ezEngine Release 26.9
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ezGALTextureBarrier Struct Reference

Describes a texture barrier for a layout/state transition. More...

#include <Enumerations.h>

Public Member Functions

 EZ_DECLARE_POD_TYPE ()
 

Public Attributes

ezGALTextureHandle m_hTexture
 
ezBitflags< ezGALResourceStatem_StateBefore
 
ezBitflags< ezGALResourceStatem_StateAfter
 
ezBitflags< ezGALShaderStageFlagsm_StagesBefore = ezGALShaderStageFlags::Auto
 
ezBitflags< ezGALShaderStageFlagsm_StagesAfter = ezGALShaderStageFlags::Auto
 
ezGALTextureSubresource m_Subresource = {}
 
bool m_bAllSubresources = true
 If true, the barrier applies to all subresources and m_Subresource is ignored.
 
bool m_bDiscard = false
 Discard previous texture layout.
 

Detailed Description

Describes a texture barrier for a layout/state transition.


The documentation for this struct was generated from the following file: