ezEngine Release 26.9
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ezLightShaftsPass Class Reference

#include <LightShaftsPass.h>

Inheritance diagram for ezLightShaftsPass:

Public Member Functions

virtual ezStatus AddRenderPasses (const ezViewData &viewData, const ezCamera &camera, ezRenderGraph &ref_graph, const ezArrayPtr< const ezRenderPipelinePinConnection > inputs, ezArrayPtr< ezRenderPipelinePinConnection > outputs) override
 Called by the render pipeline when this pass is active. The pass declares its render-graph passes and writes the resulting transient handles into the outputs array.
 
virtual ezResult Serialize (ezStreamWriter &inout_stream) const override
 
virtual ezResult Deserialize (ezStreamReader &inout_stream) override
 
void SetDownsampleFactor (ezUInt32 uiFactor)
 
ezUInt32 GetDownsampleFactor () const
 
void SetNumBlurPasses (ezUInt32 uiPasses)
 
ezUInt32 GetNumBlurPasses () const
 
void SetNumSamples (ezUInt32 uiSamples)
 
ezUInt32 GetNumSamples () const
 
void SetMaxBlurDistance (float fDistance)
 
float GetMaxBlurDistance () const
 
- Public Member Functions inherited from ezRenderPipelinePass
 ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false)
 
void SetName (const char *szName)
 Sets the name of the pass.
 
const char * GetName () const
 returns the name of the pass.
 
EZ_ALWAYS_INLINE bool IsStereoAware () const
 True if the render pipeline pass can handle stereo cameras correctly.
 
virtual void ReadBackProperties (ezView *pView)
 Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc.
 
void DeclareRendererDependenciesForCategory (ezRenderData::Category category, ezRenderGraph &ref_graph, ezRenderGraphPassBuilder &ref_passBuilder)
 
void RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category)
 
EZ_ALWAYS_INLINE ezRenderPipelineGetPipeline ()
 
EZ_ALWAYS_INLINE const ezRenderPipelineGetPipeline () const
 
virtual ezStatus AddRenderPassesInactive (const ezViewData &viewData, const ezCamera &camera, ezRenderGraph &ref_graph, const ezArrayPtr< const ezRenderPipelinePinConnection > inputs, ezArrayPtr< ezRenderPipelinePinConnection > outputs)
 Called by the render pipeline when this pass is inactive instead of AddRenderPasses. The default implementation does nothing; passes that produce outputs must override this and at minimum write the same output handles they would in AddRenderPasses (typically by adding a clear pass) so downstream passes still see a valid resource.
 
virtual ezGALTextureHandle QueryTextureProvider (const ezRenderPipelineNodePin *pPin, const ezGALTextureCreationDescription &desc)
 
- Public Member Functions inherited from ezRenderPipelineNode
void InitializePins ()
 
ezHashedString GetPinName (const ezRenderPipelineNodePin *pPin) const
 
const ezRenderPipelineNodePinGetPinByName (ezTempHashedString sName) const
 
const ezArrayPtr< const ezRenderPipelineNodePin *const > GetInputPins () const
 
const ezArrayPtr< const ezRenderPipelineNodePin *const > GetOutputPins () const
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

ezVec4 CalculateOriginUVs (const ezVec3 &vLightDirection, const ezViewData &viewData, const ezCamera &camera) const
 
void UpdateConstantBuffer (const ezClusteredDataCPU &clusteredData, const ezVec2 &vLightOriginUVs, float fBlurStep)
 
- Protected Member Functions inherited from ezRenderPipelinePass
void SetReadBackProperty (ezView *pView, ezStringView sPropertyName, const ezVariant &value)
 

Protected Attributes

ezRenderPipelineNodePassThroughPin m_PinColor
 
ezRenderPipelineNodeInputPin m_PinDepthInput
 
ezConstantBufferStorageHandle m_hConstantBuffer
 
ezShaderResourceHandle m_hMaskShader
 
ezShaderResourceHandle m_hRadialBlurShader
 
ezShaderResourceHandle m_hApplyShader
 
ezEnum< ezGALResourceFormatm_TextureFormat
 
ezUInt8 m_uiDownsampleFactor = 3
 
ezUInt8 m_uiNumBlurPasses = 3
 
ezUInt8 m_uiNumSamples = 12
 
float m_fMaxBlurDistance = 1.0f
 

Additional Inherited Members

- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

Detailed Description

Screen-space light shafts (crepuscular rays) post-processing pass.

Generates volumetric light shaft effects from the brightest directional light by building a mask from the depth buffer and applying a radial blur toward the projected light position. The result is additively composited into the scene color.

Member Function Documentation

◆ AddRenderPasses()

ezStatus ezLightShaftsPass::AddRenderPasses ( const ezViewData viewData,
const ezCamera camera,
ezRenderGraph ref_graph,
const ezArrayPtr< const ezRenderPipelinePinConnection inputs,
ezArrayPtr< ezRenderPipelinePinConnection outputs 
)
overridevirtual

Called by the render pipeline when this pass is active. The pass declares its render-graph passes and writes the resulting transient handles into the outputs array.

Reimplemented from ezRenderPipelinePass.

◆ Deserialize()

ezResult ezLightShaftsPass::Deserialize ( ezStreamReader inout_stream)
overridevirtual

Reimplemented from ezRenderPipelinePass.

◆ Serialize()

ezResult ezLightShaftsPass::Serialize ( ezStreamWriter inout_stream) const
overridevirtual

Reimplemented from ezRenderPipelinePass.


The documentation for this class was generated from the following files: