ezEngine  Release 25.03
ezGreyBoxComponent Class Reference

Creates basic geometry for prototyping levels. More...

#include <GreyBoxComponent.h>

Inheritance diagram for ezGreyBoxComponent:

Public Member Functions

virtual void SerializeComponent (ezWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
 
virtual void DeserializeComponent (ezWorldReader &inout_stream) override
 Override this to load the current state of the component from the given stream. More...
 
void SetShape (ezEnum< ezGreyBoxShape > shape)
 The geometry type to build.
 
ezEnum< ezGreyBoxShapeGetShape () const
 
void SetColor (const ezColor &color)
 An additional tint color passed to the renderer to modify the mesh.
 
const ezColorGetColor () const
 
void SetCustomData (const ezVec4 &vData)
 An additional vec4 passed to the renderer that can be used by custom material shaders for effects.
 
const ezVec4GetCustomData () const
 
void SetSizeNegX (float f)
 Sets the extent along the negative X axis of the bounding box.
 
float GetSizeNegX () const
 
void SetSizePosX (float f)
 Sets the extent along the positive X axis of the bounding box.
 
float GetSizePosX () const
 
void SetSizeNegY (float f)
 Sets the extent along the negative Y axis of the bounding box.
 
float GetSizeNegY () const
 
void SetSizePosY (float f)
 Sets the extent along the positive Y axis of the bounding box.
 
float GetSizePosY () const
 
void SetSizeNegZ (float f)
 Sets the extent along the negative Z axis of the bounding box.
 
float GetSizeNegZ () const
 
void SetSizePosZ (float f)
 Sets the extent along the positive Z axis of the bounding box.
 
float GetSizePosZ () const
 
void SetDetail (ezUInt32 uiDetail)
 Sets the detail of the geometry. The meaning is geometry type specific, e.g. for cylinders this is the number of polygons around the perimeter.
 
ezUInt32 GetDetail () const
 
void SetCurvature (ezAngle curvature)
 Geometry type specific: Sets an angle, used to curve stairs, etc.
 
ezAngle GetCurvature () const
 
void SetSlopedTop (bool b)
 For curved stairs to make the top smooth.
 
bool GetSlopedTop () const
 
void SetSlopedBottom (bool b)
 For curved stairs to make the bottom smooth.
 
bool GetSlopedBottom () const
 
void SetThickness (float f)
 Geometry type specific: Sets a thickness, e.g. for curved stairs.
 
float GetThickness () const
 
void SetGenerateCollision (bool b)
 Whether the mesh should be used as a collider.
 
bool GetGenerateCollision () const
 
void SetMaterial (const ezMaterialResourceHandle &hMaterial)
 Sets the ezMaterialResource to use for rendering.
 
ezMaterialResourceHandle GetMaterial () const
 
- Public Member Functions inherited from ezRenderComponent
void TriggerLocalBoundsUpdate ()
 Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
 
EZ_ALWAYS_INLINE ezUInt32 GetUniqueIdForRendering (ezUInt32 uiInnerIndex=0, ezUInt32 uiInnerIndexShift=24) const
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Public Member Functions inherited from ezComponent
void SetActiveFlag (bool bEnabled)
 Sets the active flag of the component, which affects its active state. More...
 
bool GetActiveFlag () const
 Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'. More...
 
bool IsActive () const
 Checks whether this component is in an active state. More...
 
bool IsActiveAndInitialized () const
 Returns whether this component is active and initialized. More...
 
bool IsActiveAndSimulating () const
 Whether the component is currently active and simulation has been started as well. More...
 
ezComponentManagerBaseGetOwningManager ()
 Returns the corresponding manager for this component.
 
const ezComponentManagerBaseGetOwningManager () const
 Returns the corresponding manager for this component.
 
ezGameObjectGetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
 
const ezGameObjectGetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
 
ezWorldGetWorld ()
 Returns the corresponding world for this component.
 
const ezWorldGetWorld () const
 Returns the corresponding world for this component.
 
ezComponentHandle GetHandle () const
 Returns a handle to this component.
 
ezUInt32 GetUniqueID () const
 Returns the unique id for this component.
 
void SetUniqueID (ezUInt32 uiUniqueID)
 Sets the unique id for this component.
 
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
 
void EnsureSimulationStarted ()
 Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
 
EZ_ALWAYS_INLINE bool SendMessage (ezMessage &ref_msg)
 Sends a message to this component.
 
