ezEngine  Release 25.03
ezRootMotionMode Struct Reference
Inheritance diagram for ezRootMotionMode:

Public Types

enum  Enum { Ignore, ApplyToOwner, SendMoveCharacterMsg, Default = Ignore }
 
using StorageType = ezInt8
 

Static Public Member Functions

static EZ_GAMEENGINE_DLL void Apply (ezRootMotionMode::Enum mode, ezGameObject *pObject, const ezVec3 &vTranslation, ezAngle rotationX, ezAngle rotationY, ezAngle rotationZ)
 

The documentation for this struct was generated from the following files: