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ezEngine
Release 25.03
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Samples an animation clip at a given time and optionally also its event track. More...
#include <AnimPoseGenerator.h>
Public Attributes | |
ezAnimationClipResourceHandle | m_hAnimationClip |
float | m_fNormalizedSamplePos |
float | m_fPreviousNormalizedSamplePos |
ezAnimPoseEventTrackSampleMode | m_EventSampling = ezAnimPoseEventTrackSampleMode::None |
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ezHybridArray< ezAnimPoseGeneratorCommandID, 4 > | m_Inputs |
Friends | |
class | ezAnimPoseGenerator |
Additional Inherited Members | |
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ezAnimPoseGeneratorCommandID | GetCommandID () const |
ezAnimPoseGeneratorCommandType | GetType () const |
Samples an animation clip at a given time and optionally also its event track.
The command has to be added as an input to one of
If the event track shall be sampled as well, event messages are sent to the ezGameObject for which the pose is generated.
This command can optionally have input commands of type ezAnimPoseGeneratorCommandSampleEventTrack.