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ezEngine
Release 25.03
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This is the base class for all properties that are members of a class. It provides more information about the actual type. More...
#include <AbstractProperty.h>
Public Member Functions | |
ezAbstractMemberProperty (const char *szPropertyName) | |
Passes the property name through to ezAbstractProperty. | |
virtual ezPropertyCategory::Enum | GetCategory () const override |
Returns ezPropertyCategory::Member. | |
virtual void * | GetPropertyPointer (const void *pInstance) const =0 |
Returns a pointer to the property data or nullptr. If a valid pointer is returned, that pointer and the information from GetSpecificType() can be used to step deeper into the type (if required). More... | |
virtual void | GetValuePtr (const void *pInstance, void *out_pObject) const =0 |
Writes the value of this property in pInstance to pObject. pObject needs to point to an instance of this property's type. | |
virtual void | SetValuePtr (void *pInstance, const void *pObject) const =0 |
Sets the value of pObject to the property in pInstance. pObject needs to point to an instance of this property's type. | |
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ezAbstractProperty (const char *szPropertyName) | |
The constructor must get the name of the property. The string must be a compile-time constant. | |
const char * | GetPropertyName () const |
Returns the name of the property. | |
virtual const ezRTTI * | GetSpecificType () const =0 |
Returns the type information of the constant property. Use this to cast this property to a specific version of ezTypedConstantProperty. | |
const ezBitflags< ezPropertyFlags > & | GetFlags () const |
Returns the flags of the property. | |
ezAbstractProperty * | AddFlags (ezBitflags< ezPropertyFlags > flags) |
Adds flags to the property. Returns itself to allow to be called during initialization. | |
ezAbstractProperty * | AddAttributes (ezPropertyAttribute *pAttrib1, ezPropertyAttribute *pAttrib2=nullptr, ezPropertyAttribute *pAttrib3=nullptr, ezPropertyAttribute *pAttrib4=nullptr, ezPropertyAttribute *pAttrib5=nullptr, ezPropertyAttribute *pAttrib6=nullptr) |
Adds attributes to the property. Returns itself to allow to be called during initialization. Allocate an attribute using standard 'new'. | |
ezArrayPtr< const ezPropertyAttribute *const > | GetAttributes () const |
Returns the array of property attributes. | |
template<typename Type > | |
const Type * | GetAttributeByType () const |
Returns the first attribute that derives from the given type, or nullptr if nothing is found. | |
Additional Inherited Members | |
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ezBitflags< ezPropertyFlags > | m_Flags |
const char * | m_szPropertyName |
ezHybridArray< const ezPropertyAttribute *, 2, ezStaticsAllocatorWrapper > | m_Attributes |
This is the base class for all properties that are members of a class. It provides more information about the actual type.
If ezPropertyFlags::Pointer is set as a flag, you must not cast this property to ezTypedMemberProperty, instead use GetValuePtr and SetValuePtr. This is because reference and const-ness of the property are only fixed for the pointer but not the type, so the actual property type cannot be derived.
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pure virtual |
Returns a pointer to the property data or nullptr. If a valid pointer is returned, that pointer and the information from GetSpecificType() can be used to step deeper into the type (if required).
You need to pass the pointer to an object on which you are operating. This function is mostly of interest when the property itself is a compound type (a struct or class). If it is a simple type (int, float, etc.) it doesn't make much sense to retrieve the pointer.
For example GetSpecificType() might return that a property is of type ezVec3. In that case one might either stop and just use the code to handle ezVec3 types, or one might continue and enumerate all sub-properties (x, y and z) as well.
Implemented in ezMemberProperty< Class, Type >, ezEnumMemberProperty< Class, EnumType, Type >, ezResourceAccessorProperty< Class, Type >, ezAccessorProperty< Class, Type >, ezEnumAccessorProperty< Class, EnumType, Type >, ezBitflagsMemberProperty< Class, EnumType, Type >, ezBitflagsAccessorProperty< Class, EnumType, Type >, and ezPhantomMemberProperty.