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ezEngine Release 26.9
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Defines for what purpose a texture can be used for. More...
#include <Enumerations.h>
Classes | |
| struct | Bits |
Public Types | |
| enum | Enum { ShaderResource = EZ_BIT(0) , UnorderedAccess = EZ_BIT(1) , RenderTarget = EZ_BIT(2) , Presentable = EZ_BIT(4) , Default = ShaderResource } |
| using | StorageType = ezUInt8 |
Defines for what purpose a texture can be used for.
| Enumerator | |
|---|---|
| ShaderResource | Can be used for ezGALShaderResourceType in the SRV section. |
| UnorderedAccess | Can be used for ezGALShaderResourceType in the UAV section. |
| RenderTarget | Can be used as a render target or depth-stencil target. |
| Presentable | Can be presented by a swapchain. |