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virtual void | OnReset () |
| Called by Reset()
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void | CreateStream (const char *szName, ezProcessingStream::DataType Type, ezProcessingStream **ppStream, bool bWillInitializeStream) |
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virtual ezResult | UpdateStreamBindings () final override |
| Internal method which needs to be implemented, gets the concrete stream bindings. This is called every time the streams are resized. Implementations should check that their required streams exist and are of the correct data types.
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ezRandom & | GetRNG () const |
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virtual void | InitializeElements (ezUInt64 uiStartIndex, ezUInt64 uiNumElements)=0 |
| This method needs to be implemented in order to initialize new elements to specific values.
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virtual void | Process (ezUInt64 uiNumElements)=0 |
| The actual method which processes the data, will be called with the number of elements to process.
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class | ezParticleSystemInstance |
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static const ezRTTI * | GetStaticRTTI () |
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float | m_fPriority = 0.0f |
| Used for sorting processors, to ensure a certain order. Lower priority == executed first.
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ezProcessingStreamGroup * | m_pStreamGroup = nullptr |
| Back pointer to the stream group - will be set to the owner stream group when adding the stream processor to the group. Can be used to get stream pointers in UpdateStreamBindings();.
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The documentation for this class was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/EnginePlugins/ParticlePlugin/Module/ParticleModule.h