EZ_ALWAYS_INLINE bool SendMessage (ezMessage &ref_msg) const
 
void PostMessage (const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
 
virtual bool HandlesMessage (const ezMessage &msg) const
 Returns whether the given Message is handled by this component.
 
void SetUserFlag (ezUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
 
bool GetUserFlag (ezUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
 
void SetCreatedByPrefab ()
 Adds ezObjectFlags::CreatedByPrefab to the component. See the flag for details.
 
bool WasCreatedByPrefab () const
 Checks whether the ezObjectFlags::CreatedByPrefab flag is set on this component.
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

virtual void OnActivated () override
 This method is called when the component gets activated. More...
 
virtual ezResult GetLocalBounds (ezBoundingBoxSphere &bounds, bool &bAlwaysVisible, ezMsgUpdateLocalBounds &msg) override
 Called by ezRenderComponent::OnUpdateLocalBounds(). More...
 
void OnMsgExtractRenderData (ezMsgExtractRenderData &msg) const
 
void OnBuildStaticMesh (ezMsgBuildStaticMesh &msg) const
 
void OnMsgExtractGeometry (ezMsgExtractGeometry &msg) const
 
void OnMsgExtractOccluderData (ezMsgExtractOccluderData &msg) const
 
void OnMsgSetMeshMaterial (ezMsgSetMeshMaterial &ref_msg)
 
void OnMsgSetColor (ezMsgSetColor &ref_msg)
 
void OnMsgSetCustomData (ezMsgSetCustomData &ref_msg)
 
void InvalidateMesh ()
 
void BuildGeometry (ezGeometry &geom, ezEnum< ezGreyBoxShape > shape, bool bOnlyRoughDetails) const
 
template<typename ResourceType >
ezTypedResourceHandle< ResourceType > GenerateMesh () const
 
void GenerateMeshName (ezStringBuilder &out_sName) const
 
void GenerateMeshResourceDescriptor (ezMeshResourceDescriptor &desc) const
 
- Protected Member Functions inherited from ezRenderComponent
virtual void Deinitialize () override
 This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work. More...
 
virtual void OnDeactivated () override
 This method is called when the component gets deactivated. More...
 
void OnUpdateLocalBounds (ezMsgUpdateLocalBounds &msg)
 
void InvalidateCachedRenderData ()
 
- Protected Member Functions inherited from ezComponent
 ezComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
 
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
 
virtual ezWorldModuleTypeId GetTypeId () const =0
 
virtual ezComponentMode::Enum GetMode () const =0
 
virtual void Initialize ()
 Can be overridden for basic initialization that depends on a valid hierarchy and position. More...
 
virtual void OnSimulationStarted ()
 This method is called once for active components, at the start of the next world update, but only when the world is simulated. More...
 
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
 
virtual bool OnUnhandledMessage (ezMessage &msg, bool bWasPostedMsg)
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. More...
 
virtual bool OnUnhandledMessage (ezMessage &msg, bool bWasPostedMsg) const
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. More...
 
bool IsInitialized () const
 
bool IsInitializing () const
 
bool IsSimulationStarted () const
 

Protected Attributes

ezEnum< ezGreyBoxShapem_Shape
 
ezMaterialResourceHandle m_hMaterial
 
ezColor m_Color = ezColor::White
 
ezVec4 m_vCustomData = ezVec4(0, 1, 0, 1)
 
float m_fSizeNegX = 0
 
float m_fSizePosX = 0
 
float m_fSizeNegY = 0
 
float m_fSizePosY = 0
 
float m_fSizeNegZ = 0
 
float m_fSizePosZ = 0
 
ezUInt32 m_uiDetail = 16
 
ezAngle m_Curvature
 
float m_fThickness = 0.5f
 
bool m_bSlopedTop = false
 
bool m_bSlopedBottom = false
 
bool m_bGenerateCollision = true
 
bool m_bUseAsOccluder = true
 
ezMeshResourceHandle m_hMesh
 
ezSharedPtr< const ezRasterizerObjectm_pOccluderObject
 
- Protected Attributes inherited from ezComponent
const ezRTTIm_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
 

Additional Inherited Members

- Static Public Member Functions inherited from ezRenderComponent
static ezUInt32 GetUniqueIdForRendering (const ezComponent &component, ezUInt32 uiInnerIndex=0, ezUInt32 uiInnerIndexShift=24)
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

Detailed Description

Creates basic geometry for prototyping levels.

It automatically creates physics collision geometry and also sets up rendering occluders to improve performance.

Member Function Documentation

◆ DeserializeComponent()

void ezGreyBoxComponent::DeserializeComponent ( ezWorldReader inout_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from ezComponent.

◆ GetLocalBounds()

ezResult ezGreyBoxComponent::GetLocalBounds ( ezBoundingBoxSphere out_bounds,
bool &  out_bAlwaysVisible,
ezMsgUpdateLocalBounds ref_msg 
)
overrideprotectedvirtual

Called by ezRenderComponent::OnUpdateLocalBounds().

If EZ_SUCCESS is returned, out_bounds and out_bAlwaysVisible will be integrated into the ezMsgUpdateLocalBounds ref_msg, otherwise the out values are simply ignored.

Implements ezRenderComponent.

◆ OnActivated()

void ezGreyBoxComponent::OnActivated ( )
overrideprotectedvirtual

This method is called when the component gets activated.

By default a component is active, but it can be created in an inactive state. In such a case OnActivated() is only called once a component is activated. If a component gets switched between active and inactive at runtime, OnActivated() and OnDeactivated() are called accordingly. In contrast Initialize() and Deinitialize() are only ever called once.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from ezRenderComponent.


The documentation for this class was generated from the following files: