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ezEngine
Release 25.03
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The base class for all typed member properties. Ie. once the type of a property is determined, it can be cast to the proper version of this. More...
#include <ConstantProperty.h>
Public Member Functions | |
ezTypedConstantProperty (const char *szPropertyName) | |
Passes the property name through to ezAbstractMemberProperty. | |
virtual const ezRTTI * | GetSpecificType () const override |
Returns the actual type of the property. You can then compare that with known types, eg. compare it to ezGetStaticRTTI<int>() to see whether this is an int property. | |
virtual Type | GetValue () const =0 |
Returns the value of the property. Pass the instance pointer to the surrounding class along. | |
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ezAbstractConstantProperty (const char *szPropertyName) | |
Passes the property name through to ezAbstractProperty. | |
virtual ezPropertyCategory::Enum | GetCategory () const override |
Returns ezPropertyCategory::Constant. | |
virtual void * | GetPropertyPointer () const =0 |
Returns a pointer to the constant data or nullptr. See ezAbstractMemberProperty::GetPropertyPointer for more information. | |
virtual ezVariant | GetConstant () const =0 |
Returns the constant value as an ezVariant. | |
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ezAbstractProperty (const char *szPropertyName) | |
The constructor must get the name of the property. The string must be a compile-time constant. | |
const char * | GetPropertyName () const |
Returns the name of the property. | |
const ezBitflags< ezPropertyFlags > & | GetFlags () const |
Returns the flags of the property. | |
ezAbstractProperty * | AddFlags (ezBitflags< ezPropertyFlags > flags) |
Adds flags to the property. Returns itself to allow to be called during initialization. | |
ezAbstractProperty * | AddAttributes (ezPropertyAttribute *pAttrib1, ezPropertyAttribute *pAttrib2=nullptr, ezPropertyAttribute *pAttrib3=nullptr, ezPropertyAttribute *pAttrib4=nullptr, ezPropertyAttribute *pAttrib5=nullptr, ezPropertyAttribute *pAttrib6=nullptr) |
Adds attributes to the property. Returns itself to allow to be called during initialization. Allocate an attribute using standard 'new'. | |
ezArrayPtr< const ezPropertyAttribute *const > | GetAttributes () const |
Returns the array of property attributes. | |
template<typename Type > | |
const Type * | GetAttributeByType () const |
Returns the first attribute that derives from the given type, or nullptr if nothing is found. | |
Additional Inherited Members | |
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ezBitflags< ezPropertyFlags > | m_Flags |
const char * | m_szPropertyName |
ezHybridArray< const ezPropertyAttribute *, 2, ezStaticsAllocatorWrapper > | m_Attributes |
The base class for all typed member properties. Ie. once the type of a property is determined, it can be cast to the proper version of this.
For example, when you have a pointer to an ezAbstractMemberProperty and it returns that the property is of type 'int', you can cast the pointer to an pointer to ezTypedMemberProperty<int> which then allows you to access its values.