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| ezPhantomSetProperty (const ezReflectedPropertyDescriptor *pDesc) |
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| virtual const ezRTTI * | GetSpecificType () const override |
| | Returns the type information of the constant property. Use this to cast this property to a specific version of ezTypedConstantProperty.
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| virtual bool | IsEmpty (const void *pInstance) const override |
| | Returns whether the set is empty.
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| virtual void | Clear (void *pInstance) const override |
| | Clears the set.
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| virtual void | Insert (void *pInstance, const void *pObject) const override |
| | Inserts the target of pObject into the set.
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| virtual void | Remove (void *pInstance, const void *pObject) const override |
| | Removes the target of pObject from the set.
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| virtual bool | Contains (const void *pInstance, const void *pObject) const override |
| | Returns whether the target of pObject is in the set.
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| virtual void | GetValues (const void *pInstance, ezDynamicArray< ezVariant > &out_keys) const override |
| | Writes the content of the set to out_keys.
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| ezAbstractSetProperty (const char *szPropertyName) |
| | Passes the property name through to ezAbstractProperty.
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| virtual ezPropertyCategory::Enum | GetCategory () const override |
| | Returns ezPropertyCategory::Set.
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| ezAbstractProperty (const char *szPropertyName) |
| | The constructor must get the name of the property. The string must be a compile-time constant.
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const char * | GetPropertyName () const |
| | Returns the name of the property.
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const ezBitflags< ezPropertyFlags > & | GetFlags () const |
| | Returns the flags of the property.
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ezAbstractProperty * | AddFlags (ezBitflags< ezPropertyFlags > flags) |
| | Adds flags to the property. Returns itself to allow to be called during initialization.
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ezAbstractProperty * | AddAttributes (ezPropertyAttribute *pAttrib1, ezPropertyAttribute *pAttrib2=nullptr, ezPropertyAttribute *pAttrib3=nullptr, ezPropertyAttribute *pAttrib4=nullptr, ezPropertyAttribute *pAttrib5=nullptr, ezPropertyAttribute *pAttrib6=nullptr) |
| | Adds attributes to the property. Returns itself to allow to be called during initialization. Allocate an attribute using standard 'new'.
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ezArrayPtr< const ezPropertyAttribute *const > | GetAttributes () const |
| | Returns the array of property attributes.
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template<typename Type > |
| const Type * | GetAttributeByType () const |
| | Returns the first attribute that derives from the given type, or nullptr if nothing is found.
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