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ezEngine Release 26.3
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#include <MeshRenderer.h>

Public Member Functions | |
| virtual void | GetSupportedRenderDataTypes (ezDynamicArray< const ezRTTI * > &out_types) const override |
| virtual void | RenderBatch (const ezRenderViewContext &renderContext, const ezRenderPipelinePass *pPass, const ezRenderDataBatch &batch) const override |
Public Member Functions inherited from ezReflectedClass | |
| virtual const ezRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Protected Member Functions | |
| virtual void | SetAdditionalData (const ezRenderViewContext &renderViewContext, const ezMeshRenderData *pRenderData) const |
Additional Inherited Members | |
Static Public Member Functions inherited from ezNoBase | |
| static const ezRTTI * | GetStaticRTTI () |
Implements rendering of static meshes.
All meshes in one batch are rendered with a single instanced draw call.
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overridevirtual |
Implements ezRenderer.
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overridevirtual |
Implements ezRenderer.
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protectedvirtual |
Sets additional shader data specific to the current render data.
Can be overridden to bind custom per-object data.