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ezEngine Release 25.08
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Base class for resources that represent different implementations of ezCustomData. More...
#include <CustomData.h>
Protected Member Functions | |
virtual void | CreateAndLoadData (ezAbstractObjectGraph &ref_graph, ezRttiConverterContext &ref_context, const ezAbstractObjectNode *pRootNode)=0 |
virtual ezResourceLoadDesc | UnloadData (Unload WhatToUnload) override |
Requests the resource to unload another quality level. If bFullUnload is true, the resource should unload all data, because it is going to be deleted afterwards. | |
ezResourceLoadDesc | UpdateContent_Internal (ezStreamReader *Stream, const ezRTTI &rtti) |
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ezResource (DoUpdate ResourceUpdateThread, ezUInt8 uiQualityLevelsLoadable) | |
Default constructor. | |
virtual | ~ezResource () |
virtual destructor. | |
MemoryUsage & | ModifyMemoryUsage () |
Non-const version for resources that want to write this variable directly. | |
void | SetIsReloadable (bool bIsReloadable) |
Call this to specify whether a resource is reloadable. | |
void | SetHasLoadingFallback (bool bHasLoadingFallback) |
Used internally by the code injection macros. | |
Additional Inherited Members | |
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enum class | DoUpdate { OnMainThread , OnAnyThread , OnGraphicsResourceThreads } |
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EZ_ALWAYS_INLINE ezStringView | GetResourceID () const |
Returns the unique ID that identifies this resource. On a file resource this might be a path. Can also be a GUID or any other scheme that uniquely identifies the resource. | |
EZ_ALWAYS_INLINE ezUInt64 | GetResourceIDHash () const |
Returns the hash of the unique ID. | |
void | SetResourceDescription (ezStringView sDescription) |
The resource description allows to store an additional string that might be more descriptive during debugging, than the unique ID. | |
const ezString & | GetResourceDescription () const |
The resource description allows to store an additional string that might be more descriptive during debugging, than the unique ID. | |
const ezString & | GetResourceIdOrDescription () const |
The returns the resource description, if available, otherwise the resource ID. | |
EZ_ALWAYS_INLINE ezResourceState | GetLoadingState () const |
Returns the current state in which this resource is in. | |
EZ_ALWAYS_INLINE ezUInt8 | GetNumQualityLevelsDiscardable () const |
Returns the current maximum quality level that the resource could have. | |
EZ_ALWAYS_INLINE ezUInt8 | GetNumQualityLevelsLoadable () const |
Returns how many quality levels the resource may additionally load. | |
float | GetLoadingPriority (ezTime now) const |
Returns the priority that is used by the resource manager to determine which resource to load next. | |
ezResourcePriority | GetPriority () const |
Returns the current resource priority. | |
void | SetPriority (ezResourcePriority priority) |
Changes the current resource priority. | |
EZ_ALWAYS_INLINE const ezBitflags< ezResourceFlags > & | GetBaseResourceFlags () const |
Returns the basic flags for the resource type. Mostly used the resource manager. | |
EZ_ALWAYS_INLINE const MemoryUsage & | GetMemoryUsage () const |
Returns the information about the current memory usage of the resource. | |
EZ_ALWAYS_INLINE ezTime | GetLastAcquireTime () const |
Returns the time at which the resource was (tried to be) acquired last. If a resource is acquired using ezResourceAcquireMode::PointerOnly, this does not update the last acquired time, since the resource is not acquired for full use. | |
EZ_ALWAYS_INLINE ezInt32 | GetReferenceCount () const |
Returns the reference count of this resource. | |
EZ_ALWAYS_INLINE const ezTimestamp & | GetLoadedFileModificationTime () const |
Returns the modification date of the file from which this resource was loaded. | |
EZ_ALWAYS_INLINE ezUInt32 | GetCurrentResourceChangeCounter () const |
Returns the current value of the resource change counter. Can be used to detect whether the resource has changed since using it last time. | |
EZ_ALWAYS_INLINE void | IncResourceChangeCounter () |
Allows to manually increase the resource change counter to signal that dependent code might need to update. | |
virtual void | ResetResource () |
If the resource has modifications from the original state, it should reset itself to that state now (or force a reload on itself). | |
void | PrintHandleStackTraces () |
Prints the stack-traces for all handles that currently reference this resource. | |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
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static const ezRTTI * | GetStaticRTTI () |
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ezEvent< const ezResourceEvent &, ezMutex > | m_ResourceEvents |
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static DoUpdate | UpdateGraphicsResource = ezResource::DoUpdate::OnAnyThread |
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enum class | Unload { AllQualityLevels , OneQualityLevel } |
Base class for resources that represent different implementations of ezCustomData.
These resources are automatically generated using these macros: EZ_DECLARE_CUSTOM_DATA_RESOURCE(YourCustomData) EZ_DEFINE_CUSTOM_DATA_RESOURCE(YourCustomData)
Put the former into a header next to YourCustomData and the latter into a cpp file.
This builds these types: YourCustomDataResource YourCustomDataResourceHandle
You can then use these to reference this resource type for example in components. For a full example search the SampleGamePlugin for SampleCustomDataResource and SampleCustomDataResourceHandle and see how they are used.
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overrideprotectedvirtual |
Requests the resource to unload another quality level. If bFullUnload is true, the resource should unload all data, because it is going to be deleted afterwards.
Implements ezResource.
Reimplemented in ezCustomDataResource< T >.