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ezEngine Release 26.3
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#include <AnimController.h>
Public Attributes | |
| ezUInt16 | m_uiOwnIndex = 0xFFFF |
| ezAnimPoseGeneratorCommandID | m_CommandID |
| const ezAnimGraphPinDataBoneWeights * | m_pWeights = nullptr |
| float | m_fOverallWeight = 1.0f |
| ezVec3 | m_vRootMotion = ezVec3::MakeZero() |
| bool | m_bUseRootMotion = false |
Runtime data for local pose pins, containing bone transforms in local space (relative to parent).
Local poses are the output of pose sampling and blending nodes before forward kinematics is applied.