ezEngine Release 26.3
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ezAnimGraphPinDataLocalTransforms Struct Reference

#include <AnimController.h>

Public Attributes

ezUInt16 m_uiOwnIndex = 0xFFFF
 
ezAnimPoseGeneratorCommandID m_CommandID
 
const ezAnimGraphPinDataBoneWeightsm_pWeights = nullptr
 
float m_fOverallWeight = 1.0f
 
ezVec3 m_vRootMotion = ezVec3::MakeZero()
 
bool m_bUseRootMotion = false
 

Detailed Description

Runtime data for local pose pins, containing bone transforms in local space (relative to parent).

Local poses are the output of pose sampling and blending nodes before forward kinematics is applied.


The documentation for this struct was generated from the following file: