssetUiState & > m_CommonAssetUiChangeEvent
 Used to broadcast state change events for common asset states.
 
- Public Attributes inherited from ezDocument
ezUniquePtr< ezObjectMetaData< ezUuid, ezDocumentObjectMetaData > > m_DocumentObjectMetaData
 
ezEvent< const ezDocumentEvent & > m_EventsOne
 
ezEvent< const ezObjectAccessorChangeEvent & > m_ObjectAccessorChangeEvents
 

Friends

class ezSceneLayer
 

Additional Inherited Members

- Public Types inherited from ezSceneDocument
enum  DocumentType { Scene, Prefab, Layer }
 
enum  ShowOrHide { Show, Hide }
 
- Public Types inherited from ezAssetDocument
enum  EngineStatus { EngineStatus::Unsupported, EngineStatus::Disconnected, EngineStatus::Initializing, EngineStatus::Loaded }
 
- Public Types inherited from ezDocument
using AfterSaveCallback = ezDelegate< void(ezDocument *, ezStatus)>
 
- Static Public Member Functions inherited from ezGameObjectDocument
static ezTransform QueryLocalTransform (const ezDocumentObject *pObject)
 Retrieves the local transform property values from the object and combines it into one ezTransform.
 
static ezSimdTransform QueryLocalTransformSimd (const ezDocumentObject *pObject)
 
- Static Public Member Functions inherited from ezDocument
static ezStatus ReadDocument (ezStringView sDocumentPath, ezUniquePtr< ezAbstractObjectGraph > &ref_pHeader, ezUniquePtr< ezAbstractObjectGraph > &ref_pObjects, ezUniquePtr< ezAbstractObjectGraph > &ref_pTypes)
 
static ezStatus ReadAndRegisterTypes (const ezAbstractObjectGraph &types)
 
- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 
- Static Public Attributes inherited from ezGameObjectDocument
static ezEvent< const ezGameObjectDocumentEvent & > s_GameObjectDocumentEvents
 
- Static Public Attributes inherited from ezDocument
static ezEvent< const ezDocumentEvent & > s_EventsAny
 
- Protected Member Functions inherited from ezSceneDocument
void SetGameMode (GameMode::Enum mode)
 
virtual void UpdatePrefabObject (ezDocumentObject *pObject, const ezUuid &PrefabAsset, const ezUuid &PrefabSeed, ezStringView sBasePrefab) override
 
virtual void UpdateAssetDocumentInfo (ezAssetDocumentInfo *pInfo) const override
 Override this to add custom data (e.g. additional file dependencies) to the info struct. More...
 
template<typename Func >
void ApplyRecursive (const ezDocumentObject *pObject, Func f)
 
void EnsureSettingsObjectExist ()
 
void DocumentObjectMetaDataEventHandler (const ezObjectMetaData< ezUuid, ezDocumentObjectMetaData >::EventData &e)
 
void EngineConnectionEventHandler (const ezEditorEngineProcessConnection::Event &e)
 
void ToolsProjectEventHandler (const ezToolsProjectEvent &e)
 
ezStatus RequestExportScene (const char *szTargetFile, const ezAssetFileHeader &header)
 
virtual ezTransformStatus InternalTransformAsset (const char *szTargetFile, ezStringView sOutputTag, const ezPlatformProfile *pAssetProfile, const ezAssetFileHeader &AssetHeader, ezBitflags< ezTransformFlags > transformFlags) override
 Only override this function, if the transformed file for the given szOutputTag must be written from another process. More...
 
virtual ezTransformStatus InternalTransformAsset (ezStreamWriter &stream, ezStringView sOutputTag, const ezPlatformProfile *pAssetProfile, const ezAssetFileHeader &AssetHeader, ezBitflags< ezTransformFlags > transformFlags) override
 Override this and write the transformed file for the given szOutputTag into the given stream. More...
 
ezTransformStatus InternalCreateThumbnail (const ThumbnailInfo &ThumbnailInfo) override
 Override this function to generate a thumbnail. Only called if GetAssetFlags returns ezAssetDocumentFlags::SupportsThumbnail.
 
void SyncObjectHiddenState ()
 
void SyncObjectHiddenState (ezDocumentObject *pObject)
 
void UpdateObjectDebugTargets ()
 Finds all objects that are actively being 'debugged' (or visualized) by the editor and thus should get the debug visualization flag in the runtime.
 
void SelectionManagerEventHandler (const ezSelectionManagerEvent &e)
 
virtual void OnInterDocumentMessage (ezReflectedClass *pMessage, ezDocument *pSender) override
 Communication with other document types.
 
void GatherObjectsOfType (ezDocumentObject *pRoot, ezGatherObjectsOfTypeMsgInterDoc *pMsg) const
 
- Protected Member Functions inherited from ezGameObjectDocument
void SubscribeGameObjectEventHandlers ()
 
void UnsubscribeGameObjectEventHandlers ()
 
void GameObjectDocumentEventHandler (const ezGameObjectDocumentEvent &e)
 
void InvalidateGlobalTransformValue (const ezDocumentObject *pObject) const
 
virtual void AttachMetaDataBeforeSaving (ezAbstractObjectGraph &graph) const override
 
virtual void RestoreMetaDataAfterLoading (const ezAbstractObjectGraph &graph, bool bUndoable) override
 
- Protected Member Functions inherited from ezAssetDocument
void EngineConnectionEventHandler (const ezEditorEngineProcessConnection::Event &e)
 
void AddPrefabDependencies (const ezDocumentObject *pObject, ezAssetDocumentInfo *pInfo) const
 Adds all prefab dependencies to the ezAssetDocumentInfo object. Called automatically by UpdateAssetDocumentInfo()
 
void AddReferences (const ezDocumentObject *pObject, ezAssetDocumentInfo *pInfo, bool bInsidePrefab) const
 Crawls through all asset properties of pObject and adds all string properties that have a ezAssetBrowserAttribute as a dependency to pInfo. Automatically called by UpdateAssetDocumentInfo()
 
virtual ezDocumentInfoCreateDocumentInfo () override
 
ezTransformStatus DoTransformAsset (const ezPlatformProfile *pAssetProfile, ezBitflags< ezTransformFlags > transformFlags)
 
ezUInt64 GetDocumentHash () const
 Computes the hash from all document objects.
 
void GetChildHash (const ezDocumentObject *pObject, ezUInt64 &inout_uiHash) const
 Computes the hash for one document object and combines it with the given hash.
 
virtual void InternalGetMetaDataHash (const ezDocumentObject *pObject, ezUInt64 &inout_uiHash) const
 Computes the hash for transform relevant meta data of the given document object and combines it with the given hash.
 
virtual void InternalAfterSaveDocument () override
 Implements auto transform on save. More...
 
ezString GetThumbnailFilePath (ezStringView sSubAssetName=ezStringView()) const
 Returns the full path to the jpg file in which the thumbnail for this asset is supposed to be.
 
void InvalidateAssetThumbnail (ezStringView sSubAssetName=ezStringView()) const
 Should be called after manually changing the thumbnail, such that the system will reload it.
 
ezStatus RemoteCreateThumbnail (const ThumbnailInfo &thumbnailInfo, ezArrayPtr< ezStringView > viewExclusionTags) const
 Requests the engine side to render a thumbnail, will call SaveThumbnail on success.
 
ezStatus RemoteCreateThumbnail (const ThumbnailInfo &thumbnailInfo) const
 
ezStatus SaveThumbnail (const ezImage &img, const ThumbnailInfo &thumbnailInfo) const
 Saves the given image as the new thumbnail for the asset. More...
 
ezStatus SaveThumbnail (const QImage &img, const ThumbnailInfo &thumbnailInfo) const
 Saves the given image as the new thumbnail for the asset.
 
void AppendThumbnailInfo (ezStringView sThumbnailFile, const ThumbnailInfo &thumbnailInfo) const
 Appends an asset header containing the thumbnail hash to the file. Each thumbnail is appended by it to check up-to-date state.
 
ezStatus RemoteExport (const ezAssetFileHeader &header, const char *szOutputTarget) const
 
- Protected Member Functions inherited from ezDocument
void SetModified (bool b)
 
void SetReadOnly (bool b)
 
virtual ezStatus InternalLoadDocument ()
 
virtual void BeforeClosing ()
 
void SetUnknownObjectTypes (const ezSet< ezString > &Types, ezUInt32 uiInstances)
 
virtual void UpdatePrefabsRecursive (ezDocumentObject *pObject)
 
- Protected Attributes inherited from ezSceneDocument
DocumentType m_DocumentType = DocumentType::Scene
 
GameMode::Enum m_GameMode
 
GameModeData m_GameModeData [3]
 
ezDocumentObjectMirror m_ObjectMirror
 
ezRttiConverterContext m_Context
 
bool m_bStoreSelectionChange = true
 
ezInt8 m_iAllowSelectionChanges = -1
 
ezCopyOnBroadcastEvent< const ezSelectionManagerEvent & >::Unsubscriber m_SelectionHandlerUnsubscriber
 
ezDeque< SelectionHistorym_SelectionStack
 
- Protected Attributes inherited from ezGameObjectDocument
GameModeData m_CurrentMode
 
ezEventSubscriptionID m_SelectionManagerEventHandlerID
 
ezEventSubscriptionID m_ObjectPropertyEventHandlerID
 
ezEventSubscriptionID m_ObjectStructureEventHandlerID
 
ezEventSubscriptionID m_ObjectEventHandlerID
 
- Protected Attributes inherited from ezAssetDocument
ezUniquePtr< ezIPCObjectMirrorEditorm_pMirror
 
EngineStatus m_EngineStatus
 
ezAssetDocEngineConnection m_EngineConnectionType = ezAssetDocEngineConnection::None
 
ezEditorEngineConnectionm_pEngineConnection
 
ezHashTable< ezUuid, ezEditorEngineSyncObject * > m_AllSyncObjects
 
ezDeque< ezEditorEngineSyncObject * > m_SyncObjects
 
ezHybridArray< ezUuid, 32 > m_DeletedObjects
 
ezUInt32 m_uiCommonAssetStateFlags = 0
 
- Protected Attributes inherited from ezDocument
ezUniquePtr< ezDocumentObjectManagerm_pObjectManager
 
ezUniquePtr< ezCommandHistorym_pCommandHistory
 
ezUniquePtr< ezSelectionManagerm_pSelectionManager
 
ezUniquePtr< ezObjectCommandAccessorm_pObjectAccessor
 Default object accessor used by every doc.
 
ezDocumentInfom_pDocumentInfo = nullptr
 
const ezDocumentTypeDescriptorm_pTypeDescriptor = nullptr
 
ezDocumentm_pHostDocument = nullptr
 
ezDocumentm_pActiveSubDocument = nullptr
 

Member Function Documentation

◆ GetSettingsObject()

const ezDocumentObject * ezScene2Document::GetSettingsObject ( ) const
overridevirtual

This function is overwritten so that after redirecting to the active document this still accesses the original content and is not redirected.

Reimplemented from ezSceneDocument.


The documentation for this class was generated from the following files: