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ezEngine
Release 25.03
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The base class for a property that represents an array of values. More...
#include <AbstractProperty.h>
Public Member Functions | |
ezAbstractArrayProperty (const char *szPropertyName) | |
Passes the property name through to ezAbstractProperty. | |
virtual ezPropertyCategory::Enum | GetCategory () const override |
Returns ezPropertyCategory::Array. | |
virtual ezUInt32 | GetCount (const void *pInstance) const =0 |
Returns number of elements. | |
virtual void | GetValue (const void *pInstance, ezUInt32 uiIndex, void *pObject) const =0 |
Writes element at index uiIndex to the target of pObject. | |
virtual void | SetValue (void *pInstance, ezUInt32 uiIndex, const void *pObject) const =0 |
Writes the target of pObject to the element at index uiIndex. | |
virtual void | Insert (void *pInstance, ezUInt32 uiIndex, const void *pObject) const =0 |
Inserts the target of pObject into the array at index uiIndex. | |
virtual void | Remove (void *pInstance, ezUInt32 uiIndex) const =0 |
Removes the element in the array at index uiIndex. | |
virtual void | Clear (void *pInstance) const =0 |
Clears the array. | |
virtual void | SetCount (void *pInstance, ezUInt32 uiCount) const =0 |
Resizes the array to uiCount. | |
virtual void * | GetValuePointer (void *pInstance, ezUInt32 uiIndex) const |
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ezAbstractProperty (const char *szPropertyName) | |
The constructor must get the name of the property. The string must be a compile-time constant. | |
const char * | GetPropertyName () const |
Returns the name of the property. | |
virtual const ezRTTI * | GetSpecificType () const =0 |
Returns the type information of the constant property. Use this to cast this property to a specific version of ezTypedConstantProperty. | |
const ezBitflags< ezPropertyFlags > & | GetFlags () const |
Returns the flags of the property. | |
ezAbstractProperty * | AddFlags (ezBitflags< ezPropertyFlags > flags) |
Adds flags to the property. Returns itself to allow to be called during initialization. | |
ezAbstractProperty * | AddAttributes (ezPropertyAttribute *pAttrib1, ezPropertyAttribute *pAttrib2=nullptr, ezPropertyAttribute *pAttrib3=nullptr, ezPropertyAttribute *pAttrib4=nullptr, ezPropertyAttribute *pAttrib5=nullptr, ezPropertyAttribute *pAttrib6=nullptr) |
Adds attributes to the property. Returns itself to allow to be called during initialization. Allocate an attribute using standard 'new'. | |
ezArrayPtr< const ezPropertyAttribute *const > | GetAttributes () const |
Returns the array of property attributes. | |
template<typename Type > | |
const Type * | GetAttributeByType () const |
Returns the first attribute that derives from the given type, or nullptr if nothing is found. | |
Additional Inherited Members | |
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ezBitflags< ezPropertyFlags > | m_Flags |
const char * | m_szPropertyName |
ezHybridArray< const ezPropertyAttribute *, 2, ezStaticsAllocatorWrapper > | m_Attributes |
The base class for a property that represents an array of values.