ezEngine Release 26.9
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ezGALTextureUsageFlags Struct Reference

Defines for what purpose a texture can be used for. More...

#include <Enumerations.h>

Classes

struct  Bits
 

Public Types

enum  Enum {
  ShaderResource = EZ_BIT(0) , UnorderedAccess = EZ_BIT(1) , RenderTarget = EZ_BIT(2) , Presentable = EZ_BIT(4) ,
  Default = ShaderResource
}
 
using StorageType = ezUInt8
 

Detailed Description

Defines for what purpose a texture can be used for.

See also
ezGALTextureCreationDescription

Member Enumeration Documentation

◆ Enum

Enumerator
ShaderResource 

Can be used for ezGALShaderResourceType in the SRV section.

UnorderedAccess 

Can be used for ezGALShaderResourceType in the UAV section.

RenderTarget 

Can be used as a render target or depth-stencil target.

Presentable 

Can be presented by a swapchain.


The documentation for this struct was generated from the following file: