ezEngine  Release 25.03
ezBoxReflectionProbeComponent Class Reference

Box reflection probe component. More...

#include <BoxReflectionProbeComponent.h>

Inheritance diagram for ezBoxReflectionProbeComponent:

Public Member Functions

virtual void SerializeComponent (ezWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
 
virtual void DeserializeComponent (ezWorldReader &inout_stream) override
 Override this to load the current state of the component from the given stream. More...
 
const ezVec3GetExtents () const
 
void SetExtents (const ezVec3 &vExtents)
 
const ezVec3GetInfluenceScale () const
 
void SetInfluenceScale (const ezVec3 &vInfluenceScale)
 
const ezVec3GetInfluenceShift () const
 
void SetInfluenceShift (const ezVec3 &vInfluenceShift)
 
void SetPositiveFalloff (const ezVec3 &vFalloff)
 
const ezVec3GetPositiveFalloff () const
 
void SetNegativeFalloff (const ezVec3 &vFalloff)
 
const ezVec3GetNegativeFalloff () const
 
void SetBoxProjection (bool bBoxProjection)
 
bool GetBoxProjection () const
 
- Public Member Functions inherited from ezReflectionProbeComponentBase
void SetReflectionProbeMode (ezEnum< ezReflectionProbeMode > mode)
 
ezEnum< ezReflectionProbeModeGetReflectionProbeMode () const
 
const ezTagSetGetIncludeTags () const
 
void InsertIncludeTag (const char *szTag)
 
void RemoveIncludeTag (const char *szTag)
 
const ezTagSetGetExcludeTags () const
 
void InsertExcludeTag (const char *szTag)
 
void RemoveExcludeTag (const char *szTag)
 
float GetNearPlane () const
 
void SetNearPlane (float fNearPlane)
 
float GetFarPlane () const
 
void SetFarPlane (float fFarPlane)
 
const ezVec3GetCaptureOffset () const
 
void SetCaptureOffset (const ezVec3 &vOffset)
 
void SetShowDebugInfo (bool bShowDebugInfo)
 
bool GetShowDebugInfo () const
 
void SetShowMipMaps (bool bShowMipMaps)
 
bool GetShowMipMaps () const
 
- Public Member Functions inherited from ezComponent
void SetActiveFlag (bool bEnabled)
 Sets the active flag of the component, which affects its active state. More...
 
bool GetActiveFlag () const
 Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'. More...
 
bool IsActive () const
 Checks whether this component is in an active state. More...
 
bool IsActiveAndInitialized () const
 Returns whether this component is active and initialized. More...
 
bool IsActiveAndSimulating () const
 Whether the component is currently active and simulation has been started as well. More...
 
ezComponentManagerBaseGetOwningManager ()
 Returns the corresponding manager for this component.
 
const ezComponentManagerBaseGetOwningManager () const
 Returns the corresponding manager for this component.
 
ezGameObjectGetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
 
const ezGameObjectGetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
 
ezWorldGetWorld ()
 Returns the corresponding world for this component.
 
const ezWorldGetWorld () const
 Returns the corresponding world for this component.
 
ezComponentHandle GetHandle () const
 Returns a handle to this component.
 
ezUInt32 GetUniqueID () const
 Returns the unique id for this component.
 
void SetUniqueID (ezUInt32 uiUniqueID)
 Sets the unique id for this component.
 
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
 
void EnsureSimulationStarted ()
 Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
 
EZ_ALWAYS_INLINE bool SendMessage (ezMessage &ref_msg)
 Sends a message to this component.
 
EZ_ALWAYS_INLINE bool SendMessage (ezMessage &ref_msg) const
 
void PostMessage (const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
 
virtual bool HandlesMessage (const ezMessage &msg) const
 Returns whether the given Message is handled by this component.
 
void SetUserFlag (ezUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
 
bool GetUserFlag (ezUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
 
void SetCreatedByPrefab ()
 Adds ezObjectFlags::CreatedByPrefab to the component. See the flag for details.
 
bool WasCreatedByPrefab () const
 Checks whether the ezObjectFlags::CreatedByPrefab flag is set on this component.
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

virtual void OnActivated () override
 This method is called when the component gets activated. More...
 
virtual void OnDeactivated () override
 This method is called when the component gets deactivated. More...
 
void OnObjectCreated (const ezAbstractObjectNode &node)
 
void OnUpdateLocalBounds (ezMsgUpdateLocalBounds &msg)
 
void OnMsgExtractRenderData (ezMsgExtractRenderData &msg) const
 
void OnTransformChanged (ezMsgTransformChanged &msg)
 
- Protected Member Functions inherited from ezReflectionProbeComponentBase
float ComputePriority (ezMsgExtractRenderData &msg, ezReflectionProbeRenderData *pRenderData, float fVolume, const ezVec3 &vScale) const
 
- Protected Member Functions inherited from ezComponent
 ezComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
 
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
 
virtual ezWorldModuleTypeId GetTypeId () const =0
 
virtual ezComponentMode::Enum GetMode () const =0
 
virtual void Initialize ()
 Can be overridden for basic initialization that depends on a valid hierarchy and position. More...
 
virtual void Deinitialize ()
 This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work. More...
 
virtual void OnSimulationStarted ()
 This method is called once for active components, at the start of the next world update, but only when the world is simulated. More...
 
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
 
virtual bool OnUnhandledMessage (ezMessage &msg, bool bWasPostedMsg)
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. More...
 
virtual bool OnUnhandledMessage (ezMessage &msg, bool bWasPostedMsg) const
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. More...
 
bool IsInitialized () const
 
bool IsInitializing () const
 
bool IsSimulationStarted () const
 

Protected Attributes

ezVec3 m_vExtents = ezVec3(5.0f)
 
ezVec3 m_vInfluenceScale = ezVec3(1.0f)
 
ezVec3 m_vInfluenceShift = ezVec3(0.0f)
 
ezVec3 m_vPositiveFalloff = ezVec3(0.1f, 0.1f, 0.0f)
 
ezVec3 m_vNegativeFalloff = ezVec3(0.1f, 0.1f, 0.0f)
 
bool m_bBoxProjection = true
 
- Protected Attributes inherited from ezReflectionProbeComponentBase
ezReflectionProbeDesc m_Desc
 
ezReflectionProbeId m_Id
 
bool m_bStatesDirty = true
 
- Protected Attributes inherited from ezComponent
const ezRTTIm_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
 

Additional Inherited Members

- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

Detailed Description

Box reflection probe component.

The generated reflection cube map is projected on a box defined by this component's extents. The influence volume can be smaller than the projection which is defined by a scale and shift parameter. Each side of the influence volume has a separate falloff parameter to smoothly blend the probe into others.

Member Function Documentation

◆ DeserializeComponent()

void ezBoxReflectionProbeComponent::DeserializeComponent ( ezWorldReader inout_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from ezReflectionProbeComponentBase.

◆ OnActivated()

void ezBoxReflectionProbeComponent::OnActivated ( )
overrideprotectedvirtual

This method is called when the component gets activated.

By default a component is active, but it can be created in an inactive state. In such a case OnActivated() is only called once a component is activated. If a component gets switched between active and inactive at runtime, OnActivated() and OnDeactivated() are called accordingly. In contrast Initialize() and Deinitialize() are only ever called once.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from ezComponent.

◆ OnDeactivated()

void ezBoxReflectionProbeComponent::OnDeactivated ( )
overrideprotectedvirtual

This method is called when the component gets deactivated.

Upon destruction, a component that is active first gets deactivated. Therefore OnDeactivated() should be used for typical game code cleanup.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from ezComponent.


The documentation for this class was generated from the following files: