ezEngine  Release 25.03
ezAnimPoseGeneratorCommandSampleTrack Struct Referencefinal

Samples an animation clip at a given time and optionally also its event track. More...

#include <AnimPoseGenerator.h>

Inheritance diagram for ezAnimPoseGeneratorCommandSampleTrack:

Public Attributes

ezAnimationClipResourceHandle m_hAnimationClip
 
float m_fNormalizedSamplePos
 
float m_fPreviousNormalizedSamplePos
 
ezAnimPoseEventTrackSampleMode m_EventSampling = ezAnimPoseEventTrackSampleMode::None
 
- Public Attributes inherited from ezAnimPoseGeneratorCommand
ezHybridArray< ezAnimPoseGeneratorCommandID, 4 > m_Inputs
 

Friends

class ezAnimPoseGenerator
 

Additional Inherited Members

- Public Member Functions inherited from ezAnimPoseGeneratorCommand
ezAnimPoseGeneratorCommandID GetCommandID () const
 
ezAnimPoseGeneratorCommandType GetType () const
 

Detailed Description

Samples an animation clip at a given time and optionally also its event track.

The command has to be added as an input to one of

If the event track shall be sampled as well, event messages are sent to the ezGameObject for which the pose is generated.

This command can optionally have input commands of type ezAnimPoseGeneratorCommandSampleEventTrack.


The documentation for this struct was generated from the following file: