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ezEngine
Release 25.03
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Describes how a cube map should be generated. More...
#include <ReflectionProbeData.h>
Public Attributes | |
ezUuid | m_uniqueID |
ezTagSet | m_IncludeTags |
ezTagSet | m_ExcludeTags |
ezEnum< ezReflectionProbeMode > | m_Mode |
bool | m_bShowDebugInfo = false |
bool | m_bShowMipMaps = false |
float | m_fIntensity = 0.4f |
float | m_fSaturation = 0.3f |
float | m_fNearPlane = 0.0f |
float | m_fFarPlane = 100.0f |
ezVec3 | m_vCaptureOffset = ezVec3::MakeZero() |
Describes how a cube map should be generated.