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ezEngine Release 25.08
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Graphics pipeline state object combining shader, blend, depth-stencil, rasterizer state, and vertex declaration into a single object. More...
#include <GraphicsPipeline.h>
Public Member Functions | |
ezGALGraphicsPipeline (const ezGALGraphicsPipelineCreationDescription &description) | |
virtual ezResult | InitPlatform (ezGALDevice *pDevice)=0 |
virtual ezResult | DeInitPlatform (ezGALDevice *pDevice)=0 |
virtual void | SetDebugName (const char *szName)=0 |
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ezGALObject (const ezGALGraphicsPipelineCreationDescription &description) | |
EZ_ALWAYS_INLINE const ezGALGraphicsPipelineCreationDescription & | GetDescription () const |
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virtual | ~ezRefCounted ()=default |
Adds a virtual destructor. | |
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ezRefCountingImpl ()=default | |
Constructor. | |
ezRefCountingImpl (const ezRefCountingImpl &rhs) | |
void | operator= (const ezRefCountingImpl &rhs) |
ezInt32 | AddRef () const |
Increments the reference counter. Returns the new reference count. | |
ezInt32 | ReleaseRef () const |
Decrements the reference counter. Returns the new reference count. | |
bool | IsReferenced () const |
Returns true if the reference count is greater than 0, false otherwise. | |
ezInt32 | GetRefCount () const |
Returns the current reference count. | |
Additional Inherited Members | |
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const ezGALGraphicsPipelineCreationDescription | m_Description |
Graphics pipeline state object combining shader, blend, depth-stencil, rasterizer state, and vertex declaration into a single object.