ezEngine Release 25.08
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ezGALGraphicsPipelineCreationDescription Struct Reference

Defines the complete state of a graphics pipeline, excluding bound resources (e.g. textures, buffers) and dynamic states (e.g. viewport). All handles must be set except for m_hVertexDeclaration which is optional. Creating a graphics pipeline increases the reference count on all valid handles. More...

#include <Descriptors.h>

Inheritance diagram for ezGALGraphicsPipelineCreationDescription:

Public Attributes

ezGALShaderHandle m_hShader
 Also defines pipeline layout.
 
ezGALVertexDeclarationHandle m_hVertexDeclaration
 Optional.
 
ezGALRasterizerStateHandle m_hRasterizerState
 
ezGALBlendStateHandle m_hBlendState
 
ezGALDepthStencilStateHandle m_hDepthStencilState
 
ezEnum< ezGALPrimitiveTopologym_Topology
 
ezGALRenderPassDescriptor m_RenderPass
 Use ezGALRenderingSetup::GetRenderPass to set this.
 

Additional Inherited Members

- Public Member Functions inherited from ezHashableStruct< ezGALGraphicsPipelineCreationDescription >
 ezHashableStruct (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other)
 
void operator= (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other)
 
bool operator== (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other) const
 
bool operator!= (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other) const
 
bool operator< (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other) const
 
ezUInt32 CalculateHash () const
 Calculates the 32 bit hash of the struct and returns it.
 

Detailed Description

Defines the complete state of a graphics pipeline, excluding bound resources (e.g. textures, buffers) and dynamic states (e.g. viewport). All handles must be set except for m_hVertexDeclaration which is optional. Creating a graphics pipeline increases the reference count on all valid handles.


The documentation for this struct was generated from the following file: