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| ezJoltWorldModule (ezWorld *pWorld) |
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virtual void | Initialize () override |
| This method is called after the constructor. A derived type can override this method to do initialization work. Typically this is the method where updates function are registered.
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virtual void | Deinitialize () override |
| This method is called before the destructor. A derived type can override this method to do deinitialization work.
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virtual void | OnSimulationStarted () override |
| This method is called at the start of the next world update when the world is simulated. This method will be called after the initialization method.
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JPH::PhysicsSystem * | GetJoltSystem () |
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const JPH::PhysicsSystem * | GetJoltSystem () const |
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ezUInt32 | CreateObjectFilterID () |
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void | DeleteObjectFilterID (ezUInt32 &ref_uiObjectFilterID) |
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ezUInt32 | AllocateUserData (ezJoltUserData *&out_pUserData) |
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void | DeallocateUserData (ezUInt32 &ref_uiUserDataId) |
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const ezJoltUserData & | GetUserData (ezUInt32 uiUserDataId) const |
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void | SetGravity (const ezVec3 &vObjectGravity, const ezVec3 &vCharacterGravity) |
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virtual ezVec3 | GetGravity () const override |
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ezVec3 | GetCharacterGravity () const |
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virtual ezUInt32 | GetCollisionLayerByName (ezStringView sName) const override |
| Searches for a collision layer with the given name and returns its index. More...
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virtual bool | Raycast (ezPhysicsCastResult &out_result, const ezVec3 &vStart, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms, ezPhysicsHitCollection collection=ezPhysicsHitCollection::Closest) const override |
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virtual bool | RaycastAll (ezPhysicsCastResultArray &out_results, const ezVec3 &vStart, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms) const override |
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virtual bool | SweepTestSphere (ezPhysicsCastResult &out_result, float fSphereRadius, const ezVec3 &vStart, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms, ezPhysicsHitCollection collection=ezPhysicsHitCollection::Closest) const override |
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virtual bool | SweepTestBox (ezPhysicsCastResult &out_result, ezVec3 vBoxExtends, const ezTransform &transform, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms, ezPhysicsHitCollection collection=ezPhysicsHitCollection::Closest) const override |
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virtual bool | SweepTestCapsule (ezPhysicsCastResult &out_result, float fCapsuleRadius, float fCapsuleHeight, const ezTransform &transform, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms, ezPhysicsHitCollection collection=ezPhysicsHitCollection::Closest) const override |
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virtual bool | OverlapTestSphere (float fSphereRadius, const ezVec3 &vPosition, const ezPhysicsQueryParameters ¶ms) const override |
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virtual bool | OverlapTestCapsule (float fCapsuleRadius, float fCapsuleHeight, const ezTransform &transform, const ezPhysicsQueryParameters ¶ms) const override |
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virtual void | QueryShapesInSphere (ezPhysicsOverlapResultArray &out_results, float fSphereRadius, const ezVec3 &vPosition, const ezPhysicsQueryParameters ¶ms) const override |
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virtual void | AddStaticCollisionBox (ezGameObject *pObject, ezVec3 vBoxSize) override |
| Adds a static actor with a box shape to pOwner.
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virtual void | AddFixedJointComponent (ezGameObject *pOwner, const ezPhysicsWorldModuleInterface::FixedJointConfig &cfg) override |
| Adds a fixed joint to pOwner.
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virtual ezBoundingBoxSphere | GetWorldSpaceBounds (ezGameObject *pOwner, ezUInt32 uiCollisionLayer, ezBitflags< ezPhysicsShapeType > shapeTypes, bool bIncludeChildObjects) const override |
| Gets world space bounds of a physics object if its shape type is included in shapeTypes and its collision layer interacts with uiCollisionLayer.
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const ezSet< ezJoltDynamicActorComponent * > & | GetActiveActors () const |
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const ezMap< ezJoltRagdollComponent *, ezInt32 > & | GetActiveRagdolls () const |
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const ezMap< ezJoltRopeComponent *, ezInt32 > & | GetActiveRopes () const |
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ezArrayPtr< ezJoltRagdollComponent * > | GetRagdollsPutToSleep () |
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void | QueueBodyToAdd (JPH::Body *pBody, bool bAwake) |
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JPH::GroupFilter * | GetGroupFilter () const |
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JPH::GroupFilter * | GetGroupFilterIgnoreSame () const |
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void | EnableJoinedBodiesCollisions (ezUInt32 uiObjectFilterID1, ezUInt32 uiObjectFilterID2, bool bEnable) |
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JPH::TempAllocator * | GetTempAllocator () const |
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void | ActivateCharacterController (ezJoltCharacterControllerComponent *pCharacter, bool bActivate) |
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ezJoltContactListener * | GetContactListener () |
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void | CheckBreakableConstraints () |
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void | QueryGeometryInBox (const ezPhysicsQueryParameters ¶ms, ezBoundingBox box, ezDynamicArray< ezNavmeshTriangle > &out_triangles) const |
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ezUInt64 | GetJoltUpdateCounter () const |
| Returns the counter of the last Jolt update. Can be used to detect when no physics update was done (at high frame rates) to skip duplicate physics modifications.
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ezWorld * | GetWorld () |
| Returns the corresponding world to this module.
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const ezWorld * | GetWorld () const |
| Returns the corresponding world to this module.
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ezUInt32 | GetWorldIndex () const |
| Same as GetWorld()->GetIndex(). Needed to break circular include dependencies.
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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