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virtual ezUInt32 | GetCollisionLayerByName (ezStringView sName) const =0 |
| Searches for a collision layer with the given name and returns its index. More...
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virtual bool | Raycast (ezPhysicsCastResult &out_result, const ezVec3 &vStart, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms, ezPhysicsHitCollection collection=ezPhysicsHitCollection::Closest) const =0 |
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virtual bool | RaycastAll (ezPhysicsCastResultArray &out_results, const ezVec3 &vStart, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms) const =0 |
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virtual bool | SweepTestSphere (ezPhysicsCastResult &out_result, float fSphereRadius, const ezVec3 &vStart, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms, ezPhysicsHitCollection collection=ezPhysicsHitCollection::Closest) const =0 |
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virtual bool | SweepTestBox (ezPhysicsCastResult &out_result, ezVec3 vBoxExtends, const ezTransform &transform, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms, ezPhysicsHitCollection collection=ezPhysicsHitCollection::Closest) const =0 |
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virtual bool | SweepTestCapsule (ezPhysicsCastResult &out_result, float fCapsuleRadius, float fCapsuleHeight, const ezTransform &transform, const ezVec3 &vDir, float fDistance, const ezPhysicsQueryParameters ¶ms, ezPhysicsHitCollection collection=ezPhysicsHitCollection::Closest) const =0 |
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virtual bool | OverlapTestSphere (float fSphereRadius, const ezVec3 &vPosition, const ezPhysicsQueryParameters ¶ms) const =0 |
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virtual bool | OverlapTestCapsule (float fCapsuleRadius, float fCapsuleHeight, const ezTransform &transform, const ezPhysicsQueryParameters ¶ms) const =0 |
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virtual void | QueryShapesInSphere (ezPhysicsOverlapResultArray &out_results, float fSphereRadius, const ezVec3 &vPosition, const ezPhysicsQueryParameters ¶ms) const =0 |
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virtual ezVec3 | GetGravity () const =0 |
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virtual void | AddStaticCollisionBox (ezGameObject *pOwner, ezVec3 vBoxSize) |
| Adds a static actor with a box shape to pOwner.
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virtual void | AddFixedJointComponent (ezGameObject *pOwner, const ezPhysicsWorldModuleInterface::FixedJointConfig &cfg) |
| Adds a fixed joint to pOwner.
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virtual ezBoundingBoxSphere | GetWorldSpaceBounds (ezGameObject *pOwner, ezUInt32 uiCollisionLayer, ezBitflags< ezPhysicsShapeType > shapeTypes, bool bIncludeChildObjects) const |
| Gets world space bounds of a physics object if its shape type is included in shapeTypes and its collision layer interacts with uiCollisionLayer.
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ezWorld * | GetWorld () |
| Returns the corresponding world to this module.
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const ezWorld * | GetWorld () const |
| Returns the corresponding world to this module.
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ezUInt32 | GetWorldIndex () const |
| Same as GetWorld()->GetIndex(). Needed to break circular include dependencies.
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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| ezPhysicsWorldModuleInterface (ezWorld *pWorld) |
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| ezWorldModule (ezWorld *pWorld) |
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void | RegisterUpdateFunction (const UpdateFunctionDesc &desc) |
| Registers the given update function at the world.
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void | DeregisterUpdateFunction (const UpdateFunctionDesc &desc) |
| De-registers the given update function from the world. Note that only the m_Function and the m_Phase of the description have to be valid for de-registration.
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ezAllocator * | GetAllocator () |
| Returns the allocator used by the world.
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ezInternal::WorldLargeBlockAllocator * | GetBlockAllocator () |
| Returns the block allocator used by the world.
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bool | GetWorldSimulationEnabled () const |
| Returns whether the world simulation is enabled.
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virtual void | Initialize () |
| This method is called after the constructor. A derived type can override this method to do initialization work. Typically this is the method where updates function are registered.
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virtual void | Deinitialize () |
| This method is called before the destructor. A derived type can override this method to do deinitialization work.
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virtual void | OnSimulationStarted () |
| This method is called at the start of the next world update when the world is simulated. This method will be called after the initialization method.
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virtual void | WorldClear () |
| Called by ezWorld::Clear(). Can be used to clear cached data when a world is completely cleared of objects (but not deleted).
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