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ezEngine
Release 25.03
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Use this descriptor in calls to ezResourceManager::CreateResource<ezTexture3DResource> to create textures from data in memory. More...
#include <Texture3DResource.h>
Public Attributes | |
ezGALTextureCreationDescription | m_DescGAL |
Describes the texture format, etc. | |
ezGALSamplerStateCreationDescription | m_SamplerDesc |
ezUInt8 | m_uiQualityLevelsDiscardable = 0 |
How many quality levels can be discarded and reloaded. For created textures this can currently only be 0 or 1. | |
ezUInt8 | m_uiQualityLevelsLoadable = 0 |
How many additional quality levels can be loaded (typically from file). | |
ezArrayPtr< ezGALSystemMemoryDescription > | m_InitialContent |
Use this descriptor in calls to ezResourceManager::CreateResource<ezTexture3DResource> to create textures from data in memory.
ezArrayPtr<ezGALSystemMemoryDescription> ezTexture3DResourceDescriptor::m_InitialContent |
One memory desc per (array * faces * mipmap) (in that order) (array is outer loop, mipmap is inner loop). Can be empty to not initialize data.