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ezEngine Release 25.08
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This class is used to describe the frame buffer of a graphics pipeline. This should not be filled out manually, but rather be created by the ezGALRenderingSetup. The frame buffer descriptor is used by the renderer to set up render targets to render into. More...
#include <RenderTargetSetup.h>
Public Attributes | |
ezGALRenderTargetViewHandle | m_hColorTarget [EZ_GAL_MAX_RENDERTARGET_COUNT] |
ezGALRenderTargetViewHandle | m_hDepthTarget |
ezSizeU32 | m_Size = {0, 0} |
ezUInt32 | m_uiSliceCount = 0 |
Additional Inherited Members | |
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ezHashableStruct (const ezHashableStruct< ezGALFrameBufferDescriptor > &other) | |
void | operator= (const ezHashableStruct< ezGALFrameBufferDescriptor > &other) |
bool | operator== (const ezHashableStruct< ezGALFrameBufferDescriptor > &other) const |
bool | operator!= (const ezHashableStruct< ezGALFrameBufferDescriptor > &other) const |
bool | operator< (const ezHashableStruct< ezGALFrameBufferDescriptor > &other) const |
ezUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
This class is used to describe the frame buffer of a graphics pipeline. This should not be filled out manually, but rather be created by the ezGALRenderingSetup. The frame buffer descriptor is used by the renderer to set up render targets to render into.