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ezEngine Release 26.9
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Describes a texture barrier for a layout/state transition. More...
#include <Enumerations.h>
Public Member Functions | |
| EZ_DECLARE_POD_TYPE () | |
Public Attributes | |
| ezGALTextureHandle | m_hTexture |
| ezBitflags< ezGALResourceState > | m_StateBefore |
| ezBitflags< ezGALResourceState > | m_StateAfter |
| ezBitflags< ezGALShaderStageFlags > | m_StagesBefore = ezGALShaderStageFlags::Auto |
| ezBitflags< ezGALShaderStageFlags > | m_StagesAfter = ezGALShaderStageFlags::Auto |
| ezGALTextureSubresource | m_Subresource = {} |
| bool | m_bAllSubresources = true |
| If true, the barrier applies to all subresources and m_Subresource is ignored. | |
| bool | m_bDiscard = false |
| Discard previous texture layout. | |
Describes a texture barrier for a layout/state transition.