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ezEngine Release 26.9
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Passed into ezRenderPipelinePass::AddRenderPasses. Defines the type and handle of a pin connection.
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#include <RenderPipelinePass.h>
Public Types | |
| enum class | Connectivity : ezUInt8 { None , Texture , Buffer } |
Public Member Functions | |
| EZ_ALWAYS_INLINE | ezRenderPipelinePinConnection (Connectivity connectivity=Connectivity::None) |
| EZ_ALWAYS_INLINE | ezRenderPipelinePinConnection (Connectivity connectivity, ezRenderGraphTextureHandle hTextureHandle) |
| EZ_ALWAYS_INLINE | ezRenderPipelinePinConnection (Connectivity connectivity, ezRenderGraphBufferHandle hBufferHandle) |
| EZ_ALWAYS_INLINE | ezRenderPipelinePinConnection (const ezRenderPipelinePinConnection &other) |
| EZ_ALWAYS_INLINE ezRenderPipelinePinConnection & | operator= (const ezRenderPipelinePinConnection &other) |
Public Attributes | ||
| const Connectivity | m_Connectivity = Connectivity::None | |
| union { | ||
| ezRenderGraphTextureHandle m_TextureHandle | ||
| ezRenderGraphBufferHandle m_BufferHandle | ||
| }; | ||
Passed into ezRenderPipelinePass::AddRenderPasses. Defines the type and handle of a pin connection.