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ezEngine
Release 25.03
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Layers that are loaded as sub-documents of a scene share the ezWorld with their main document scene. Thus, this context attaches itself to its parent ezSceneContext. More...
#include <LayerContext.h>
Public Member Functions | |
virtual void | HandleMessage (const ezEditorEngineDocumentMsg *pMsg) override |
void | SceneDeinitialized () |
const ezTag & | GetLayerTag () const |
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ezEngineProcessDocumentContext (ezBitflags< ezEngineProcessDocumentContextFlags > flags) | |
virtual void | Initialize (const ezUuid &documentGuid, const ezVariant &metaData, ezEngineProcessCommunicationChannel *pIPC, ezStringView sDocumentType) |
void | Deinitialize () |
ezStringView | GetDocumentType () const |
Returns the document type for which this context was created. Useful in case a context may be used for multiple document types. | |
void | SendProcessMessage (ezProcessMessage *pMsg=nullptr) |
ezBoundingBoxSphere | GetWorldBounds (ezWorld *pWorld) |
void | ProcessEditorEngineSyncObjectMsg (const ezEditorEngineSyncObjectMsg &msg) |
const ezUuid & | GetDocumentGuid () const |
virtual void | Reset () |
void | ClearExistingObjects () |
virtual ezWorldRttiConverterContext & | GetContext () |
virtual const ezWorldRttiConverterContext & | GetContext () const |
ezWorld * | GetWorld () const |
virtual ezGameObjectHandle | ResolveStringToGameObjectHandle (const void *pString, ezComponentHandle hThis, ezStringView sProperty) const |
Tries to resolve a 'reference' (given in pData) to an ezGameObject. More... | |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Static Public Member Functions | |
static ezEngineProcessDocumentContext * | AllocateContext (const ezDocumentOpenMsgToEngine *pMsg) |
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static ezEngineProcessDocumentContext * | GetDocumentContext (ezUuid guid) |
static void | AddDocumentContext (ezUuid guid, const ezVariant &metaData, ezEngineProcessDocumentContext *pView, ezEngineProcessCommunicationChannel *pIPC, ezStringView sDocumentType) |
static bool | PendingOperationsInProgress () |
static void | UpdateDocumentContexts () |
static void | DestroyDocumentContext (ezUuid guid) |
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static const ezRTTI * | GetStaticRTTI () |
Protected Member Functions | |
virtual void | OnInitialize () override |
virtual void | OnDeinitialize () override |
virtual ezEngineProcessViewContext * | CreateViewContext () override |
Needs to be implemented to create a view context used for windows and thumbnails rendering. | |
virtual void | DestroyViewContext (ezEngineProcessViewContext *pContext) override |
Needs to be implemented to destroy the view context created in CreateViewContext. | |
virtual ezStatus | ExportDocument (const ezExportDocumentMsgToEngine *pMsg) override |
Exports to current document resource to file. Make sure to write ezAssetFileHeader at the start of it. | |
virtual void | UpdateDocumentContext () override |
A tick functions that allows each document context to do processing that continues over multiple frames and can't be handled in HandleMessage directly. More... | |
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virtual bool | PendingOperationInProgress () const |
Should return true if this context has any operation in progress like thumbnail rendering and thus needs to continue rendering even if no new messages from the editor come in. | |
void | UpdateSyncObjects () |
void | CreateThumbnailViewContext (const ezCreateThumbnailMsgToEngine *pMsg) |
Creates the thumbnail view context. It uses 'CreateViewContext' in combination with an off-screen render target. | |
void | DestroyThumbnailViewContext () |
Once a thumbnail is successfully rendered, the thumbnail view context is destroyed again. | |
virtual bool | UpdateThumbnailViewContext (ezEngineProcessViewContext *pThumbnailViewContext) |
Overwrite this function to apply the thumbnail render settings to the given context. More... | |
virtual void | OnThumbnailViewContextRequested () |
Called before a thumbnail context is created. | |
virtual void | OnThumbnailViewContextCreated () |
Called after a thumbnail context was created. Allows to insert code before the thumbnail is generated. | |
virtual void | OnDestroyThumbnailViewContext () |
Called before a thumbnail context is destroyed. Used for cleanup of what was done in OnThumbnailViewContextCreated() | |
void | SetTagOnObject (const ezUuid &object, const char *szTag, bool bSet, bool recursive) |
Sets or removes the given tag on the object and optionally all children. | |
void | SetTagRecursive (ezGameObject *pObject, const ezTag &tag) |
Sets the given tag on the object and all children. | |
void | ClearTagRecursive (ezGameObject *pObject, const ezTag &tag) |
Clears the given tag on the object and all children. | |
const ezEngineProcessViewContext * | GetViewContext (ezUInt32 uiView) const |
Additional Inherited Members | |
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ezIPCObjectMirrorEngine | m_Mirror |
ezWorldRttiConverterContext | m_Context |
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ezWorld * | m_pWorld = nullptr |
ezBitflags< ezEngineProcessDocumentContextFlags > | m_Flags |
ezUuid | m_DocumentGuid |
ezVariant | m_MetaData |
ezEngineProcessCommunicationChannel * | m_pIPC = nullptr |
ezHybridArray< ezEngineProcessViewContext *, 4 > | m_ViewContexts |
ezMap< ezUuid, ezEditorEngineSyncObject * > | m_SyncObjects |
Layers that are loaded as sub-documents of a scene share the ezWorld with their main document scene. Thus, this context attaches itself to its parent ezSceneContext.
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overrideprotectedvirtual |
A tick functions that allows each document context to do processing that continues over multiple frames and can't be handled in HandleMessage directly.
Make sure to call the base implementation when overwriting as this handles the thumbnail rendering that takes multiple frames to complete.
Reimplemented from ezEngineProcessDocumentContext.