ezEngine Release 25.08
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ezThreadWithDispatcher Class Referenceabstract

This class is the base class for threads which need dispatching of calls. More...

#include <ThreadWithDispatcher.h>

Inheritance diagram for ezThreadWithDispatcher:

Public Types

using DispatchFunction = ezDelegate< void(), 128 >
 
- Public Types inherited from ezThread
enum  ezThreadStatus { Created = 0 , Running , Finished }
 Describes the thread status.
 

Public Member Functions

 ezThreadWithDispatcher (const char *szName="ezThreadWithDispatcher", ezUInt32 uiStackSize=128 *1024)
 Initializes the runnable class.
 
virtual ~ezThreadWithDispatcher ()
 Destructor checks if the thread is deleted while still running, which is not allowed as this is a data hazard.
 
void Dispatch (DispatchFunction &&delegate)
 Use this to enqueue a function call to the given delegate at some later point running in the given thread context.
 
- Public Member Functions inherited from ezThread
 ezThread (ezStringView sName="ezThread", ezUInt32 uiStackSize=128 *1024)
 Initializes the runnable class.
 
virtual ~ezThread ()
 Destructor checks if the thread is deleted while still running, which is not allowed as this is a data hazard.
 
ezThreadStatus GetThreadStatus () const
 Returns the thread status.
 
bool IsRunning () const
 Helper function to determine if the thread is running.
 
const char * GetThreadName () const
 Returns the thread name.
 
- Public Member Functions inherited from ezOSThread
 ezOSThread (ezOSThreadEntryPoint threadEntryPoint, void *pUserData=nullptr, ezStringView sName="ezOSThread", ezUInt32 uiStackSize=128 *1024)
 Initializes the thread instance (e.g. thread creation etc.)
 
virtual ~ezOSThread ()
 Destructor.
 
void Start ()
 Starts the thread.
 
void Join ()
 Waits in the calling thread until the thread has finished execution (e.g. returned from the thread function)
 
const ezThreadID & GetThreadID () const
 Returns the thread ID of the thread object, may be used in comparison operations with ezThreadUtils::GetCurrentThreadID() for example.
 

Protected Member Functions

void DispatchQueue ()
 Needs to be called by derived thread implementations to dispatch the function calls.
 

Private Member Functions

virtual ezUInt32 Run ()=0
 The run function can be used to implement a long running task in a thread in a platform independent way.
 

Additional Inherited Members

- Static Public Member Functions inherited from ezThread
static const ezThreadGetCurrentThread ()
 Returns the current ezThread if the current platform thread is an ezThread. Returns nullptr otherwise.
 
- Static Public Member Functions inherited from ezOSThread
static ezInt32 GetThreadCount ()
 Returns how many ezOSThreads are currently active.
 
- Static Public Attributes inherited from ezThread
static ezEvent< const ezThreadEvent &, ezMutexs_ThreadEvents
 These events inform about threads starting and finishing.
 
- Protected Attributes inherited from ezOSThread
ezThreadHandle m_hHandle
 
ezThreadID m_ThreadID
 
ezOSThreadEntryPoint m_EntryPoint
 
void * m_pUserData
 
ezString m_sName
 
ezUInt32 m_uiStackSize
 

Detailed Description

This class is the base class for threads which need dispatching of calls.

Used by deriving from this class and overriding the Run() method. Call DispatchQueue() regurarely so that the collected messages can be dispatched.

Member Function Documentation

◆ Run()

virtual ezUInt32 ezThreadWithDispatcher::Run ( )
privatepure virtual

The run function can be used to implement a long running task in a thread in a platform independent way.

Implements ezThread.


The documentation for this class was generated from the following files: