ezEngine Release 25.08
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ezGALGraphicsPipeline Class Referenceabstract

Graphics pipeline state object combining shader, blend, depth-stencil, rasterizer state, and vertex declaration into a single object. More...

#include <GraphicsPipeline.h>

Inheritance diagram for ezGALGraphicsPipeline:

Public Member Functions

 ezGALGraphicsPipeline (const ezGALGraphicsPipelineCreationDescription &description)
 
virtual ezResult InitPlatform (ezGALDevice *pDevice)=0
 
virtual ezResult DeInitPlatform (ezGALDevice *pDevice)=0
 
virtual void SetDebugName (const char *szName)=0
 
- Public Member Functions inherited from ezGALObject< ezGALGraphicsPipelineCreationDescription >
 ezGALObject (const ezGALGraphicsPipelineCreationDescription &description)
 
EZ_ALWAYS_INLINE const ezGALGraphicsPipelineCreationDescriptionGetDescription () const
 
- Public Member Functions inherited from ezRefCounted
virtual ~ezRefCounted ()=default
 Adds a virtual destructor.
 
- Public Member Functions inherited from ezRefCountingImpl
 ezRefCountingImpl ()=default
 Constructor.
 
 ezRefCountingImpl (const ezRefCountingImpl &rhs)
 
void operator= (const ezRefCountingImpl &rhs)
 
ezInt32 AddRef () const
 Increments the reference counter. Returns the new reference count.
 
ezInt32 ReleaseRef () const
 Decrements the reference counter. Returns the new reference count.
 
bool IsReferenced () const
 Returns true if the reference count is greater than 0, false otherwise.
 
ezInt32 GetRefCount () const
 Returns the current reference count.
 

Additional Inherited Members

- Protected Attributes inherited from ezGALObject< ezGALGraphicsPipelineCreationDescription >
const ezGALGraphicsPipelineCreationDescription m_Description
 

Detailed Description

Graphics pipeline state object combining shader, blend, depth-stencil, rasterizer state, and vertex declaration into a single object.


The documentation for this class was generated from the following file: