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ezEngine Release 25.08
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Defines the complete state of a graphics pipeline, excluding bound resources (e.g. textures, buffers) and dynamic states (e.g. viewport). All handles must be set except for m_hVertexDeclaration which is optional. Creating a graphics pipeline increases the reference count on all valid handles. More...
#include <Descriptors.h>
Public Attributes | |
ezGALShaderHandle | m_hShader |
Also defines pipeline layout. | |
ezGALVertexDeclarationHandle | m_hVertexDeclaration |
Optional. | |
ezGALRasterizerStateHandle | m_hRasterizerState |
ezGALBlendStateHandle | m_hBlendState |
ezGALDepthStencilStateHandle | m_hDepthStencilState |
ezEnum< ezGALPrimitiveTopology > | m_Topology |
ezGALRenderPassDescriptor | m_RenderPass |
Use ezGALRenderingSetup::GetRenderPass to set this. | |
Additional Inherited Members | |
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ezHashableStruct (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other) | |
void | operator= (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other) |
bool | operator== (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other) const |
bool | operator!= (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other) const |
bool | operator< (const ezHashableStruct< ezGALGraphicsPipelineCreationDescription > &other) const |
ezUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
Defines the complete state of a graphics pipeline, excluding bound resources (e.g. textures, buffers) and dynamic states (e.g. viewport). All handles must be set except for m_hVertexDeclaration which is optional. Creating a graphics pipeline increases the reference count on all valid handles.