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ezEngine
Release 25.03
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This is the base class for types that handle rendering of different object types. More...
#include <Renderer.h>
Public Member Functions | |
virtual void | GetSupportedRenderDataTypes (ezHybridArray< const ezRTTI *, 8 > &ref_types) const =0 |
virtual void | GetSupportedRenderDataCategories (ezHybridArray< ezRenderData::Category, 8 > &ref_categories) const =0 |
virtual void | RenderBatch (const ezRenderViewContext &renderViewContext, const ezRenderPipelinePass *pPass, const ezRenderDataBatch &batch) const =0 |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Additional Inherited Members | |
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static const ezRTTI * | GetStaticRTTI () |
This is the base class for types that handle rendering of different object types.
E.g. there are different renderers for meshes, particle effects, light sources, etc.