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| EZ_DECLARE_MESSAGE_TYPE (ezMsgUpdateLocalBounds, ezMessage) |
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| EZ_ALWAYS_INLINE void | AddBounds (const ezBoundingBoxSphere &bounds, ezSpatialData::Category category) |
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| EZ_ALWAYS_INLINE void | SetAlwaysVisible (ezSpatialData::Category category) |
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virtual ezInt32 | GetSortingKey () const |
| | Derived message types can override this method to influence sorting order. Smaller keys are processed first.
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EZ_ALWAYS_INLINE ezMessageId | GetId () const |
| | Returns the id for this message type.
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EZ_ALWAYS_INLINE ezUInt16 | GetSize () const |
| | Returns the size in byte of this message.
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EZ_ALWAYS_INLINE ezUInt64 | GetHash () const |
| | Calculates a hash of the message.
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| virtual void | Serialize (ezStreamWriter &inout_stream) const |
| | Implement this for efficient transmission across process boundaries (e.g. network transfer etc.)
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| virtual void | Deserialize (ezStreamReader &inout_stream, ezUInt8 uiTypeVersion) |
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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Message sent to components to gather their local bounds for spatial data systems.
Components receive this message to contribute their local bounding volumes to the game object's overall bounds. Multiple components can add their bounds which are accumulated into a single result used for culling and spatial queries.