ezEngine  Release 25.03
ezCustomMeshComponent Class Reference

This component is used to render custom geometry. More...

#include <CustomMeshComponent.h>

Inheritance diagram for ezCustomMeshComponent:

Public Member Functions

virtual void SerializeComponent (ezWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
 
virtual void DeserializeComponent (ezWorldReader &inout_stream) override
 Override this to load the current state of the component from the given stream. More...
 
virtual ezResult GetLocalBounds (ezBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, ezMsgUpdateLocalBounds &ref_msg) override
 Called by ezRenderComponent::OnUpdateLocalBounds(). More...
 
ezDynamicMeshBufferResourceHandle CreateMeshResource (ezGALPrimitiveTopology::Enum topology, ezUInt32 uiMaxVertices, ezUInt32 uiMaxPrimitives, ezGALIndexType::Enum indexType)
 Creates a new dynamic mesh buffer. More...
 
ezDynamicMeshBufferResourceHandle GetMeshResource () const
 Returns the currently set mesh resource.
 
void SetMeshResource (const ezDynamicMeshBufferResourceHandle &hMesh)
 Sets which mesh buffer to use. More...
 
void SetUsePrimitiveRange (ezUInt32 uiFirstPrimitive=0, ezUInt32 uiNumPrimitives=ezMath::MaxValue< ezUInt32 >())
 Configures the component to render only a subset of the primitives in the mesh buffer.
 
void SetBounds (const ezBoundingBoxSphere &bounds)
 Sets the bounds that are used for culling. More...
 
void SetMaterial (const ezMaterialResourceHandle &hMaterial)
 Sets the material for rendering.
 
ezMaterialResourceHandle GetMaterial () const
 Returns the material that is used for rendering.
 
 EZ_ADD_RESOURCEHANDLE_ACCESSORS (Material, m_hMaterial)
 
void SetColor (const ezColor &color)
 Sets the mesh instance color.
 
const ezColorGetColor () const
 Returns the mesh instance color.
 
void SetCustomData (const ezVec4 &vData)
 An additional vec4 passed to the renderer that can be used by custom material shaders for effects.
 
const ezVec4GetCustomData () const
 
void OnMsgSetMeshMaterial (ezMsgSetMeshMaterial &ref_msg)
 
void OnMsgSetColor (ezMsgSetColor &ref_msg)
 
void OnMsgSetCustomData (ezMsgSetCustomData &ref_msg)
 
- Public Member Functions inherited from ezRenderComponent
void TriggerLocalBoundsUpdate ()
 Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
 
EZ_ALWAYS_INLINE ezUInt32 GetUniqueIdForRendering (ezUInt32 uiInnerIndex=0, ezUInt32 uiInnerIndexShift=24) const
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Public Member Functions inherited from ezComponent
void SetActiveFlag (bool bEnabled)
 Sets the active flag of the component, which affects its active state. More...
 
bool GetActiveFlag () const
 Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'. More...
 
bool IsActive () const
 Checks whether this component is in an active state. More...
 
bool IsActiveAndInitialized () const
 Returns whether this component is active and initialized. More...
 
bool IsActiveAndSimulating () const
 Whether the component is currently active and simulation has been started as well. More...
 
ezComponentManagerBaseGetOwningManager ()
 Returns the corresponding manager for this component.
 
const ezComponentManagerBaseGetOwningManager () const
 Returns the corresponding manager for this component.
 
ezGameObjectGetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
 
const ezGameObjectGetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
 
ezWorldGetWorld ()
 Returns the corresponding world for this component.
 
const ezWorldGetWorld () const
 Returns the corresponding world for this component.
 
ezComponentHandle GetHandle () const
 Returns a handle to this component.
 
ezUInt32 GetUniqueID () const
 Returns the unique id for this component.
 
void SetUniqueID (ezUInt32 uiUniqueID)
 Sets the unique id for this component.
 
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
 
void EnsureSimulationStarted ()
 Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
 
EZ_ALWAYS_INLINE bool SendMessage (ezMessage &ref_msg)
 Sends a message to this component.
 
EZ_ALWAYS_INLINE bool SendMessage (ezMessage &ref_msg) const
 
void PostMessage (const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
 
virtual bool HandlesMessage (const ezMessage &msg) const
 Returns whether the given Message is handled by this component.
 
void SetUserFlag (ezUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
 
bool GetUserFlag (ezUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
 
void SetCreatedByPrefab ()
 Adds ezObjectFlags::CreatedByPrefab to the component. See the flag for details.
 
bool WasCreatedByPrefab () const
 Checks whether the ezObjectFlags::CreatedByPrefab flag is set on this component.
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

void OnMsgExtractRenderData (ezMsgExtractRenderData &msg) const
 
virtual void OnActivated () override
 This method is called when the component gets activated. More...
 
- Protected Member Functions inherited from ezRenderComponent
virtual void Deinitialize () override
 This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work. More...
 
virtual void OnDeactivated () override
 This method is called when the component gets deactivated. More...
 
void OnUpdateLocalBounds (ezMsgUpdateLocalBounds &msg)
 
void InvalidateCachedRenderData ()
 
- Protected Member Functions inherited from ezComponent
 ezComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
 
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
 
virtual ezWorldModuleTypeId GetTypeId () const =0
 
virtual ezComponentMode::Enum GetMode () const =0
 
virtual void Initialize ()
 Can be overridden for basic initialization that depends on a valid hierarchy and position. More...
 
virtual void OnSimulationStarted ()
 This method is called once for active components, at the start of the next world update, but only when the world is simulated. More...
 
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
 
virtual bool OnUnhandledMessage (ezMessage &msg, bool bWasPostedMsg)
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. More...
 
virtual bool OnUnhandledMessage (ezMessage &msg, bool bWasPostedMsg) const
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. More...
 
bool IsInitialized () const
 
bool IsInitializing () const
 
bool IsSimulationStarted () const
 

Protected Attributes

ezMaterialResourceHandle m_hMaterial
 
ezColor m_Color = ezColor::White
 
ezVec4 m_vCustomData = ezVec4(0, 1, 0, 1)
 
ezUInt32 m_uiFirstPrimitive = 0
 
ezUInt32 m_uiNumPrimitives = 0xFFFFFFFF
 
ezBoundingBoxSphere m_Bounds
 
ezDynamicMeshBufferResourceHandle m_hDynamicMesh
 
- Protected Attributes inherited from ezComponent
const ezRTTIm_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
 

Additional Inherited Members

- Static Public Member Functions inherited from ezRenderComponent
static ezUInt32 GetUniqueIdForRendering (const ezComponent &component, ezUInt32 uiInnerIndex=0, ezUInt32 uiInnerIndexShift=24)
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

Detailed Description

This component is used to render custom geometry.

Sometimes game code needs to build geometry on the fly to visualize dynamic things. The ezDynamicMeshBufferResource is an easy to use resource to build geometry and change it frequently. This component takes such a resource and takes care of rendering it. The same resource can be set on multiple components to instantiate it in different locations.

Member Function Documentation

◆ CreateMeshResource()

ezDynamicMeshBufferResourceHandle ezCustomMeshComponent::CreateMeshResource ( ezGALPrimitiveTopology::Enum  topology,
ezUInt32  uiMaxVertices,
ezUInt32  uiMaxPrimitives,
ezGALIndexType::Enum  indexType 
)

Creates a new dynamic mesh buffer.

The new buffer can hold the given number of vertices and indices (either 16 bit or 32 bit).

◆ DeserializeComponent()

void ezCustomMeshComponent::DeserializeComponent ( ezWorldReader inout_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from ezComponent.

◆ GetLocalBounds()

ezResult ezCustomMeshComponent::GetLocalBounds ( ezBoundingBoxSphere out_bounds,
bool &  out_bAlwaysVisible,
ezMsgUpdateLocalBounds ref_msg 
)
overridevirtual

Called by ezRenderComponent::OnUpdateLocalBounds().

If EZ_SUCCESS is returned, out_bounds and out_bAlwaysVisible will be integrated into the ezMsgUpdateLocalBounds ref_msg, otherwise the out values are simply ignored.

Implements ezRenderComponent.

◆ OnActivated()

void ezCustomMeshComponent::OnActivated ( )
overrideprotectedvirtual

This method is called when the component gets activated.

By default a component is active, but it can be created in an inactive state. In such a case OnActivated() is only called once a component is activated. If a component gets switched between active and inactive at runtime, OnActivated() and OnDeactivated() are called accordingly. In contrast Initialize() and Deinitialize() are only ever called once.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from ezRenderComponent.

◆ SetBounds()

void ezCustomMeshComponent::SetBounds ( const ezBoundingBoxSphere bounds)

Sets the bounds that are used for culling.

Note: It is very important that this is called whenever the mesh buffer is modified and the size of the mesh has changed, otherwise the object might not appear or be culled incorrectly.

◆ SetMeshResource()

void ezCustomMeshComponent::SetMeshResource ( const ezDynamicMeshBufferResourceHandle hMesh)

Sets which mesh buffer to use.

This can be used to have multiple ezCustomMeshComponent's reference the same mesh buffer, such that the object gets instanced in different locations.


The documentation for this class was generated from the following files: