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ezEngine
Release 25.03
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Base class for all message types. Each message type has it's own id which is used to dispatch messages efficiently. More...
#include <Message.h>
Public Member Functions | |
virtual ezInt32 | GetSortingKey () const |
Derived message types can override this method to influence sorting order. Smaller keys are processed first. | |
EZ_ALWAYS_INLINE ezMessageId | GetId () const |
Returns the id for this message type. | |
EZ_ALWAYS_INLINE ezUInt16 | GetSize () const |
Returns the size in byte of this message. | |
EZ_ALWAYS_INLINE ezUInt64 | GetHash () const |
Calculates a hash of the message. | |
virtual void | Serialize (ezStreamWriter &inout_stream) const |
Implement this for efficient transmission across process boundaries (e.g. network transfer etc.) More... | |
virtual void | Deserialize (ezStreamReader &inout_stream, ezUInt8 uiTypeVersion) |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Static Public Member Functions | |
static void | PackageForTransfer (const ezMessage &msg, ezStreamWriter &inout_stream) |
Writes msg to stream in such a way that ReplicatePackedMessage() can restore it even in another process. More... | |
static ezUniquePtr< ezMessage > | ReplicatePackedMessage (ezStreamReader &inout_stream) |
Restores a message that was written by PackageForTransfer() More... | |
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static const ezRTTI * | GetStaticRTTI () |
Protected Member Functions | |
ezMessage (size_t messageSize) | |
Static Protected Member Functions | |
static EZ_ALWAYS_INLINE ezMessageId | GetNextMsgId () |
Protected Attributes | |
ezMessageId | m_Id |
ezUInt16 | m_uiSize |
Static Protected Attributes | |
static ezMessageId | s_NextMsgId = 0 |
Base class for all message types. Each message type has it's own id which is used to dispatch messages efficiently.
To implement a custom message type derive from ezMessage and add EZ_DECLARE_MESSAGE_TYPE to the type declaration. EZ_IMPLEMENT_MESSAGE_TYPE needs to be added to a cpp.
For the automatic cloning to work and for efficiency the messages must only contain simple data members. For instance, everything that allocates internally (strings, arrays) should be avoided. Instead, such objects should be located somewhere else and the message should only contain pointers to the data.
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inlinevirtual |
Reimplemented in ezMsgSetCustomData, ezMsgSetColor, and ezMsgSetMeshMaterial.
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static |
Writes msg to stream in such a way that ReplicatePackedMessage() can restore it even in another process.
For this to work the message type has to have the Serialize and Deserialize functions implemented.
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static |
Restores a message that was written by PackageForTransfer()
If the message type is unknown, nullptr is returned.
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inlinevirtual |
Implement this for efficient transmission across process boundaries (e.g. network transfer etc.)
If the message is only ever sent within the same process between nodes of the same ezWorld, this does not need to be implemented.
Note that PackageForTransfer() will automatically include the ezRTTI type version into the stream and ReplicatePackedMessage() will pass this into Deserialize(). Use this if the serialization changes.
Reimplemented in ezMsgSetCustomData, ezMsgSetColor, and ezMsgSetMeshMaterial.